7.
Press the
[BANK]
button and turn Jog wheel # 1 to select the memory bank, in which the
scene is to be stored.
8.
Now the LEDs of those number buttons light up where scenes have already been
assigned to. Press the desired number button
[1 – 20]
where the scene is to be stored.
Already occupied memory slots are overwritten without prompting. All LEDs will flash
three times briefly to indicate the successful saving. Also, the display confirms the saving
with
‘Store a scene succeed’
. Underneath appears the indication of the bank number and
the number of the newly programmed scene.
9.
Repeat steps 2-8 to programme additional scenes with movement.
Operating
DMX controller
72
Summary of Contents for DMX Invader 2420 MK2
Page 1: ...DMX Invader 2420 MK2 DMX controller user manual...
Page 4: ...10 Protecting the environment 159 Table of contents DMX controller 4...
Page 160: ...Notes DMX controller 160...
Page 161: ...Notes DMX Invader 2420 MK2 161...
Page 162: ...Notes DMX controller 162...
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