6
RESET
A push on this button will cause interruption and prompt up the
setup mode. You may choose to change settings, or you may
simply push the START button to play the same game from the
beginning again. Push the RESET button twice will clear the
HANDICAP settings.
SCORES
Push this button to view other players' scores at anytime during the
play. The game is paused when viewing scores.
PLAYING GAME
1. Player's turn is indicated by P1, P2, etc. Each player is entitled to throw 3 darts
per turn. The three small marks above the score on the display are showing
remaining throws for the turn.
2. This smart dart game can track scores and reveal target automatically. Single,
double, or triple is marked with a precursor before the digits. A single is shown
with a lower bar, for example "_18" is indicating Single 18. A double is marked
with 2 bars, such as "=18". A triple is marked with 3 bars. Single Bull's Eye is
indicated by its face value - "25".
3. Always wait for the board to finish sounding the signal before throwing darts.
4. At the end of one's turn, the board is automatically on hold (unless you have turn
on the Solitaire function). Pull out the darts and press the PLAYER button to
advance the play.
5. The game ends when the finishing placement of all players becomes determined.
Use the PLAYER button or the SCORE button to view each player's finishing
placement and final score.
GAME INSTRUCTIONS
301-1001
This is the most popular dart game, played in most leagues and tournaments.
Each player starts the game with 301 points (or 501, 601, etc.). At the end of each
player's turn, the sum of the three darts thrown is subtracted from the player's score.
The player who reaches exactly zero first wins. The play can continue until the 2nd,
3rd, and 4th places are determined.
Busting Rule:
When a player exceeds the score needed to reach exactly zero,
the turn is a "bust" and the score reverts back to what it was before the turn.
To make the game more challenging, you may use the DOUBLE button to set
additional restrictions on how to start and end the game. The choices are
Open
In:
The scoring begins when any number is hit.
Open Out
: The player can finish the game with a hit on any number that
reduces the score to exactly zero.
Double In:
To start, the player must hit a number in the double ring or a double
Bull's Eye. No score will be counted until this condition is satisfied.
Double Out:
To win, the player must hit a double or a double Bull's Eye that
reduces the score to exactly zero. A score leaving the player with "1" will BUST.
Master Out:
To win, the player must hit a double, a double Bull's Eye, or a
triple that reduces the score to exactly zero. A residual score of "1" will BUST.
LEAGUE 301 – 1001
7
This is a team play of the 301-1001 game, very popular among dart leagues.
There are always 2 teams and 4 scores to track. Player 1 and Player 3 play against
Player 2 and Player 4. The game is played the same way as the individual 301-1001
game. Any player reducing his/her score to exact zero first makes his/her team a
winner, BUT a "
Freeze Rule
" applies.
Freeze Rule
: A player can not go out the game when the partner's residual
score is higher than the sum of their opponents' residual scores. (A tie is OK to go
out.) A "frozen" player can only try to get his/her score as low as possible and hope
his/her partner can win. If a player is frozen and reaches zero, then the game is
Burst
on that player.
The rule is to ensure that the winning team has the best combined perform-
ance, and none can win the game without the help of his/her partner. Moreover, this
dartboard allows handicapping each player separately for the League play. The team
play can also take 8 players, with two each on one score and four in a team.
ROUND THE CLOCK
The player tries to hit the numbers from 1 to 20 in order. When a number is
hit, then the game is advanced for shooting the next number. The player reaches
and hits 20 first is the winner. Double and triple are treated the same as a single,
being counted as one hit.
SHOOT-OUT
With the help of smart electronics, this game is invented and is more exciting
than
Round-The-Clock
. The target is being randomly picked by the on-board
computer. There are 10 seconds for you to throw the dart. A hit on the target counts
as 1 point. Double and triple are treated the same as a single. If the 10-second time
expires, it is considered a throw has made and missed. The target is renewed after
each throw. The player to accumulate 15 points first wins.
SHANGHAI
The game is similar to
Round-The-Clock
, except scores are being cumulated
and the game is limited to 7 rounds, or 21 shots. Player starts shooting with the
number 1 and progress toward 20 and Bull's Eye. No hit is counted when it is out of
the numbering sequence. A hit on a double or a triple is counted as 2x or 3x the
number. Example: A hit on double 3 counts as 2x3=6 points. By the end of the 7th
round, the player who accumulates the most points wins.
HALVE-IT
The game is like playing Jeopardy. A total miss with three throws can send
your score tumbling down. Everybody starts the game by shooting the number 12,
and then 13, 14, any Doubles, 15, 16, 17, any Triples, 18, 19, 20 and Bull's Eye.
Each player throws three darts at the same number, and then progress to the next
number in the next round. A hit on a double or triple counts as 2x or 3x the points. If
a player misses all three throws on the specific target in a round, his/her scores will
be cut in half. The more score you have accumulated, the more serious is the result,
should you miss any hit completely in a turn. At the end of the game, the player who
accumulates the most points is the winner.
COUNT-UP
This is a simple game that anybody can play. The objective is to beat other
Summary of Contents for 20-1011
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