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MORE DIAGNOSTIC MODE TESTS

TEST & PROCEDURES

VIDEO SEQUENCES

REMEDY OR ADJUSTMENT

REPLACE RAM 1B

REPLACE RAM 2B

1)  light red screen
2)  red screen
3)  dark red screen

too-light or
too-dark red
or grey band

magenta band

4)  light green screen
5)  green screen
6)  dark green screen

yellow band

cyan band

7)  light blue screen
8)  blue screen

magenta band

too-light or too
-dark blue or
grey band

4)  light green screen

green band

dark green band
or grey band

5)  green screen

light green band

dark green band
or grey band

COLOUR RAM TEST
(Test 6)

Note that a blank sequence

 or two sequences with the

same shade indicate a faulty 1A flip-flop, 1B RAM or 2B
RAM or a failure in the colour analogue circuit.  Check
voltages on Q1 (green transistor), Q2 (red transistor) and
Q3 (blue transistor).  During the eight full screen colour
tests, the base voltage (centre Pin) on each transistor
should vary between 3.8v (brightest colour) and 4.4v (no
colour)

Colour RAM check

(1) CRT sequences through 8
colours, 2 seconds each
(2) Thick vertical band
indicates colour RAM fault.

6)  dark green screen

-

grey band

cross hatch pattern

Aids you in setting up

 vertical and

horizontal linearity, convergence and focus.

red screen
green screen
blue screen
colour bars

Aids you 

in optimising colour purity

MONITOR & COLOUR RAM TEST
(Test 7)

MAGENTA

CYAN

YELLOW

WHITE

BLACK

BLUE

GREEN

RED

Colour Bar Pattern

colour bars

 double-width

 half-width

 transposed

 missing

If colour RAM test 6 indicates 

no faults,

symptoms at left suggest a fault in 1A, 1B,
2B or 2C chips.

Summary of Contents for Sinistar

Page 1: ...16 3004 101 Instruction Manual...

Page 2: ...rown 3C ROM SINISTAR 9B A 5343 09969 B PROM 4Kx8 REV 1 Brown 3A ROM SINISTAR 10B A 5343 10153 B PROM 4Kx8 REV 1 Brown 4C ROM SINISTAR 11B A 5343 09971 B PROM 4Kx8 REV 1 Brown 4A ROM Special Chip 1 A 5...

Page 3: ...1 INSTRUCTION MANUAL FOR UPRIGHT AND COCKPIT GAMES including operation bookkeeping adjustments diagnostics parts...

Page 4: ...ower Turn On 8 Game Operation 8 Bookkeeping Totals 9 Game Adjustments 9 Definitions of Pricing Terms 10 CHAPTER 3 Troubleshooting Procedures Introduction 14 Power Up Tests 14 5v DC Power Supply Adjust...

Page 5: ...3 CHAPTER 1 Game Setup Warnings Notices Game Features Examine your Game Location of Controls...

Page 6: ...4...

Page 7: ...t retain the new opto technology ELECTRONINCALLY THE JOYSTICK IS UNIQUE Six opto isolators three on the X axis and three on the Y axis are positioned to accept both direction and speed cues A resoluti...

Page 8: ...er of upright games as you face the back of the cabinet Cockpit games have an on off switch beneath the cashbox door The switch is positioned in the floor of the games front end THE VOLUME CONTROL in...

Page 9: ...7 CHAPTER 2 Game Operation Power Turn On Game Operation Bookkeeping Totals Game Adjustments Definitions of Pricing Terms...

Page 10: ...s moved further from the centre position it decelerates as the joystick is pulled or pushed back toward the centre position SPECIAL CIRCUITRY is included for the spaceship to respond immediately to su...

Page 11: ...to AUTO UP and depress the coin door ADVANCE switch twice to cause a CRT display as shown in Figure 3 SELECT THE FUNCTION YOU WISH to change by moving the joystick push up to move arrow up down to mo...

Page 12: ...the Williams attract mode message perform steps 1 through 3 and then turn the game OFF and back ON SETTING HIGH SCORE NAME 1 Position cursor on SET HIGHEST SCORE NAME 2 Push FIRE button 3 Depress ADVA...

Page 13: ...omatically set for that standard THE PRICE OF ONE GAME number of coins per game is equal to the number of SLOT UNITS for any one slot divided by the number of UNITS PER CREDIT If the number of LEFT SL...

Page 14: ...FACTOR A EXTRA SHIP FORMULA 1 F 10 000 A 0000 F 10 000 A 10 000 F 30 000 A 10 000 F 10 000 A 30 000 1 st F 10 000 10 000 30 000 10 000 2 nd 2F 1A 20 000 30 000 70 000 50 000 3 rd 3F 3A 30 000 60 000...

Page 15: ...13 CHAPTER 3 Troubleshooting Procedures Introduction Power Up Tests 5v DC Power Supply Adjustments Self Diagnostics Diagnostic Mode Tests Sound Board Diagnostics CMOS RAM Data Test Protocol...

Page 16: ...n 2 Stationary rug pattern 3 INITIAL TESTS INDICATE ALL SYSTEMS GO 4 Game Over Mode If any video see left is missing or error message is displayed proceed to Diagnostic Mode tests 0 means tests passed...

Page 17: ...shbutton The game is now in its Diagnostic Mode and a ROM test is performed With ROM test results present on the CRT display depressing the ADVANCE pushbutton initiates the RAM test Further tests CMOS...

Page 18: ...INE 2 SOUND LINE 3 SOUND LINE 4 SOUND LINE 5 SOUND LINE 6 These appear one at a time NOTE If any two sounds are the same check for a short between the select lines with the same sound CRT indicates AU...

Page 19: ...ure in the colour analogue circuit Check voltages on Q1 green transistor Q2 red transistor and Q3 blue transistor During the eight full screen colour tests the base voltage centre Pin on each transist...

Page 20: ...IC IC5 2 4 6 10 12 15 IC7 4 6 Logic Probe Game on and in test 4 PULSING Proceed LOW Replace bad chip IC10 18 19 PIA Logic Probe Game on and in test 4 PULSING Proceed LIFT C20 Retest PULSING NOW Repla...

Page 21: ...ne pin of filter capacitors C25 C26 and C27 4 Check each with ohmmeter for possible short circuits 5 If capacitors are good and unregulated voltages test okay but you re missing 5v replace regulator c...

Page 22: ...the high score table and the table is reset to factory settings if errors are found Finally game adjustments are rechecked and either OPEN COIN DOOR or FACTORY SETTINGS RESTORED is displayed With the...

Page 23: ...CHAPTER 4 Parts Information...

Page 24: ......

Page 25: ...1...

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Page 27: ...3...

Page 28: ......

Page 29: ...t power turn on Normal Line 98 126v AC 196 252v AC High Line 98 126v AC 196 252v AC Low Line 98 126v AC 196 252v AC Transformer Jumpers Required See Service Manual ENVIRONMENT Operating Temperature 0...

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