AM 334-01-502
5
synthesizers to conventional musical instruments are
possible through software.
A further advantage of this system is that a given sound
quality, once achieved and filed as software, will be the
same when reproduced by an organ in the series, since
hardware variations will have virtually no effect on the
sound properties.
Additional special effects can be achieved through further
processing of the digitally developed voices via a voltage-
controlled filter (VCF) and a phase vibrato (Wersivoice)
circuit.
Apart from its contrast to other organ systems, the DX
concept offers the most possibilities in terms of sound and
functions, and is the most flexible concept for the electronic
production of individual musical voices yet presented.
Ill. The DX System Block Diagrams
1. Block Diagram of the Complete Organ
Fig. 1 is a block diagram of the complete DX series organ;
the following is a brief explanation of the organ's functions:
The master central processing unit (CPU), located on the
master processor board, is the control center of the organ.
The CPU obtains, via the peripheral bus, all the information
it needs to control the immediate production of any sound
the player selects; this is because the CPU continuously polls
the instantaneous status of all selector switches, drawbars,
controls, and keyboard and pedal contacts. And while it's
doing that
1
it also sends back the necessary signals to
illuminate the light-emitting diodes (LED's) in the activated
switches.
The CPU transforms the incoming data into the appropriate
instructions to send via the master bus to circuits such as the
VCF, slaves, etc., which generate analog (audio) signals
based on these instructions. From there on out, it's all
analog; the audio bus sums all the audio signals, which then
are amplified and applied to the speaker to produce the
desired sounds.
Block Diagram of the Slave Processor
Fig. 2 is a block diagram of a slave processor. The DX organ
uses up to five slave processors to produce sounds.
Each slave generates as many as four free-programmable
complex voices, each with two simultaneous sound com-
ponents. The coordination of these, via the master processor,
can arbitrarily stem from the upper manual, lower manual,
auto-accompaniment or pedals.
Since every voice consists of two envelope-shaped tone
components each, eight audio channels are required to
produce four voices. By this means, all voices can be
constructed from two components, for example, draw-bars +
percussion, piano + strings, even smooth string tones + the
plucked tones of a guitar.
At the moment a keyboard or pedal key is depressed, the
master CPU loads a "slave program," as well as data which
will set the sound parameters, into the slave processor's 2-
port random access memory (RAM) via the master bus. The
bus switch then transfers the RAM data lines to the slave bus
during the slave's internal processing sequence.
To enable a maximum transfer of data, the 2 MHz clock
frequencies of the master CPU and the slave CPU are shifted
a half cycle out of phase with each other. Accordingly, large
blocks of data-for complex voices, for example-can be
transferred between the processors at a simulated 4 MHz
rate. The bus switch is constantly switching the RAM from
the master bus to the slave bus and , consequently, both
processors continuously receive RAM control data.
After the master CPU loads the RAM, the slave CPU carries
out the internal slave program. Five timers set up the readout
speed according to the program. Four timers determine the
pitch (according to the readout of the RAM sound parameter
tables) and the fifth determines the repeat frequency for the
envelope control count.
The direct memory access (DMAC), under control of the
timeout information and the sequence logic, enables a direct
readout of the RAM sound parameter table apart from CPU
influence.
The sequence logic, via a write (WR) signal, loads the
direct-read digital data for four 2-component voices, one
after the other, into eight signal digital-to-analog (DAC)
converters. On a data transfer (XFER) signal, the signal
DAC's convert the digital data into analog signals. The
interval memory loading and the direct timer-controlled
readout of the digital data result in a jitter-free analog signal
of outstanding purity, not affected by the internal cycling.
Summary of Contents for DX 400
Page 1: ...AM 334 01 502 1 assembly manual Technical Data DX 400 500 AM 334 1st Edition ...
Page 2: ...AM 334 01 502 2 ...
Page 8: ...AM 334 01 502 8 Fig 3 Block diagram of the audio section ...
Page 10: ...AM 334 01 502 10 BACKPLANE BOARD MB 30 EDGE CONNECTOR PIN LAYOUT VIEWED FROM SIDE A ...
Page 11: ...AM 334 01 502 11 Backplahe board MB 30 plug layout ...
Page 13: ...AM 334 01 502 13 Fig 4 Plug in board PS 12 component layout and functions ...
Page 14: ...AM 334 01 502 14 Fig 5 Plug in board PS 12 schematic diagram ...
Page 16: ...AM 334 01 502 16 Fig 6 Plug in board AF 12 component layout and functions ...
Page 17: ...AM 334 01 502 17 This Page is Intentionally Blank ...
Page 18: ...AM 334 01 502 18 Fig 7 Plug in board AF 12 schematic diagram ...
Page 19: ...AM 334 01 502 19 ...
Page 21: ...AM 334 01 502 21 Fig 8 Plug in board DH 10 component layout and functions ...
Page 22: ...AM 334 01 502 22 Fig 9 Plug in board DH10 schematic diagram ...
Page 23: ...AM 334 01 502 23 ...
Page 25: ...AM 334 01 502 25 Fig 10 Plug in board EF 20 component layout and functions ...
Page 26: ...AM 334 01 502 26 Fig 11 Plug in board EF 20 schematic diagram ...
Page 27: ...AM 334 01 502 27 ...
Page 29: ...AM 334 01 502 29 Fig 12 Plug in board EF 19 component layout and functions ...
Page 30: ...AM 334 01 502 30 Fig 13 Plug in board EF19 schematic diagram ...
Page 31: ...AM 334 01 502 31 ...
Page 33: ...AM 334 01 502 33 Fig 14 Plug in board DDS 3 component layout and functions ...
Page 34: ...AM 334 01 502 34 Fig 15 Plug in board DDS3 schematic diagram ...
Page 35: ...AM 334 01 502 35 ...
Page 37: ...AM 334 01 502 37 Fig 16 Plug in board SL 3 component layout and functions ...
Page 38: ...AM 334 01 502 38 Fig 17 Plug in board SL3 schematic diagram ...
Page 39: ...AM 334 01 502 39 ...
Page 40: ...AM 334 01 502 40 Fig 18 Plug in board MST 3 component layout and functions ...
Page 41: ...AM 334 01 502 41 This Page is Intentionally Blank ...
Page 42: ...AM 334 01 502 42 Fig 19 Plug in board MST 3 schematic diagram ...
Page 43: ...AM 334 01 502 43 ...
Page 45: ...AM 334 01 502 45 Fig 20 Control boards CB 20 27 28 slide controls drawbars schematic diagram ...
Page 46: ...AM 334 01 502 46 Fig 21 Control board CB21 switches display schematic diagram ...
Page 47: ...AM 334 01 502 47 ...
Page 48: ...AM 334 01 502 48 Fig 22 Control board CB22 switches schematic diagram ...
Page 49: ...AM 334 01 502 49 ...
Page 50: ...AM 334 01 502 50 Fig 23 Control board CB 23 rhythm CX 4 schematic diagram ...
Page 51: ...AM 334 01 502 51 Fig 24 Control board CB 25 VCF Glide ...
Page 52: ...AM 334 01 502 52 Fig 25a Key contact board KD1 schematic diagram ...
Page 53: ...AM 334 01 502 53 ...
Page 54: ...AM 334 01 502 54 Fig 25b Key contact board KD1 schematic diagram b ...
Page 55: ...AM 334 01 502 55 Fig 26 Key contact board KD 2 schematic diagram DX 500 only ...
Page 56: ...AM 334 01 502 56 Fig 27 Key contact board KD4 schematic diagram DX400 only ...
Page 59: ...AM 334 01 502 59 Fig 28 Interface panel CB 24 MIDI circuits ...
Page 60: ...AM 334 01 502 60 Fig 29 Interface panel ST 15 schematic diagram BETA CP only ...
Page 61: ...AM 334 01 502 61 Fig 30 Microphone preamp MP 2 MP 3 BETA S and T only ...
Page 62: ...AM 334 01 502 62 Fig 31 Microphone preamp MP 2 BETA S and T only ...
Page 63: ...AM 334 01 502 63 Fig 32 Microphone preamp MP 4 DX 500 only ...
Page 64: ...AM 334 01 502 64 Fig 33 Microphone preamp MP 5 BETA CP only ...
Page 65: ...AM 334 01 502 65 Fig 34 Headphone amplifier NIP 6 BETA CP only ...
Page 66: ...AM 334 01 502 66 Fig 35 Triac switch TS 5 schematic diagram not in BETA CP ...
Page 67: ...AM 334 01 502 67 Fig 36 Power amplifier PA 10 schematic diagram not in BETA CP ...