Patch Ideas
Resonant Delay (Waveguide, Karplus-Strong)
Basic Resonant Delay
Resonant Delays are delays with short delay time (in the audio range) and enough feedback to create a
resonant sound somewhat like that of a plucked string.
The
Looping Delay
supports resonant delays. Simply tap a very fast tempo and flip the
Time
switch to
1/8.
Alternatively, feed a square wave LFO into the
Ping
jack. The LFO should be in the low or mid
audio range, around 20-50Hz is the most stable, but up to 500Hz will work.
Next, feed a signal into the
In
jack: a noise burst or a short sample from the
STS
or
Sampler
(
Length
set near minimum) is an excellent sound source. You also can use a trigger (keep in mind the amplitude
of the trigger will effect the sound).
Use the
Time
switch and knob to set the pitch.
Feedback
sets the resonance, and
Delay Feed
effects
the level and resonance as well. Make sure
Inf. Hold
is off. The frequencies present in the input signal
can ring loudly at particular settings, so be prepared for surprises!
If you consistently have unstable results when using an external clock into the
Ping
jack, try setting the
External Clock De-jitter
setting to a different value. Small amounts of jitter in the external clock can
cause large changes in the sound.
Playing Resonance With a Keyboard or Sequencer
Holding down
Inf. Hold
and turning the
Time
knob changes the
Looping Delay
into
Unquantized Time
Mode
(see section on page 10 for discussion). This feature is great in combination with Resonant
Delays. First, get a nice resonant delay sound happening. Then hold down the
Inf. Hold
button and
turn the
Time
knob slowly. You should hear the pitch of the resonance change smoothly (not stepping
through quantized pitches). Now, plug a 1V/octave keyboard or sequencer output into the
Time
CV
jack. Plug the velocity output (or an envelope output that's triggered by each step of the sequencer) into
the
Feedback
jack. Turn down the
Feedback
knob so that the velocity/pressure or the envelope make
the
Looping Delay
create individual “notes”. You can also patch into
Delay Feed
to get a different
effect.
Sound on Sound Looping #1: Creating and Removing Layers
With the
Looping Delay
you can build a loop by layering audio on top of itself. Since the
Looping
Delay
is always recording when not in
Inf. Hold
mode, each time you add a layer, the audio will be
recorded. You can then use the
Windowing
feature to scrub backwards in time, essentially peeling off
newer layers, or scrub forwards to restore the layers.
Tap a tempo on the
Ping
jack of about one second. Turn the
Time
knob to 8, and flip the
Time
switch
to = (center). This creates a loop of about eight seconds (or eight “bars", if you consider the
Ping
clock
to be one bar). Make sure
Inf. Hold
is off.
Start with
Feedback
at 90-100%,
Delay Feed
at 100%, and
Mix
at center.
Play a sound into the
In
jack. It can be a short burst, a drone, random noises, anything. Since you’ll be
layering more things on top, try to keep it under 8 seconds when you do this the first time. After you
finish, press
Inf. Hold
to lock the loop in. If you want all your layers to be 8 bars each, then only turn
Inf. Hold
on or off when you see the red light go from off to on.
Tip: Enabling
Quantized Change Mode
will force enabling/disabling
Inf. Hold
to happen exactly on the
Ping
clock (which happens every second). You also could wait until the red light goes off, patch
Loop
Clk Out
into the
Hold
jack, and then unpatch it after the red light goes on.
You should now be hearing the sound repeating every eight seconds.
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