4ms Dual Looping Delay Скачать руководство пользователя страница 6

Infinite Hold

The DLD can operate as a delay/echo or it can play a loop. While you can make the DLD play loops by setting 

Feedback

 near or at 100%, each channel has the ability to immediately jump in and out of a special mode 

called 

Infinite Hold

 mode by pressing a button or receiving a trigger.

Pressing the 

Infinite Hold 

button toggles the state of 

Infinite Hold 

when the button is 

released

. The light on the button 

indicates whether the mode is on or off.
Normally (

Infinite Hold 

off), the channel records audio and plays it back after the delay time has passed. Every sound the 

channel makes is continuously recorded into memory.
When 

Infinite Hold

 is on, the channel stops recording and only plays what's already recorded in memory, cycling through a 

loop. The size of the loop is set by the 

Time

 parameter. When you activate 

Infinite Hold

 mode, the DLD will start looping 

what you 

just recorded. 

The loop is defined by start and end points in memory. Wherever the DLD is reading from memory will 

become the start of the loop, and where it was writing to memory will become the end of the loop. You can get a sense of 
where the read and write positions are by listening to the Wet and Dry signals, respectively—the Wet signal is what's being 
read from memory, and the Dry signal is more or less what's being written to memory (especially if 

Delay Feed

 is up and 

Feedback

 is down). So 

What's the difference between turning on Infinite Hold versus setting Feedback to 100% and Delay Feed to 0%?

Since setting 

Feedback

 to 100% (or close to 100%) and 

Delay Feed

 to 0% creates an infinite loop, the DLD acts similarly to 

how it does when 

Infinite Hold

 is on. However, there are a few important differences:

When 

Infinite Hold

 is on, you can adjust the Time parameter from one setting to another, and then back to original setting 

and it will sound exactly the same as it did originally. This is not the case with 

Infinite Hold 

off and 

Feedback

 at 100%: 

changing 

Time

 to a faster setting will actually record the new shorter echoes into memory. Then when you turn back to the 

original slower 

Time

 setting, the DLD will be reading the shorter echoes and will echo these echoes in a longer echo. 

Therefore, even though the Time setting is the same as it was originally, it will sound different! The reason is that with 

Infinite 

Hold

 on, the DLD does not record anything, but with 

Infinite Hold

 off and 

Feedback 

at 100%, it records all the echoes. 

Another difference is that when 

Infinite Hold

 is on, the 

Feedback

 knob has a special function: windowing. Hold down 

Infinite 

Hold

 while turning 

Feedback

 to change the start and stop points of the loop (see 

Windowing

 section in this manual). There is 

no windowing with 

Feedback

 at 100% and 

Delay Feed

 at 0%, but there is the ability to fade in new sounds (layers) by fading 

up the 

Delay Feed

 knob, or by applying CV (perhaps an envelope?) to the 

Delay Feed CV

 jack. Or you can create blank 

spaces by turning 

Feedback

 down momentarily. The loop is more dynamic and mutable, versus when 

Infinite Hold

 is on, the 

loop is more static and immutable.

Reverse

Reverse 

reverses the direction that memory is read and written.

Pressing the 

Reverse

 button toggles 

Reverse

 on/off when the button is 

released

. If you turn a knob while 

Reverse

 

is held down, the 

Reverse

 action will be cancelled (this is because holding a button while turning a knob is reserved 

for special features such as Windowing) 

Applying a trigger on the 

Reverse

 jack will toggle 

Reverse

 on the rising edge of the trigger.

Reverse

 has slightly different effects depending on if you are in 

Infinite Hold

 mode or not:

In normal mode (

Infinite Hold

 off), toggling 

Reverse

 causes playback and record to reverse direction. The read and write 

positions are also swapped. This means that any audio that's already been recorded will be played backwards, but any new 
audio will be played forwards (since it's recorded backwards and played backwards, it comes out sounding forwards). Note 
that when 

Time

 is very fast, 

Reverse

 will seem to have little effect because it only reverses what's already recorded (which 

has a short duration when Time is fast). 

Note: In firmware version 4 and later, toggling Reverse crossfades between the old 

and new directions, but in earlier firmware versions it can cause an audible click. Upgrade if you have this issue.

In 

Infinite Hold

 mode, toggling 

Reverse

 plays the loop backwards. The loop start point (as indicated by the Loop clock output 

jack) will become the moment that the loop is pressed. So by reversing forward and backwards you can shift the loop's phase 
relative to the master clock of the other channel's loop. This is especially useful if you are using the Loop Out jacks to trigger 
something else in your patch (such as an envelope and VCA).

Clock Outputs

There are three clock output jacks:

Loop A

 sends a clock that's in sync with the delay/loop time of channel A

Loop B

 sends a clock that's in sync with the delay/loop time of channel B

Clock Out

 (middle jack) sends a clock that's in sync with the master Ping clock 

(whether you tapped in a tempo, or are using an external clock). 

The red light near 

Time A

 shows the speed of the 

Loop A

 clock, and the blue light near 

Time B

 shows the speed of the 

Loop 

B

 clock. The jacks may output triggers, but the LEDs show equal on and off times, which is merely for aesthetic reasons.

All the clock outputs are quantized to the sample-rate. This insures they are jitter-free (assuming your external clock has a low 
degree of jitter). The DLD clocks are some of the lowest jitter clocks available using Eurorack modules and should be used 
whenever possible as a master clock.

The high voltage of the clock outputs is 8V. The pulse width is 22ms when in Trigger mode (default), as long as the clock 
period allows for a 22ms pulse. At fast clock speeds (audio rate), the jacks output square waves. There is a System Setting 
mode that allows you to change the clock outputs to gates rather than triggers (see 

System Settings Mode

 section).

In 

Infinite Hold

 mode, the clock goes high when the loop starts. This can be used to trigger an envelope that VCA's the loop, 

6

Содержание Dual Looping Delay

Страница 1: ...essly with modular timebase and sequencing devices such as the 4ms Quad Clock Distributor QCD etc Two channels each with nearly 3 minutes maximum delay loop time at 48kHz 16 bit option for 24 bit Extremely quiet low noise low jitter design Stereo cascading or dual independent mono use Delay and loop time is sync able to a clock or a division or multiplication of a clock Infinite Hold mode for loop...

Страница 2: ...utput Buffer can be cleared with a button press 20HP Eurorack module Controls and jacks Channels A and B are identical and separate except for the common clock and audio normalizations Controls Ping button Tap a tempo to set the base clock one beat Base time can also be set by an external clock Time knob per channel sets the loop time in number of beats Ranges from 1 to 16 Time switch per channel ...

Страница 3: ...g jack The VCO should be in the low or mid audio range less than 2kHz 250 500Hz is ideal Feed a signal into the In jack noise works well so do triggers 10V triggers will resonant more 5V triggers are barely enough to trigger the resonance Use the Time switch and knob to set the Pitch Feedback sets the resonance which determines the amplitude of the pitch and Delay Feed effects the level and resona...

Страница 4: ...y the Ping button or jack Each channel can multiply divide or add to the base time by using the Time knob switch and CV Anytime the base time is changed by tapping the Ping button or changing the external clock both channels will instantly change tempo while maintaining the same ratio to each other Channel normalizations The main In A jack feeds into the switch tab of the main In B jack Therefore ...

Страница 5: ...de in portions of the signal onto the loop The knob and CV jack are added together and have a maximum combined value of 100 Negative voltage on the CV jack is ignored Note that in Inf Hold mode Delay Feed has no effect since there is no recording Feedback Also known as regeneration echo amount and other names feedback is a common feature on delay effects Feedback is the amount of signal read from ...

Страница 6: ...ily The loop is more dynamic and mutable versus when Infinite Hold is on the loop is more static and immutable Reverse Reverse reverses the direction that memory is read and written Pressing the Reverse button toggles Reverse on off when the button is released If you turn a knob while Reverse is held down the Reverse action will be cancelled this is because holding a button while turning a knob is...

Страница 7: ...oll back very far even more quickly than Tip 1 change the Time parameter to very long perhaps flip the time switch up to 16 Since turning Feedback Infinite Hold scrolls by one loop size making the loop size enormous lets you scroll by enormous amounts with just one knob twist You can scroll back a maximum of 2 minutes 54 seconds Tip 3 Set Time to a very short period and window around a loop with C...

Страница 8: ...atch a manual CV source into the Delay Feed B CV jack It can be a Pressure Points or an FSR pressure output or perhaps an envelope output that s triggered manually When you press on the Pressure Points or FSR you will bring up the Delay Feed parameter which causes audio to be recorded onto the loop Since Feedback is at 100 the loop is infinite and everything you lay down will remain but take care ...

Страница 9: ...k and use the Mix A knob to blend between the dry signal and Channel A s delay Reverb y echo room Patch as shown on the left Try setting one channel s Time to a fast delay such as 1 with the Time switch flipped to 1 8 Set the other Time to a slow delay such as 8 Set both channel s feedback amounts to around 75 90 Take the output from Out B Tap a very fast tempo as fast as your finger will go While...

Страница 10: ...ts Feedback with External Processing The classic use of Send and Return ports in a time delay processor is to provide a side chain for modifying the delayed signal before it is returned to the input mix Probably the most classic application of this kind of side chain processing is a simple low pass filter in the feedback path This causes succeeding repeats to soften with less high frequency conten...

Страница 11: ...e reset it back to the start and tap Reverse A button to reset The Hold A button should light up Play the file from the beginning again 6 If the file loads successfully the DLD will immediately start running In some cases you may need to do a Factory Reset see Factory Reset section Estimated late June 2016 the open source licensed source files in C for compiling with gcc arm can be found at https ...

Страница 12: ...pulse width In this mode the loop lights and Ping light will each blink once in sequence A short flicker means the associated jack is in trigger mode and a longer blink means it s in gate mode The associated button will also be lit to indicate gate mode or unlit to indicate trigger mode Gate Trigger output for Loop A jack Tap Reverse A to toggle mode Gate Trigger output for Loop B jack Tap Reverse...

Страница 13: ...switches up hold down all five buttons for 8 seconds Calibration Mode Your DLD has been calibrated at the factory and should not need re calibration Hardware hackers should be aware that the calibration data is stored in FLASH memory at 0x08004000 to 0x08007FFF If this sector is erased the DLD will automatically re calibrate itself on boot Make sure nothing is plugged into any CV jacks the first t...

Страница 14: ... disabled Clock outputs Main Loop A Loop B 0V to 8 2V 2 4µs maximum jitter i e 0 001 at 120 BPM Rise or Fall time 1µs Pulse Width Trigger mode 22ms Gate mode 50 square wave At clock speeds faster than 22Hz the clock output becomes 50 duty cycle Sampling 24 bit sample at 48kHz 32 bit processing 16 bit storage in RAM 256Mbit nonvolatile SDRAM chip for a maximum of 2 minutes 54 seconds per channel 6m...

Страница 15: ...t Gate Triggers for clock outputs Dim the loop LEDs Re assign Delay Feed CV jacks to Mix Enable disable auto mute and soft clipping Adjust 1V oct tracking No clicking when doing a Reverse or exiting Infinite Hold mode Exiting Infinite mode quickly crossfades to play from the beginning of the loop Fixed the loop lights so they display better at high speeds 15 ...

Страница 16: ...16 ...

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