Adventures
The main modes in this game take the form of adventures that Rick forces his grandson to go through; started or completed adventures will be shown on both the display and on the Morty Adventure Card directly above the flippers.
Adventure Qualification: Qualify an Adventure by shooting either the left or right ramp at the start of the game. The ramps will have their Start Adventure lights lit purple when available to qualify an Adventure. On default settings only one of these ramps is
needed to qualify the first Adventure at the center scoop. All subsequent Adventures require both the left and right ramp to be completed. On default settings and updated code, the scoop will be automatically lit for Adventure on ball 3 if it hasn’t been lit yet.
All Adventures start at the center scoop except for Pickle Rick (which is started at either garage entrance).
Scoop Timer: For reference, the “Scoop Timer” is used during most of these modes for various objectives. All Adventures will award a 10 second ball saver when started. This ball saver timer will also freeze after a lock until the ball is back in the playfield
so there is a lot of strategy in when to start your mode to activate your ball saver.
Adventure Stamps: Adventure Stamps will be awarded regardless of whether or not an Adventure was completed; if you drain during an Adventure, it will still award you with the stamp - but if you Complete the adventure, you’ll get a green stamp. Free
stamps awarded from the mystery are shown with a yellow stamp. There are currently 10 modes in the game and hopefully more on the way. Default settings start the card with 4 stamps lit, 2 of which are green.
Adventure Selector - AKA Morty’s Choice: Morty gets to choose 1 of every 10 adventures, so when you have completed 9, the 10th adventure start will bring up the adventure selector and you can choose what adventure you go on. All the adventures are
available to pick from. Any adventure you have not “Completed” already will be available with multiplied scoring. The amount of the multiplier is based on the number of green stamps you have on your card. Rick Potion No.9 is only available from the
adventure selector on a full card.
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Roy: A Life Well Lived: Roy is a 5-decision deep branching VR narrative. If you make it through all 5 choices, Roy’s life ends and you’ll have won the mode. If you drain early; well, that’s a tragedy. Make green shots to make ‘positive’ life choices
or make red shots to make ‘negative’ life choices. Positive choices will advance the age shown on the digit display a bit more than negative choices, and if you make it through the entire mode, you’ll score a bonus dependent on Roy’s age.
Consecutive similar decisions (ie. shots of the same color) will be multiplied depending on the length of the string. There also seems to be a secret “Rick option” that is hidden behind one of the arrows at each choice which awards a fairly insane
choice and gives a lot more points. The Scoop Timer displays Roy’s age in this mode.
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Completion Condition: Make all 5 decisions.
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Total Rickall: Parasites from other dimensions have invaded the home of our “heroes”, and it’s time to kill them all! Kill 20 parasites by shooting the both drop targets, Beth and Summer three times each to win (some hits award more than one parasite
kill). The value of each parasite increases for a short time when one is killed, but it will slowly decrease afterwards, so try and kill parasites as consistently and as quickly as you can. Hit the Noob Noob target shortly after killing all the parasites for a
little secret bonus. The Scoop Timer displays the total remaining number of parasites in this mode.
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Completion Condition: Kill all the parasites.
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Whirly Dirly: Battle Risotto and his henchman on a crazy rollercoaster inside an immortality field. Advance towards the edge of immortality field by making two orbit shots (either the right lane, side loop, or unlit lock can count towards this), which
will then cause the right ramp to light briefly for a kill shot. If you miss this shot, you’ll have to keep looping until you qualify it again, and you only have three opportunities to make this shot. Making the kill shot twice (to kill both Risotto and his
henchman) and hitting the scoop will finish the mode.
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Completion Condition: Make both ‘kills’ on the ramp, and the final scoop shot.
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Look Who’s Purging Now: On the purge planet, purges happen… well, a lot - and Rick unknowingly traps his grandson there on an adventure. Buy time for Rick to build the communicator and save both of their lives by fending off the planet’s fierce
locals, represented by purple arrows moving from left to right across the playfield towards Morty. Locals are killed by hitting the shot they are currently on. You can also kill the right most local by lobbing a defraculation grenade if you have one, this
is done by shooting the inner loop. The longer the mode lasts, the closer together the locals spawn, and the farther to the right they are when you kill them their value increases. Morty is located at the right garage entrance, and if a local reaches him,
you’ll only have a few seconds to make the shot and save him before the mode ends. Holding off the locals for a long enough time (killing 5 locals) will light the Summer target on the left target bank; hit it with a precise shot to summon the armored
suits, and then stay alive for 20 seconds. Shoot the scoop afterwards for hot purging action and successful completion of the mode. Good luck!
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Completion Condition: Make the scoop shot to put on the armor suits.
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Extra note for this mode: If you hold a ball on a flipper, the locals will speed up while you do so.
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Pirates of the Pancreas: Welcome to Anatomy Park! Power on their Pirates of the Pancreas ride by shooting either the left or right ramp to spell the name of the ride (yup, 20 shots!). Each ramp shot also adds 3 seconds to the timer for the mode; if
enough time goes by without making any shots, all of the major shots will light up to add letters to the name of the ride, but only the ramps will add time properly (because Ruben’s about to blow). Shortly after this Rick will get fed up with you and
tell you to just shoot 3 more shots and a scoop to end the mode, you can’t collect letters or extend the timer anymore during this phase and the timer stops running as well.
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Completion Condition: Spell at least “PIRATE” before escaping.
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Pickle Rick: This mode is unique among the implemented modes so far because unlike the other Adventures, it can only be started at the garage; both shots that lead to the garage will begin flashing purple when this mode is qualified instead of the
center scoop and Rick will begin telling you to come to the Garage. Landing the shot in the Garage to start the mode will actually hold the ball (instead of the usual instant left inlane scoop eject) so you can relax and watch the intro, where out of pure
incompetence and a desire to brag, Rick turned himself into a pickle, Morty! He’s Pickle Rick! Advance through the life cycle of this scientific monstrosity by first hitting the bumper or slingshot enough times to get off the ground, then shoot the
scoop. You’ll then be tasked to shoot targets to kill rats with your upgraded weapons and armor. Killing enough rats will then light the scoop to start the final timed phase, where shooting ramps and loops will kill goons at the consulate. Killing enough
of the goons will light the scoop for one last shot to finish the mode. This is very difficult to accomplish, good luck!
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Completion Condition: Make it to the 3rd Phase in the Consulate
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Get Schwifty: Earth has been chosen to compete on the hit Cromulon reality show Planet Music. Rick and Morty will perform Get Schwifty and it’s your job to sway the Cromulons to vote in the positive with your impressive pinball skills. The shots
in this mode are groups: Targets, Loops, Ramps. They light in sequence, one at a time. Hitting any lit shot will improve the Cromulons sentiment. As time passes without hitting shots, their opinion of the performance will sour. If you spend a while
not hitting anything, all shots will light for a single shot to get you back on track. Points are earned per second you’re in the positive, and for each successful shot. Max out the meter for big points! Be in the positive on the vote meter at the end of the
song to win the mode and get a Cromulon vote bonus.
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Completion Condition: Finish the song in the positive on the vote meter.
Summary of Contents for Rick and Morty
Page 1: ...Rick and Morty Service Manual rev 02 06 2021...
Page 34: ...6 Layouts 6 1 Coil Layout...
Page 35: ...6 2 Switch Layout...
Page 36: ......
Page 37: ...6 3 RBG Layout Lighting...
Page 38: ......