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The VOICES 

Many of the sounds here are the full 16-note poly 
and some of the sounds are reduced to just 4-

notes of polyphony, and some are mono. 

Depending on how you want to use the timbre 

you can change this. Listed below are the names 
of the Voices and the 4-note poly voices are 

identified. These take advantage of the UNISON 

POLY function (this parameter double-folds the 
sound for a thicker timbre). The UNISON POLY 

parameter was added to the FM structure when 

the DX7IIFD and the TX802 hit the market in late 
1986. These parameters were not available on the 

original 1983 first generation of programmable 6-

operator FM synths: DX7, DX5, DX1, TX7, TX816. 

If polyphony is an issue for you, navigate to the 
DX Simulator’s “EDIT LIST” view - there you will 

find the UNISON Switch. Set this to OFF and you 

will have 16 note polyphony on the sound. For 
those of you wanting more polyphony for the FM 

sounds, you can add a second or third PLG150-DX 

board to your host and activate the POLY EXPAND 
function found in the Motif ES’s UTILITY mode/ F6 

PLUG/ SF1 Status. The UNISON POLY mode is 

about timbre – many of the sounds are musical 

effects and polyphony is not such a big issue.  
 

Because of how musical sounds and ‘stuff’

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 are 

generated in the DX engine, the programmers 
would use a 2-operator stack (minimum) to 

generate a complex tone. This is why an item like 

the TX-Rack became so popular at over $4,000 – 
it could be expanded to house eight DX7 modules 

called TF1s – that’s eight 6-operator engines. The 

TX816 original Voices sets, (and Yamaha only did 

one or two official Voice sets), had great detail. 
There was a Rhodes sound that had 24 different 

sound components, including the knock of the 

hammer, the tine, the tone bar, the ‘fling’ of the 
felt, etc. It was a real shame – but most recording 

studios owned TX816s and no one ever did any 

programming beyond stacking a sound eight 
times (which really only made it louder). Then 

they would compound their lunacy by detuning 

each module up or down a tuning increment – this 

‘bad’ programming accounted for most of the DX 
Rhodes sounds you hear on records from the ‘80’s 

– poorly utilized and was mainly responsible for 

the misconception that you had to layer sounds 
because FM was thin. Not necessarily so! What 

was done in the original TX816 programs was the 

additional TF1 modules were used for details 

                                                 

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“Stuff” is a word that was adopted by the early 

programmers of FM to describe a noise or artifact that 
accompanies the creation of a musical tone. It’s the 
acoustic noise inside a Clavinet as the hammer releases, 
it’s the quill falling back on a harpsichord, it’s the finger 
noise on the acoustic guitar string, etc.

 

(knocks, and noises…i.e., the “stuff”). Oh well. So 

many were sold that it was inevitable that it would 
be misunderstood. 

If you add a second or third DX board and 

you turn the POLY EXPAND parameter to ON, the 

boards will combine and follow the board Voice 
selected by the lowest numbered slot. For 

example you place a DX board in slots 1 and 2, 

you will now have 32 notes of polyphony and you 
will use the PLG1 Voice mode button to select 

Voices. POLY EXPAND is just what it says – it 

allows you to expand the polyphony. If you want 
to layer sounds to get more complexity you would 

leave each 16-note engine as a separate synth 

and program them separately.  

These sounds were derived from the 

Yamaha LoopFactory DX200 

and were 

reprogrammed for use in the Motif ES. 

 
The LOAD: 

As is the way with the Yamaha synth engine plug-

in boards you have two files. One is the custom 
PLG150-DX  Board Voices that will load into the 

board’s own user RAM bank (035/000), and the 

second is the Motif ES level Plugin Voices that I 

created to show off these sounds. Remember the 
DX7 had no effects processor of its own (they 

didn’t exist back in that day, circa 1983-88), so 

the Motif ES level PLUG-IN VOICES use the 
custom DX board data as the waveform but frame 

them with the powerful functions and effect 

processing of the Motif ES. Truly the best of both 
worlds – I have provided both the “PluginAllBulk” 

for the three possible slots (.w2b/.w3b) – load 

through the type for your board’s slot; an 

additional  file  that  can  be  opened  in  the  DX 
Simulator
 for those interested in exploring 

deeper into FM programming (.dxc). This contains 

the same data but allows you to see the edit 
parameters – provided strictly for those that want 

to learn more about FM synthesis. Plus, of course, 

the Motif ES level Voice data in a VOICE EDITOR 
For MOTIF ES file (.w7e/.w8e) provided. 

 

• 

Copy the .w2b/w3b bulk files to a 

SmartMedia card and if you are not 
running the VOICE EDTIOR, copy the 

.w7e/w8e files to the card as well;  

 
Parameters you should know about: 

Note Shift:  

If you wish to note shift any of the PLUG-IN 
Voices, you will find the NOTE SHIFT parameter 

for a PLG150 sound by: 

Press EDIT 

Press Track 1 to select Element Edit 
Press F1 OSC 

Press SF5 OTHER 

 

 

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Summary of Contents for PLG150-DX

Page 1: ...h the DX Simulator program Within the Simulator open DX EDIT LIST view Provided for those curious to see how the Voices were made VOICE EDITOR for MOTIF ES file Nose_s1 w2e Nose_s2 w2e Nose_s3 w2e Ope...

Page 2: ...as introduced by the DX7 back in 1983 provided you with these things called operators that only output sine waves only What to do Many people stopped right there and never explored the vast sonic capa...

Page 3: ...s Filters were unnecessary in the original FM synthesizer since you were constructing the harmonic content more directly To really get into FM you need to understand side band frequencies and Bessel f...

Page 4: ...details 2 Stuff is a word that was adopted by the early programmers of FM to describe a noise or artifact that accompanies the creation of a musical tone It s the acoustic noise inside a Clavinet as t...

Page 5: ...and very different sustains This algorithm more than any other was a favorite for the classic electric piano sound of the original DX7 Each two operator stack was responsible for a different part of...

Page 6: ...Sc Ibiza 44 Me Sand 45 Me ChimeNoise 46 Kb Deep Beat 47 Se Full House 48 Kb E Salsa 49 Se ScreamRibn 50 Se FJA 51 Se Minimal At 52 Sc Voodoo Key 53 Ba Oskylaytor 54 Se Stupid 55 Ba Solo Bass 56 Ld Saw...

Page 7: ...d MIDI channel you will be able to address the PLG150 DX while the unit is in a multi timbral setup allowing you to tweak the sound in context of the music it will be used The Part Number assignment i...

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