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14

INTRODUCTION

Certain types of game malfunctions may inhibit the game's
diagnostic or display faculties.  Troubleshooting procedures for
most of these types of malfunctions as well as malfunctions that
permit self-diagnosis are covered below.  Our troubleshooting

algorithm begins with 

Power-Up

 and continues until 

Game Over

Mode

.  All procedures can be performed with minimal test

equipment or merely by observing the game itself.

POWER-UP TESTS

NO GENERAL
ILLUMINATION

NO INITIAL VIDEO
(RUG PATTERN)

CHECKING POWER
SUPPLY BOARD

(1) Check fuse F2 on power supply board.

(2) Check for proper installation of jumpers
W1, W2, W3 and/or resistor R27. (Some
machines DO NOT have an R27. Refer to
your drawing set.)

(3) Check 4P1/J I, 4P3/J3, 6P2/J2 and
6P3/J3.

(4) If all the above don't turn up the problem
check power supply board.

(1) Press reset button on CPU Board.

(2) Try RAM and ROM tests (see below)

(3) If all the above don't turn up the problem,
check power supply board.

(1) Swap power supply board with one from
known-good game.

(2) If game plays, problem is on power
supply board.

(3) If game doesn't play, check power
transformer with voltmeter.

(4) If known-good power supply is
unavailable for  tests above, check +5V, –
5V and + 12V outputs on power supply in
game.   Each MUST BE within 2% of rated
output with less than 0.1% AC hum.

MORE POWER-UP TESTS

TEST

ROM BOARD
LEDs RECOGNIZE
CONDITION

ROM BOARD LEDs
IDENTIFY BAD

CHIPS

VIDEO

REMEDY

GENERAL

“0” means all
power-up tests
passed

-

(1) Scanning rug pattern

(2) Stationary rug pattern

(3) "INITIAL TESTS INDICATE ALL
SYSTEMS GO"

(4) Game-Over Mode

If any video (see left) is missing or
error message is displayed,
proceed to 

Diagnostic Mode

tests.

“0” means tests
passed

-

“HIGH SCORE TABLE RESET”

“BOOKKEEPING TOTALS CLEARED”

“ADJUSTMENT FAILURE”

“RESTORE FACTORY SEITINGS

BY OPENING FRONT AND

TURNING GAME OFF AND ON”

(1) Open coin door and turn
power off and on.

CMOS (See
Appendix A)

“0” means tests
passed

-

“FACTORY SEITINGS RESTORED”

(2) Press ADVANCE.  Game
should return to Game-Over
Mode.

BATTERY (See
Appendix A)

“0” means tests
passed

-

“HIGH SCORE TABLE RESET”

“BOOKKEEPING TOTALS CLEARED”

“ADJUSTMENT FAILURE”

“RESTORE FACTORY SEITINGS

BY OPENING FRONT AND

TURNING GAME OFF AND ON”

(1) Open coin door and turn
power off and on. Or press
ADVANCE.  In either case, game
should return to Game-Over
Mode.

(2) Check AA alkaline cells on
CPU Board.

(3) If problem persists proceed
with CMOS RAM test by putting
the game into its 

Diagnostic

Mode

 (see SELF-

DIAGNOSTICS).

MEMORY
PROTECT
INTERLOCK
(See

Appendix A)

“0” means tests
passed

-

“HIGH SCORE TABLE RESET”

“BOOKKEEPING TOTALS CLEARED”

“ADJUSTMENT FAILURE”

“RESTORE FACTORY SEITINGS

BY OPENING FRONT AND

TURNING GAME OFF AND ON”

(1) Making and breaking coin
door interlock switch, check with
VOM and replace if faulty.

(2) Replace if faulty: Memory
protect gates 6E, IC1, Ql, or
CMOS RAM 1C.

SPECIAL CHIP

“0” means tests
passed

-

(1) Scanning rug pattern.

(2) Blank screen instead of “INITIAL
TESTS INDICATE: OPERATIONAL”

(3) High score table with no scores.

(4) Intro blank or program crash.

(1) Turn power off.

(2) To find bad chip replace 2
special chips one at a time with
known good chips.

(3) Turn Machine on after each
replacement and run through
Power-Up Tests.

Summary of Contents for Sinistar

Page 1: ...16 3004 101 Instruction Manual...

Page 2: ...rown 3C ROM SINISTAR 9B A 5343 09969 B PROM 4Kx8 REV 1 Brown 3A ROM SINISTAR 10B A 5343 10153 B PROM 4Kx8 REV 1 Brown 4C ROM SINISTAR 11B A 5343 09971 B PROM 4Kx8 REV 1 Brown 4A ROM Special Chip 1 A 5...

Page 3: ...1 INSTRUCTION MANUAL FOR UPRIGHT AND COCKPIT GAMES including operation bookkeeping adjustments diagnostics parts...

Page 4: ...ower Turn On 8 Game Operation 8 Bookkeeping Totals 9 Game Adjustments 9 Definitions of Pricing Terms 10 CHAPTER 3 Troubleshooting Procedures Introduction 14 Power Up Tests 14 5v DC Power Supply Adjust...

Page 5: ...3 CHAPTER 1 Game Setup Warnings Notices Game Features Examine your Game Location of Controls...

Page 6: ...4...

Page 7: ...t retain the new opto technology ELECTRONINCALLY THE JOYSTICK IS UNIQUE Six opto isolators three on the X axis and three on the Y axis are positioned to accept both direction and speed cues A resoluti...

Page 8: ...er of upright games as you face the back of the cabinet Cockpit games have an on off switch beneath the cashbox door The switch is positioned in the floor of the games front end THE VOLUME CONTROL in...

Page 9: ...7 CHAPTER 2 Game Operation Power Turn On Game Operation Bookkeeping Totals Game Adjustments Definitions of Pricing Terms...

Page 10: ...s moved further from the centre position it decelerates as the joystick is pulled or pushed back toward the centre position SPECIAL CIRCUITRY is included for the spaceship to respond immediately to su...

Page 11: ...to AUTO UP and depress the coin door ADVANCE switch twice to cause a CRT display as shown in Figure 3 SELECT THE FUNCTION YOU WISH to change by moving the joystick push up to move arrow up down to mo...

Page 12: ...the Williams attract mode message perform steps 1 through 3 and then turn the game OFF and back ON SETTING HIGH SCORE NAME 1 Position cursor on SET HIGHEST SCORE NAME 2 Push FIRE button 3 Depress ADVA...

Page 13: ...omatically set for that standard THE PRICE OF ONE GAME number of coins per game is equal to the number of SLOT UNITS for any one slot divided by the number of UNITS PER CREDIT If the number of LEFT SL...

Page 14: ...FACTOR A EXTRA SHIP FORMULA 1 F 10 000 A 0000 F 10 000 A 10 000 F 30 000 A 10 000 F 10 000 A 30 000 1 st F 10 000 10 000 30 000 10 000 2 nd 2F 1A 20 000 30 000 70 000 50 000 3 rd 3F 3A 30 000 60 000...

Page 15: ...13 CHAPTER 3 Troubleshooting Procedures Introduction Power Up Tests 5v DC Power Supply Adjustments Self Diagnostics Diagnostic Mode Tests Sound Board Diagnostics CMOS RAM Data Test Protocol...

Page 16: ...n 2 Stationary rug pattern 3 INITIAL TESTS INDICATE ALL SYSTEMS GO 4 Game Over Mode If any video see left is missing or error message is displayed proceed to Diagnostic Mode tests 0 means tests passed...

Page 17: ...shbutton The game is now in its Diagnostic Mode and a ROM test is performed With ROM test results present on the CRT display depressing the ADVANCE pushbutton initiates the RAM test Further tests CMOS...

Page 18: ...INE 2 SOUND LINE 3 SOUND LINE 4 SOUND LINE 5 SOUND LINE 6 These appear one at a time NOTE If any two sounds are the same check for a short between the select lines with the same sound CRT indicates AU...

Page 19: ...ure in the colour analogue circuit Check voltages on Q1 green transistor Q2 red transistor and Q3 blue transistor During the eight full screen colour tests the base voltage centre Pin on each transist...

Page 20: ...IC IC5 2 4 6 10 12 15 IC7 4 6 Logic Probe Game on and in test 4 PULSING Proceed LOW Replace bad chip IC10 18 19 PIA Logic Probe Game on and in test 4 PULSING Proceed LIFT C20 Retest PULSING NOW Repla...

Page 21: ...ne pin of filter capacitors C25 C26 and C27 4 Check each with ohmmeter for possible short circuits 5 If capacitors are good and unregulated voltages test okay but you re missing 5v replace regulator c...

Page 22: ...the high score table and the table is reset to factory settings if errors are found Finally game adjustments are rechecked and either OPEN COIN DOOR or FACTORY SETTINGS RESTORED is displayed With the...

Page 23: ...CHAPTER 4 Parts Information...

Page 24: ......

Page 25: ...1...

Page 26: ......

Page 27: ...3...

Page 28: ......

Page 29: ...t power turn on Normal Line 98 126v AC 196 252v AC High Line 98 126v AC 196 252v AC Low Line 98 126v AC 196 252v AC Transformer Jumpers Required See Service Manual ENVIRONMENT Operating Temperature 0...

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