Chapter 1
Overview
3
Features
■
256 Mbytes of unified memory for video memory, texture memory, Pbuffer,
stencil, multisample, Z-buffer, accumulation buffer memory and display list
memory
■
10-bit gamma correction
■
Dual 1920
×
1200 screens supported from a single board
■
Dual 1280
×
1024 stereo screen support
■
Six programmable 36-bit vertex shaders supporting up to 1K instructions,
subroutines, loops, and conditionals
■
48 programmable fragment shaders supporting up to 256K instructions,
subroutines, loops, and predicates
■
Programmable pixel shader
■
Hardware cursor
■
Stereoscopic viewing support (frame sequential)
■
Display data channel (DDC) monitor support for communication
■
Display power management signaling (DPMS) to enable monitor’s power-saving
mode
■
High-speed, full-featured DMA over the PCI-Express bus
■
Multiscreen support using multiple cards in a single workstation
■
Multiview functionality for genlocking two graphics accelerators
■
Stereo output
■
Dual DVI-I video out
Additional Features
■
Geometry acceleration
■
Model view matrix transformation of vertex and normal coordinates
■
Texture matrix transformation of texture coordinates
■
Perspective transformation
■
Viewport transformation
■
View volume clipping
■
OpenGL operations (support Sun OpenGL 1.3 and OpenGL 1.5 for Solaris)
■
Multitexture and cube mapping
■
Points (2D, 3D, wide)
■
Vectors (2D and 3D lines and line strips; wide, stippled
■
Polygons (triangles, triangle strips, quads, quad strips, polygons, point or line
polygon mode)
■
Antialiased points, vectors, and polygons
Summary of Contents for XVR-2500
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