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Adventures

The main modes in this game take the form of adventures that Rick forces his grandson to go through; started or completed adventures will be shown on both the display and on the Morty Adventure Card directly above the flippers.

Adventure Qualification: Qualify an Adventure by shooting either the left or right ramp at the start of the game. The ramps will have their Start Adventure lights lit purple when available to qualify an Adventure. On default settings only one of these ramps is

needed to qualify the first Adventure at the center scoop. All subsequent Adventures require both the left and right ramp to be completed. On default settings and updated code, the scoop will be automatically lit for Adventure on ball 3 if it hasn’t been lit yet.

All Adventures start at the center scoop except for Pickle Rick (which is started at either garage entrance).

Scoop Timer: For reference, the “Scoop Timer” is used during most of these modes for various objectives. All Adventures will award a 10 second ball saver when started. This ball saver timer will also freeze after a lock until the ball is back in the playfield

so there is a lot of strategy in when to start your mode to activate your ball saver.

Adventure Stamps: Adventure Stamps will be awarded regardless of whether or not an Adventure was completed; if you drain during an Adventure, it will still award you with the stamp - but if you Complete the adventure, you’ll get a green stamp. Free

stamps awarded from the mystery are shown with a yellow stamp. There are currently 10 modes in the game and hopefully more on the way. Default settings start the card with 4 stamps lit, 2 of which are green.

Adventure Selector - AKA Morty’s Choice: Morty gets to choose 1 of every 10 adventures, so when you have completed 9, the 10th adventure start will bring up the adventure selector and you can choose what adventure you go on. All the adventures are

available to pick from. Any adventure you have not “Completed” already will be available with multiplied scoring. The amount of the multiplier is based on the number of green stamps you have on your card. Rick Potion No.9 is only available from the

adventure selector on a full card.

Roy: A Life Well Lived: Roy is a 5-decision deep branching VR narrative. If you make it through all 5 choices, Roy’s life ends and you’ll have won the mode. If you drain early; well, that’s a tragedy. Make green shots to make ‘positive’ life choices

or make red shots to make ‘negative’ life choices. Positive choices will advance the age shown on the digit display a bit more than negative choices, and if you make it through the entire mode, you’ll score a bonus dependent on Roy’s age.

Consecutive similar decisions (ie. shots of the same color) will be multiplied depending on the length of the string. There also seems to be a secret “Rick option” that is hidden behind one of the arrows at each choice which awards a fairly insane

choice and gives a lot more points. The Scoop Timer displays Roy’s age in this mode.

Completion Condition: Make all 5 decisions.

Total Rickall: Parasites from other dimensions have invaded the home of our “heroes”, and it’s time to kill them all! Kill 20 parasites by shooting the both drop targets, Beth and Summer three times each to win (some hits award more than one parasite

kill). The value of each parasite increases for a short time when one is killed, but it will slowly decrease afterwards, so try and kill parasites as consistently and as quickly as you can. Hit the Noob Noob target shortly after killing all the parasites for a

little secret bonus. The Scoop Timer displays the total remaining number of parasites in this mode.

Completion Condition: Kill all the parasites.

Whirly Dirly: Battle Risotto and his henchman on a crazy rollercoaster inside an immortality field. Advance towards the edge of immortality field by making two orbit shots (either the right lane, side loop, or unlit lock can count towards this), which

will then cause the right ramp to light briefly for a kill shot. If you miss this shot, you’ll have to keep looping until you qualify it again, and you only have three opportunities to make this shot. Making the kill shot twice (to kill both Risotto and his

henchman) and hitting the scoop will finish the mode.

Completion Condition: Make both ‘kills’ on the ramp, and the final scoop shot.

Look Who’s Purging Now: On the purge planet, purges happen… well, a lot - and Rick unknowingly traps his grandson there on an adventure. Buy time for Rick to build the communicator and save both of their lives by fending off the planet’s fierce

locals, represented by purple arrows moving from left to right across the playfield towards Morty. Locals are killed by hitting the shot they are currently on. You can also kill the right most local by lobbing a defraculation grenade if you have one, this

is done by shooting the inner loop. The longer the mode lasts, the closer together the locals spawn, and the farther to the right they are when you kill them their value increases. Morty is located at the right garage entrance, and if a local reaches him,

you’ll only have a few seconds to make the shot and save him before the mode ends. Holding off the locals for a long enough time (killing 5 locals) will light the Summer target on the left target bank; hit it with a precise shot to summon the armored

suits, and then stay alive for 20 seconds. Shoot the scoop afterwards for hot purging action and successful completion of the mode. Good luck!

Completion Condition: Make the scoop shot to put on the armor suits.

Extra note for this mode: If you hold a ball on a flipper, the locals will speed up while you do so.

Pirates of the Pancreas: Welcome to Anatomy Park! Power on their Pirates of the Pancreas ride by shooting either the left or right ramp to spell the name of the ride (yup, 20 shots!). Each ramp shot also adds 3 seconds to the timer for the mode; if

enough time goes by without making any shots, all of the major shots will light up to add letters to the name of the ride, but only the ramps will add time properly (because Ruben’s about to blow). Shortly after this Rick will get fed up with you and

tell you to just shoot 3 more shots and a scoop to end the mode, you can’t collect letters or extend the timer anymore during this phase and the timer stops running as well.

Completion Condition: Spell at least “PIRATE” before escaping.

Pickle Rick: This mode is unique among the implemented modes so far because unlike the other Adventures, it can only be started at the garage; both shots that lead to the garage will begin flashing purple when this mode is qualified instead of the

center scoop and Rick will begin telling you to come to the Garage. Landing the shot in the Garage to start the mode will actually hold the ball (instead of the usual instant left inlane scoop eject) so you can relax and watch the intro, where out of pure

incompetence and a desire to brag, Rick turned himself into a pickle, Morty! He’s Pickle Rick! Advance through the life cycle of this scientific monstrosity by first hitting the bumper or slingshot enough times to get off the ground, then shoot the

scoop. You’ll then be tasked to shoot targets to kill rats with your upgraded weapons and armor. Killing enough rats will then light the scoop to start the final timed phase, where shooting ramps and loops will kill goons at the consulate. Killing enough

of the goons will light the scoop for one last shot to finish the mode. This is very difficult to accomplish, good luck!

Completion Condition: Make it to the 3rd Phase in the Consulate

Get Schwifty: Earth has been chosen to compete on the hit Cromulon reality show Planet Music. Rick and Morty will perform Get Schwifty and it’s your job to sway the Cromulons to vote in the positive with your impressive pinball skills. The shots

in this mode are groups: Targets, Loops, Ramps. They light in sequence, one at a time. Hitting any lit shot will improve the Cromulons sentiment. As time passes without hitting shots, their opinion of the performance will sour. If you spend a while

not hitting anything, all shots will light for a single shot to get you back on track. Points are earned per second you’re in the positive, and for each successful shot. Max out the meter for big points! Be in the positive on the vote meter at the end of the

song to win the mode and get a Cromulon vote bonus.

Completion Condition: Finish the song in the positive on the vote meter.

Summary of Contents for Rick and Morty

Page 1: ...Rick and Morty Service Manual rev 02 06 2021...

Page 2: ...ll Installation 2 5 Tilt Installation and adjustments 2 6 Volume and Amp adjustments 2 7 Power up and first impressions 3 Game Rules and Features 4 Menu System 4 1 Basic Menu Functions 4 2 Settings 4...

Page 3: ...put including completing adventures for the Morty Adventure Card and traversing through alternate dimensions to find Megaseeds and increase potential scoring The game is still in a rather early stage...

Page 4: ...hey are not damaged 2 If your game came in a box then there are a couple of ways to begin If your game did not come in a box then continue on to step 3 Begin by opening the flaps on the top of the box...

Page 5: ...it may shatter With the glass safely stored off to the side we are ready to level the machine 2 3 Pitch and Level Adjustments 8 With your small bubble level you can level the side to side action of y...

Page 6: ...ent to check for proper function for the basics of the machine If the machine does not seem to function properly see the troubleshooting guide at the end of this manual or contact Service SpookyPinbal...

Page 7: ...with Rick s face on it on the front Locks a ball when lit and also used during modes Scoop Located in between the Danesi Lock 2 0 is a scoop that can easily be made from either flipper Shooting the sc...

Page 8: ...time gets faster until the 6th multiball where it hits the lowest timer and stays constant Add A Ball Make the Flooble Crank three times to add a ball to the Multiball The first two hits will light a...

Page 9: ...e opportunities to make this shot Making the kill shot twice to kill both Risotto and his henchman and hitting the scoop will finish the mode Completion Condition Make both kills on the ramp and the f...

Page 10: ...ended into a dreamworld with real consequences They re being chased by Scary Terry a legally safe knockoff of Freddy Krueger who insists that they can run but cannot hide Shoot purple shots to run awa...

Page 11: ...137 you get an extra Megaseed There are mainly three different types of dimensions Dimensions that change the pf lighting music sounds Feature Dimensions that add positive score modifiers on shots Po...

Page 12: ...Scoring on the RIGHT half Negative FL 33p Activates all flippers together Yells FLEEP Negative FL 2p Upper flipper activates with left flipper button Negative W1L HM All targets slings play the Wilhe...

Page 13: ...gR w0of Where are they Summer Feature r5h 0ur Expressions of frustration Feature sp 0tz It s like a Hollywood premiere in here Feature sw 4mpy Watch out for them gators Feature...

Page 14: ...plier becomes a divisor and can t go back into the positive until all bad meeseeks are cleared Hitting the Meeseeks box during Mania will add 1 2 or 3 meeseeks at random based on available slots as we...

Page 15: ...ght navigate to the right Green Go into the menu further Home Settings Gameplay Features Machine Coils Machine Pricing Machine Replay Machine Standard Sound Tests Switch Test Led Test Single Coil Test...

Page 16: ...desc Enable or disable the backbox LED Balls Per Game options 1 10 increments 1 default 3 desc Number of balls each player gets per game Extra Ball Limit options OFF 1 2 3 4 5 6 7 8 9 10 default 4 des...

Page 17: ...ing the replay score Replay Backdown Amount options 100000 5000000 increments 50000 default 250000 desc Amount replay score auto steps down if not achieved Replay Increase Amount options 500000 500000...

Page 18: ...ow violently the shaker does the shaking Shaker Motor options On Off default On desc If set to off the shaker motor will do nothing No shakes Start Button Reset options ENABLED DISABLED default ENABLE...

Page 19: ...t bob to delay before registering again Tilt Switch Sensitivity ms options 0 30 increments 1 default 5 desc Time in milliseconds that the tilt must be closed before activation happens Tournament Rules...

Page 20: ...Left Reset options 10 50 increments 1 default 20 desc Left drop target reset pulse time in milliseconds Drop Target Right Knockdown options 10 50 increments 1 default 20 desc Right drop target knockdo...

Page 21: ...t LOW desc Flipper hold power strength Pop Bumper options 10 40 increments 1 default 30 desc Pop Bumper pulse time in milliseconds Scoop Eject options 10 40 increments 1 default 20 desc Scoop Eject pu...

Page 22: ...esc Sling pulse time in milliseconds Trough Eject Main options 10 50 increments 1 default 20 desc Main trough eject pulse time in milliseconds Trough Eject Portal options 10 50 increments 1 default 20...

Page 23: ...oins Number of Bonus Coins options 0 10 increments 1 default 0 desc Number of Bonus coins to give on Bonus coin action Coins Per Credit options 1 2 3 4 5 6 7 8 9 default 1 desc Coins required per paid...

Page 24: ...sic volume is this percentage of Main volume Lower is quieter Volume percentage Voice options 0 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 default 100 desc Voice volume is this percen...

Page 25: ...dventure is immediately available after 9th Adventure Easy Qualify Count options 0 1 2 3 4 5 default 2 desc Number of adventures that only require 1 ramp to light AntiGravity Power Drain Speed options...

Page 26: ...12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 default 10 desc Ball Save Duration When Add a ball is earned Ball Save Timer for Gromflomite Battl...

Page 27: ...T desc How quickly the portal meter charges with spinner hits Dimensions Easy Starts options OFF 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 default 6 desc Dimension changes allowed before righ...

Page 28: ...Meeseeks to collect for first Mania Meeseeks for second Mania options 8 12 increments 1 default 10 desc Number of Meeseeks to collect for second Mania Meeseeks gap between Manias options 8 15 incremen...

Page 29: ...default 2 0 desc Time in seconds between SLAM and DRAIN that will be save if available Starter Megaseed options ENABLED DISABLED default ENABLED desc If enabled a megaseed is lit on the pop bumper at...

Page 30: ...the game coils The coil pulses can be started and stopped by pressing the start button or the enter button on the coin door A coil will continue to pulse until the test is existed or the start enter b...

Page 31: ...de 4 4 2 Coin Op Audits The coin op audits screens show information for the operators of the game This is mainly designed for the coin door use and shows coin count for each coin slot service credits...

Page 32: ...ent this is where that will be done 4 5 3 Factory Reset A factory reset can be useful if you have changed a lot of settings and would like to start fresh or if you just purchased a used game and would...

Page 33: ...us at Service SpookyPinball com Basic Spooky Pinball spans more than one game Code updates https www youtube com watch v e7llE4hbQJQ Pinball Glass Removal https www youtube com watch v UJjq6_SpIGg Pl...

Page 34: ...6 Layouts 6 1 Coil Layout...

Page 35: ...6 2 Switch Layout...

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Page 37: ...6 3 RBG Layout Lighting...

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Page 39: ...op Row Insert 1 115 Rick s Car Headlights 12 GI Inside Ship Left Center 38 Left Drop Circle Top 64 Garage Shot Triangle 2 90 Portal Trough Triangle 116 House Interior 1 Right 13 GI Inside Ship Left 39...

Page 40: ...6 4 Rubber Ring Size and Layout...

Page 41: ...SpookyPinball LLC 50 Easy Street Benton WI 53803 Service SpookyPinball com This manual was made in collaboration with Spooky Pinball 26...

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