21
= VISION SySTEMS ON / OFF
• Robosapien™V2 has two Vision Systems that can track movement,
detect obstacles, and differentiate between certain colors.
• You can turn the Vision Systems on and off with the Vision
Systems On/Off on the controller.
LONg-RANgE INFRARED VISION
• When Robosapien™V2 sees something in his long-range IR he will
track the object using both his head and upper body.
• He will not comment on anything seen at this range.
• While he is tracking long-range movement his eyes will flash at a
slow rate. (See Blinking on page 26).
CLOSE-RANgE INFRARED VISION
• When tracking something at close range, Robosapien™V2 will
follow it as far as his head turns.
• He will make comments about objects seen in his close-range, and
his eyes will flash at a fast rate. (See Blinking on page 26).
• If an object that Robosapien™V2 is tracking with his close-range
IR vision remains stationary for a few seconds, he may ask you to
give it to him.
• If you offer an object like this a few times but don’t give it to him
he may get annoyed and perform a reset.
Caution: Be careful offering Robosapien™V2 an object because he
will drop what he is already holding.
Note: If you make Robosapien™V2 track an object with his close-
range vision for too long he will get bored and perform a reset.
Vision Systems
B
• When Robosapien™V2 is
stationary the Infrared
Vision System can detect
movement at two different
ranges as shown in the
diagram.
• He will react to things
differently depending
upon how close they are.
B
FLINCh RESPONSE
OBSTACLE AVOIDANCE
While Robosapien™V2 is moving he uses his Infrared Vision System
to avoid obstacles.
Caution: Robosapien™V2 will not detect the edge of tables. Keep an
eye on him while he is walking on tables or near stairs or steps.
• Robosapien™V2’s Infrared vision does not function while he is
walking backwards or turning.
• Robosapien™V2 can sometimes be a bit too cautious and refuse
to walk through gaps that he can physically fit through.
• If this happens you can turn off his Vision Systems with the Vision
Systems On/Off on the controller.
• He will still use his gauntlets and foot sensors to react to
obstacles when his vision is off. (See foot and gauntlet sensors
on page 29.)
• His infrared vision sensors are based on reflection, This means
that he can see highly reflective surfaces like white walls or
mirrors more easily and at greater distances.