Recorder
In the previous chapter you've read that you can record a static lighting scene by capturing it into a Cue,
however, in some cases it will be required to record a dynamic lighting scene that is changing over time.
Perhaps you need to record pan/tilt shapes for moving lights or record graphical eFects on a LED
matrix.
For these situations the Art SSC oFers the DMX-512 and Art-Net recording functionality. With it you can
store both static and dynamic DMX data.
Behind each memory you sometimes see a coloured icon. It represents the state of the memory:
Playing
Erasing memory (required before a record)
Recording
Triggered Record (waiting for the trigger channel to go up)
Capacity
There are 16 memories that can hold a recording. When recording all 1,024 channels are stored, even
though some channels might not be used and remain at zero. The Art SSC utilizes a compression
technique to ;lter out all channels that do not change. Therefore it is not possible to exactly state the
maximum duration a memory can hold; it depends on the DMX data itself. When many channels change
often the compression is less eFective. When only a few channel change a little the compression is very
eFective.
Furthermore, the refresh rate setting will determine how many samples of the data are taken per
second and stored in memory. This setting varies between 1 and 40 frames per second. 40 Hz gives
maximum quality in terms of smooth dimming curves. 5 Hz is quite a low value but very useful for
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