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What are Impulse & TSP Signals?

 

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 SREV1 Sampling Guide

 

What are Impulse & TSP Signals?

 

The SREV1 can generate two types of test signal. First we’ll take a look at the impulse 
signal. As explained earlier, an impulse has a very short playback duration and a flat 
response at all frequencies. You can acquire impulse-response data by using an impulse 
signal, but you can achieve a better S/N performance by using another type of signal, 
which we’ll talk about later.

If you listen to the impulse signal, you’ll hear that it has a relatively low sound pressure 
(i.e., volume), even when the level meters are virtually at max. And if you turn up your 
power amps in an attempt to increase the sound pressure, you run the risk of damaging 
your speakers. In order to acquire impulse-response data with a good S/N ratio, you 
need the sound pressure (i.e., volume) of the source to be as loud as possible. Obviously, 
if your microphones or speakers are distorting, you’ve lost everything. 

Now we can introduce the SREV1’s secret weapon—the TSP or “Time Stretched Pulse.” 
A TSP has the same flat response as the impulse signal, but differs in that it contains a 
sweep of all frequencies, providing a relatively high sound pressure (i.e., volume), as 
you can tell by listening. (Be careful with your volume level settings when using TSPs.) 
This higher level allows us to capture data with a better S/N ratio than that possible 
using an impulse signal. 

Of course, simply outputting a TSP and miking the result does not produce the neces-
sary data. The SREV1 has to perform various DSP processes to the sampled sound in 
order to create the impulse-response data necessary for convolution. But that’s another 
story.

 

What is Averaging?

 

When sampling in an environment with noise present, such as that of an air condition-
ing system (i.e., unwanted white noise-type noise), the S/N ratio of the acquired data 
will be poor. By using a process called “synchronized summing,” the SREV1 is able to 
reduce this noise level by averaging multiple samples, thereby improving the S/N ratio. 

As each successive sample is taken, it’s added to the previous sample, thereby increasing 
the level of the useful data. Since any background noise is random (i.e., different for 
each sample), it increases by only half as much when added.

The number of samples to be taken is set by using the Averaging parameter. When set 
to “8,” for example, the pulse signal is output and sampled eight times. Care must be 
exercised while multi-sampling is in progress, as any external sounds will have a detri-
mental affect on the acquired data. If synchronized summing is performed too many 
times, the accuracy of the high-frequency detail may be affected.

Summary of Contents for S Rev1

Page 1: ...SREV1 Sampling Guide An Introduction to Impulse response Sampling with the SREV1 Sampling Reverberator...

Page 2: ...Placement 6 2 Sampling Tutorial 7 Configuring IRSampler 7 Checking the Generator Output 9 Setting Input Levels Automatically 9 Actual Sampling 9 Using Your Data on the SREV1 10 3 Data Editing 11 Fixi...

Page 3: ...to add it to a vocal or instrument sound was to actually perform in that space and record the resulting sound With the introduction of the SREV1 however it s now possible to sample the reverberation...

Page 4: ...then picked up by a number of microphones and returned back to the SREV1 for processing The acquired data can be saved onto PC Card edited as neces sary using IREdit and then loaded into the SREV1 to...

Page 5: ...ly similar to the sound of an impulse this is akin to hearing an impulse response What you heard were the reverberation character istics of that acoustic space your hands being the audio source your e...

Page 6: ...listening Be careful with your volume level settings when using TSPs This higher level allows us to capture data with a better S N ratio than that possible using an impulse signal Of course simply ou...

Page 7: ...iorecordingshouldbeadequate ThePAsystemshouldhave a wide flat range and enough power to energize the reverberation you want to capture The better the equipment the more faithful the end results will b...

Page 8: ...which the SREV1 is connected The selected COM port is used automatically the next time IRSampler is started but can be changed at any time by choosing COM Port from the Setup menu Choose COM1 or COM2...

Page 9: ...ger window Assign the Sampler Inputs as follows Channel 1 Slot 1 1 Channel 2 Slot 1 2 Channel 3 Slot 1 3 Channel 4 Slot 1 4 Input Levels Main window Set the Sampler Input level faders as follows Chann...

Page 10: ...t appears in the Status box In addition to setting the input level faders the Level Adjust function automatically cal culates and sets the CNV Convolution Bit Shift parameter which is used to normaliz...

Page 11: ...OAD button and press ENTER to access the Data Load page Next select the PCMCIA button and press the ENTER button Your impulse response data should appear in the list of files Use the DATA wheel or the...

Page 12: ...nd of the reverberation An unwanted delay at the beginning of the reverberation Direct sound in the sample is making it unusable The reverberation is too loud These issues are addressed in the followi...

Page 13: ...at the end of the sample so that the reverberation decays naturally You can do this by using the Fade Out func tion of IREdit The following image shows a region of extraneous noise selected prior to f...

Page 14: ...onsedatamaycontainaspatialdelayatthebeginningduetothetime it takes the pulse to reach the microphone from the speaker In some cases this may be a hindrance and can be deleted by using the IREdit Cut f...

Page 15: ...crophones directly from the speakers In order to use the Reverb Balance parameter or to create a mix of dry and wet signals on your mixer it s best to remove the direct sound component which you can d...

Page 16: ...resolved by editing the header information with IREdit In IREdit choose Header from the Tools menu The Edit Header window appears dis playing various information about the data as shown below One of t...

Page 17: ...ch the SREV1 begins exponentially attenuating the reverb data Essentially reverberation consists of two components the early reflections and the main reverb which follows Early reflections define the...

Page 18: ...k up the rever berating sound which is fed back to the analog SREV1 inputs via the mic preamp Hall PC running IRSampler Power Amp Mic Preamp FL FR RL RR AC IN SLOT 1 SLOT 2 WORD CLOCK IN REMOTE 2 OUT...

Page 19: ...ll PC running IRSampler Power Amp Mic Preamp D A A D FL FR RL RR SREV1 AES EBU AES EBU IRSampler configuration Channel mode 4ch Trigger source Internal Generator output AES EBU1 1 Input Ch 1 AES EBU1...

Page 20: ...ng fluctuating waveforms such as acoustic reverberation since they provide the kind of simultaneousness across tracks necessary for accurate averaging Step 1 Recording Pulses on the Digital Recorder T...

Page 21: ...SREV1 The final step is to sample the recorded responses into the SREV1 using the trigger sig nal previously recorded on track 2 to trigger sampling as shown below Hall D A A D Power Amp Mic Amp FL F...

Page 22: ...YAMAHA CORPORATION Pro Audio Digital Musical Instrument Division P O Box 3 Hamamatsu 430 8651 Japan...

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