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RESET 

A push on this button will cause interruption and prompt up the 
setup mode.  You may choose to change settings, or you may 
simply push the START button to play the same game from the 
beginning again. Push the RESET button twice will clear the 
HANDICAP settings. 

SCORES 

Push this button to view other players' scores at anytime during the 
play.  The game is paused when viewing scores. 

PLAYING GAME 

1.  Player's turn is indicated by P1, P2, etc.  Each player is entitled to throw 3 darts 

per turn.  The three small marks above the score on the display are showing 
remaining throws for the turn. 

2.  This smart dart game can track scores and reveal target automatically.  Single, 

double, or triple is marked with a precursor before the digits.  A single is shown 
with a lower bar, for example "_18" is indicating Single 18.  A double is marked 
with 2 bars, such as "=18".  A triple is marked with 3 bars.  Single Bull's Eye is 
indicated by its face value - "25". 

3.  Always wait for the board to finish sounding the signal before throwing darts. 
4.  At the end of one's turn, the board is automatically on hold (unless you have turn 

on the Solitaire function).  Pull out the darts and press the PLAYER button to 
advance the play. 

5.  The game ends when the finishing placement of all players becomes determined.  

Use the PLAYER button or the SCORE button to view each player's finishing 
placement and final score. 

GAME INSTRUCTIONS 

301-1001 

 

This is the most popular dart game, played in most leagues and tournaments.  

Each player starts the game with 301 points (or 501, 601, etc.).  At the end of each 
player's turn, the sum of the three darts thrown is subtracted from the player's score.  
The player who reaches exactly zero first wins.  The play can continue until the 2nd, 
3rd, and 4th places are determined. 
 

Busting Rule:

  When a player exceeds the score needed to reach exactly zero, 

the turn is a "bust" and the score reverts back to what it was before the turn. 
 

To make the game more challenging, you may use the DOUBLE button to set 

additional restrictions on how to start and end the game.  The choices are 

 Open 

In:

  The scoring begins when any number is hit. 

 

Open Out

:  The player can finish the game with a hit on any number that 

reduces the score to exactly zero. 
 

Double In:

  To start, the player must hit a number in the double ring or a double 

Bull's Eye.  No score will be counted until this condition is satisfied. 
 

Double Out:

  To win, the player must hit a double or a double Bull's Eye that 

reduces the score to exactly zero.  A score leaving the player with "1" will BUST. 
 

Master Out:

  To win, the player must hit a double, a double Bull's Eye, or a 

triple that reduces the score to exactly zero.  A residual score of "1" will BUST.

 

LEAGUE 301 – 1001 

 

This is a team play of the 301-1001 game, very popular among dart leagues.  

There are always 2 teams and 4 scores to track.  Player 1 and Player 3 play against 
Player 2 and Player 4.  The game is played the same way as the individual 301-1001 
game.  Any player reducing his/her score to exact zero first makes his/her team a 
winner, BUT a "

Freeze Rule

" applies. 

 

Freeze Rule

:  A player can not go out the game when the partner's residual 

score is higher than the sum of their opponents' residual scores.  (A tie is OK to go 
out.)  A "frozen" player can only try to get his/her score as low as possible and hope 
his/her partner can win.  If a player is frozen and reaches zero, then the game is 

Burst 

on that player. 
 

The rule is to ensure that the winning team has the best combined perform-

ance, and none can win the game without the help of his/her partner.  Moreover, this 
dartboard allows handicapping each player separately for the League play.  The team 
play can also take 8 players, with two each on one score and four in a team.

 

ROUND THE CLOCK 

The player tries to hit the numbers from 1 to 20 in order.  When a number is 

hit, then the game is advanced for shooting the next number.  The player reaches 
and hits 20 first is the winner.  Double and triple are treated the same as a single, 
being counted as one hit.

 

SHOOT-OUT 

 

With the help of smart electronics, this game is invented and is more exciting 

than 

Round-The-Clock

.  The target is being randomly picked by the on-board 

computer.  There are 10 seconds for you to throw the dart.  A hit on the target counts 
as 1 point.  Double and triple are treated the same as a single.  If the 10-second time 
expires, it is considered a throw has made and missed.  The target is renewed after 
each throw.  The player to accumulate 15 points first wins. 

SHANGHAI 

 

The game is similar to 

Round-The-Clock

, except scores are being cumulated 

and the game is limited to 7 rounds, or 21 shots.  Player starts shooting with the 
number 1 and progress toward 20 and Bull's Eye.  No hit is counted when it is out of 
the numbering sequence.  A hit on a double or a triple is counted as 2x or 3x the 
number.  Example:  A hit on double 3 counts as 2x3=6 points.  By the end of the 7th 
round, the player who accumulates the most points wins.

 

HALVE-IT 

 

The game is like playing Jeopardy.  A total miss with three throws can send 

your score tumbling down.  Everybody starts the game by shooting the number 12, 
and then 13, 14, any Doubles, 15, 16, 17, any Triples, 18, 19, 20 and Bull's Eye.  
Each player throws three darts at the same number, and then progress to the next 
number in the next round.  A hit on a double or triple counts as 2x or 3x the points.  If 
a player misses all three throws on the specific target in a round, his/her scores will 
be cut in half.  The more score you have accumulated, the more serious is the result, 
should you miss any hit completely in a turn.  At the end of the game, the player who 
accumulates the most points is the winner.

 

COUNT-UP 

 

This is a simple game that anybody can play.  The objective is to beat other 

Summary of Contents for 20-1011

Page 1: ......

Page 2: ...0 Day TSU Game Warranty All TSU games have a 90 days from date of purchase warranty This warrants the retail purchaser for any TSU games purchased to be free from any defects in materials and construc...

Page 3: ...excessive moisture Clean dartboard with damp cloth and or mild detergent only 3 HOW TO TURN POWER ON This electronic dartboard is equipped with automatic turn off function sleeping mode There is no po...

Page 4: ...750 points Add 50 points 5 bc9 Bonus Color 1000 0 to 950 points Add 50 points cc3 cc2 Correctional Color 200 0 to 150 points Add 50 points cc4 Correctional Color 400 0 to 350 points Add 50 points cc6...

Page 5: ...ng dart leagues There are always 2 teams and 4 scores to track Player 1 and Player 3 play against Player 2 and Player 4 The game is played the same way as the individual 301 1001 game Any player reduc...

Page 6: ...S III 9 This game is played the same as Overs except each player must to score an odd number and higher than or equal to the previous highest score made in a turn The last player stands to be alive in...

Page 7: ...s color those points are deducted from the player s total score NO SCORE COLOR This game is played the same as Color with the following exception Each player then tries to hit their color target to ma...

Page 8: ...ber the heavier the dart is the higher the chance that the tip will break Power or Electro magnetic Interference Under extreme situation of electromagnetic interference the electronics of the dartboar...

Page 9: ...stic waste They should be treated apart When you have finished with them drop them at an authorised collection point so they can be recycled This gesture will go towards protecting the environment and...

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