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TROUBLESHOOTING PROCEDURES:

DIAGNOSTIC MODE TESTS

TEST

ROM BOARD LEDs
RECOGNIZE
CONDITION

ROM BOARD LEDs
IDENTIFY
CHIPS

VIDEO

REMEDY

ROM

“2” means ROM error

2-digit ROM chip
number

“ROM ERROR” and ROM chip
number.

(1) Turn power off.

(2) Replace suspected chip.

RAM

“1” means RAM error

Bank number first,
then chip number in
bank (see figure 4)

*(For RAM Error 41
or 42 See Note)

“RAM ERROR” followed by
RAM bank number and chip
number (Note: with multiple
RAM failures this display may
not appear)

 

*

(1) Check for normal voltages on indicated
RAM chip: -5v/pin 1, +12v/pin 8, +5v/pin 9.

(2) Turn power off.

(3) Replace suspected chip.

(4) With multiple RAM failures always check
power supply. See POWER-UP TESTS.

CMOS (See
Appendix A)

“3” means CMOS
RAM error

-

“CMOS RAM ERROR OR
WRITE PROTECT FAILURE”

(1) Check pin 22 of CMOS RAM for +3.2VDC
minimum. If present, replace CMOS chip 1C. If
absent replace AA alkaline cells.

(2) With new alkaline cells, check for +3.8v DC.
If still absent, replace diodes D9 and D10.

(3) Upon power-up and re-entry into diagnostics
if CMOS error message persists, check CMOS
RAM memory protect and address decoding
circuits with a logic probe.

Tests 4 and 7 provide sequential subtests.  To stop automatic cycling set switch to MANUAL-DOWN. Depress
advance in MANUAL-DOWN to step through subtests.  LED indications are not made for these tests.

TEST & PROCEDURES

VIDEO

REMEDY OR ADJUSTMENT

Missing

Check

1
2
3
4
5
6

All

2P4/lOP3 Pin 3
2P4/10P3 Pin 2
2P4/10P3 Pin 5
2P4/10P3 Pin 4
2P4/10P3 Pin 7
2P4/10P3 Pin 6
Perform 

Sound Board Diagnostics

(see below)

SOUND

(Test 4)

“SOUND LINE 1”
“SOUND LINE 2”
“SOUND LINE 3”
“SOUND LINE 4”
“SOUND LINE 5”
“SOUND LINE 6”
(These appear one at a time)

NOTE:

  If any two sounds are the same, check for

a short between the select lines with the same
sound.

CRT indicates AUTO-UP closed and any stuck
switches

. CRT Display for Each Switch . . .

ROM BOARD

INTERFACE BOARD

SWITCH TEST
(Test 5)

(1)  Set switch to MANUAL-DOWN
and clear any stuck switches.

(2)  CRT should indicate no
switches closed.

(3)  Operate switches and check
for display of switch name.

ADVANCE
AUTO-UP
HIGH SCORE
RESET
LEFT COIN
CENTRE COIN
RIGHT COIN'
SLAM SWITCH

1- PLAYER START
2- PLAYER START
UP-DOWN A1
UP-DOWN B1
UP-DOWN C1
UP-DOWN DIRECTION 1
RIGHT-LEFT A1
RIGHT-LEFT B1
RIGHT-LEFT C1
RIGHT-LEFT DIRECTION 1
FIRE 1
SINIBOMB 1

(Refer to CABINET WIRING Diagram)

(1)  COIN DOOR SWITCH STUCK: Disconnect
2P3

(2)  PLAYER PANEL SWITCH STUCK:
Disconnect 3P2 or 3P3

(3)  COIN DOOR SWITCH DOES NOT
OPERATE: Ground corresponding pin of 2P3.

(4)  PLAYER PANEL SWITCH DOES NOT
OPERATE: Ground corresponding pin of 3P2 or
3P3

  SYMPTOM REMAINS SAME . . .

ROM Board or

Interface Board Faulty.

 SYMPTOM CLEARS UP . . .

Problem is in

switches or  wiring

ADDITIONAL TESTS FOR OPTOSWITCHES:

(5)  Check that +5v DC is at pin 1 or 12P1.

(6)  With joystick in centre position, check for 0.7v
at base of ON transistor(s) (Q1 thru Q6) and 0.1v
at pin(s) 2, 3, 4, 6, 7 and 8 of 12P1

(7)  With joystick moved from centre position,
check for 0.1v at base of OFF transistor(s) and 5v
at pin(s) 2, 3, 4, 6, 7 and 8 of 12P1

(8)  With joystick in centre position, check for 5v at
pin(s) 5 and 9 of 12P1.  With Joystick in Down
(Left) position, check for +5v at pin 5 (9) of 12P1.
With Joystick in Up (Right) position, check for +0v
at pin 5 (9) of 12P1.

NOTE: Two static RAMs located on the ROM board are indicated as RAM 41 in chip location 6D and RAM 42 in

chip location 4D.

Summary of Contents for Sinistar

Page 1: ...16 3004 101 Instruction Manual...

Page 2: ...rown 3C ROM SINISTAR 9B A 5343 09969 B PROM 4Kx8 REV 1 Brown 3A ROM SINISTAR 10B A 5343 10153 B PROM 4Kx8 REV 1 Brown 4C ROM SINISTAR 11B A 5343 09971 B PROM 4Kx8 REV 1 Brown 4A ROM Special Chip 1 A 5...

Page 3: ...1 INSTRUCTION MANUAL FOR UPRIGHT AND COCKPIT GAMES including operation bookkeeping adjustments diagnostics parts...

Page 4: ...ower Turn On 8 Game Operation 8 Bookkeeping Totals 9 Game Adjustments 9 Definitions of Pricing Terms 10 CHAPTER 3 Troubleshooting Procedures Introduction 14 Power Up Tests 14 5v DC Power Supply Adjust...

Page 5: ...3 CHAPTER 1 Game Setup Warnings Notices Game Features Examine your Game Location of Controls...

Page 6: ...4...

Page 7: ...t retain the new opto technology ELECTRONINCALLY THE JOYSTICK IS UNIQUE Six opto isolators three on the X axis and three on the Y axis are positioned to accept both direction and speed cues A resoluti...

Page 8: ...er of upright games as you face the back of the cabinet Cockpit games have an on off switch beneath the cashbox door The switch is positioned in the floor of the games front end THE VOLUME CONTROL in...

Page 9: ...7 CHAPTER 2 Game Operation Power Turn On Game Operation Bookkeeping Totals Game Adjustments Definitions of Pricing Terms...

Page 10: ...s moved further from the centre position it decelerates as the joystick is pulled or pushed back toward the centre position SPECIAL CIRCUITRY is included for the spaceship to respond immediately to su...

Page 11: ...to AUTO UP and depress the coin door ADVANCE switch twice to cause a CRT display as shown in Figure 3 SELECT THE FUNCTION YOU WISH to change by moving the joystick push up to move arrow up down to mo...

Page 12: ...the Williams attract mode message perform steps 1 through 3 and then turn the game OFF and back ON SETTING HIGH SCORE NAME 1 Position cursor on SET HIGHEST SCORE NAME 2 Push FIRE button 3 Depress ADVA...

Page 13: ...omatically set for that standard THE PRICE OF ONE GAME number of coins per game is equal to the number of SLOT UNITS for any one slot divided by the number of UNITS PER CREDIT If the number of LEFT SL...

Page 14: ...FACTOR A EXTRA SHIP FORMULA 1 F 10 000 A 0000 F 10 000 A 10 000 F 30 000 A 10 000 F 10 000 A 30 000 1 st F 10 000 10 000 30 000 10 000 2 nd 2F 1A 20 000 30 000 70 000 50 000 3 rd 3F 3A 30 000 60 000...

Page 15: ...13 CHAPTER 3 Troubleshooting Procedures Introduction Power Up Tests 5v DC Power Supply Adjustments Self Diagnostics Diagnostic Mode Tests Sound Board Diagnostics CMOS RAM Data Test Protocol...

Page 16: ...n 2 Stationary rug pattern 3 INITIAL TESTS INDICATE ALL SYSTEMS GO 4 Game Over Mode If any video see left is missing or error message is displayed proceed to Diagnostic Mode tests 0 means tests passed...

Page 17: ...shbutton The game is now in its Diagnostic Mode and a ROM test is performed With ROM test results present on the CRT display depressing the ADVANCE pushbutton initiates the RAM test Further tests CMOS...

Page 18: ...INE 2 SOUND LINE 3 SOUND LINE 4 SOUND LINE 5 SOUND LINE 6 These appear one at a time NOTE If any two sounds are the same check for a short between the select lines with the same sound CRT indicates AU...

Page 19: ...ure in the colour analogue circuit Check voltages on Q1 green transistor Q2 red transistor and Q3 blue transistor During the eight full screen colour tests the base voltage centre Pin on each transist...

Page 20: ...IC IC5 2 4 6 10 12 15 IC7 4 6 Logic Probe Game on and in test 4 PULSING Proceed LOW Replace bad chip IC10 18 19 PIA Logic Probe Game on and in test 4 PULSING Proceed LIFT C20 Retest PULSING NOW Repla...

Page 21: ...ne pin of filter capacitors C25 C26 and C27 4 Check each with ohmmeter for possible short circuits 5 If capacitors are good and unregulated voltages test okay but you re missing 5v replace regulator c...

Page 22: ...the high score table and the table is reset to factory settings if errors are found Finally game adjustments are rechecked and either OPEN COIN DOOR or FACTORY SETTINGS RESTORED is displayed With the...

Page 23: ...CHAPTER 4 Parts Information...

Page 24: ......

Page 25: ...1...

Page 26: ......

Page 27: ...3...

Page 28: ......

Page 29: ...t power turn on Normal Line 98 126v AC 196 252v AC High Line 98 126v AC 196 252v AC Low Line 98 126v AC 196 252v AC Transformer Jumpers Required See Service Manual ENVIRONMENT Operating Temperature 0...

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