6.0 AIRCRAFT OPERATION
6.1 CHECKLIST USE
This is a good place to remind you that there are a series of checklists for the all phases of the flight
that are available to the immediate left of the X-Plane window by moving your mouse cursor to within
50 pixels of the left side. The checklists are available on the “CHECKLISTS” tab. This is what should
guide your activity in the cockpit, not this manual. The checklists are resizeable for convenience and
easier reading on 4K monitors.
Starting any commercial airliner is a complex task. Here are the basics. Note that you have the
ability to employ a Ground Power Unit (GPU) in step 7 instead of the APU. The GPU can be
connected to the aircraft by using the “MENU” tab menu, also available by moving your mouse cursor
to within 50 pixels of the left side of your X-Plane window.
There are no checklists that will guide you for the overall operation, so here’s a quick summary of the
order in which you can do things in the cockpit to take maximum advantage of the EJets functions.
Some users may have variations on this organization - that’s up to you, as long as all of the steps are
safely covered. Be aware that omitting any control instruction can and will provide unexpected
behavior when you least expect it, especially when it comes to expecting that the autopilot will work,
or worse, when you expect to be able to breathe at altitude and find the world slowly ….going….black.
This summary starts the minute that you arrive in the cockpit from the X-Plane flight configuration
page. It does not detail radio usage, so realize that there may be interplay with ATC throughout,
especially if you’re dealing with a highly authentic ATC service such as Pilot Edge.
1.
Prepare the simulation. Using the Options available from the MENU tab, open the necessary
doors, deploy your ground equipment and enable the pushback if you intend to use the tug
provided with the aircraft. We’ll assume you’re using this for the rest of this summary.
2.
Use the Load Planner from the WGT & BAL tab. Set up the passenger, cargo and fuel values.
Here you’re simulating your airline’s dispatcher, so it this is something that’s done well before a
pilot enters the cockpit. You can use your own imagination, or perhaps your online activities
either with a virtual airline will give you guidance or other requirements. Once you’ve set this
information up, you can close the Load Planner and the values you set up will be retained by the
plugin system.
3.
Follow all pre-start checklist procedures. We do not skip these checklists as some of their
functions are important preparations for later checklists.
4.
If you’re going to use the GPU, be sure it’s selected from the MENU for Options.
5.
Establish aircraft power via either the APU or GPU start methods according to the checklist. The
checklist available from the side tabs combines either method, but the steps are broken out
further later in this section for training clarity.
6.
Program the FMS, starting on the PERF 1 page. Re-open the Load Planner and enter the values
for fuel, payload and MAC%. Then enter your flight plan as described in the enhanced checklists
below. More detail on the FMS is available in the separate FMS Manual provided with the EJets.
7.
At this point it’s appropriate to close the cabin doors and the cargo bay hatches since you’re
about to start the engines.
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Summary of Contents for Embraer E175
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