background image

Skill Shots

At the start of a ball, the auto-plunger will fire the ball directly towards the upper flipper for a skill shot opportunity. The Noob Noob target will be lit for 200k while the Garage will be lit for 400k (it increments on successful skill shots - the 2nd successful is

300k / 600k), while a full shot around the side loop will multiply the skill shot values (and yes, you can do this multiple times - good luck…).

Glomflomite Battle Multiball

Hitting the Flooble Crank once will qualify either side of the Danesi Lock 2.0 for a lock. Once a ball is locked another Flooble Crank hit will light the remaining open side for a lock. The center scoop will begin flashing the green multiball light once two

balls have been locked. Shooting the center scoop will begin Gromflomite Battle MB. Collecting any Jackpot will light the first Super Jackpot at the garage, which can be collected from either the left orbit to the garage or the right orbit. Only the first Super

Jackpot can be collected via the right orbit, all subsequent Super Jackpots must be collected at the left orbit to garage shot. During multiball the screen will display how many jackpots you have to collect to light the next super jackpot (increases by one for

each subsequent attempt).

Stacking an Adventure start on the Multiball start, along with making it quite a bit easier to make progress in the Adventure, will actually combine the two ball saver times. You are also able to hit the left and right ramps to qualify your next mode if you

aren’t in one during multiball or if you complete a mode during multiball. You cannot start the next mode but you can at least qualify it to be ready when you exit multiball.

After the first multiball, lit locks will slowly fade and timeout. With each sucessive multiball, the fade time gets faster until the 6th multiball, where it hits the lowest timer and stays constant.

Add-A-Ball: Make the Flooble Crank three times to add a ball to the Multiball. The first two hits will light a solid green light below the Flooble Crank, and the third will add a ball into play and give a 10 second additional ball saver. You can only collect 1

add-a-ball per continuous multiball – for example: if you start GMB and collect the add-a-ball and then bring in Meeseeks Mania, you can not add another ball. Once you have earned the add-a-ball in any multiball, following multiballs will require 4 shots for

the add-a-ball.

Lock Stealing: Similarly to TNA, one player can steal another player’s multiball, but this time there are some smart design changes to how it can be stolen. Here’s an example using a two player game for simplicity’s sake:

Player 1 locks one or two balls into the Danesi Lock 2.0, then drains.

Player 2’s horseshoe will be lit orange on any side with locked balls to indicate that the locks are shielded. Additional Flooble Crank hits will be required for each ball that is locked:

One ball locked: 2 hits to the Flooble Crank to light the 2nd lock then multiball will be ready.

Two balls locked: 3 hits to the Flooble Crank to light multiball.

The additional Flooble Crank hits in these sequences will award a virtual lock on screen.

However, this only applies if the player trying to steal has no locks of their own lit. If player 1 locks a ball and player 2 already had a lock lit but not collected, that lock will also belong to player 2 on their ball and progression towards multiball will

continue normally. The game will also remember each player’s locks so if a player’s locks or multiball are stolen, then their locks will remain lit and available for them until they have collected the stolen lock or started multiball.

Overall, this is a great balance change from TNA as you aren’t guaranteed an essentially free MB on one shot after a player has locked two balls.

Summary of Contents for Rick and Morty

Page 1: ...Rick and Morty Service Manual rev 02 06 2021...

Page 2: ...ll Installation 2 5 Tilt Installation and adjustments 2 6 Volume and Amp adjustments 2 7 Power up and first impressions 3 Game Rules and Features 4 Menu System 4 1 Basic Menu Functions 4 2 Settings 4...

Page 3: ...put including completing adventures for the Morty Adventure Card and traversing through alternate dimensions to find Megaseeds and increase potential scoring The game is still in a rather early stage...

Page 4: ...hey are not damaged 2 If your game came in a box then there are a couple of ways to begin If your game did not come in a box then continue on to step 3 Begin by opening the flaps on the top of the box...

Page 5: ...it may shatter With the glass safely stored off to the side we are ready to level the machine 2 3 Pitch and Level Adjustments 8 With your small bubble level you can level the side to side action of y...

Page 6: ...ent to check for proper function for the basics of the machine If the machine does not seem to function properly see the troubleshooting guide at the end of this manual or contact Service SpookyPinbal...

Page 7: ...with Rick s face on it on the front Locks a ball when lit and also used during modes Scoop Located in between the Danesi Lock 2 0 is a scoop that can easily be made from either flipper Shooting the sc...

Page 8: ...time gets faster until the 6th multiball where it hits the lowest timer and stays constant Add A Ball Make the Flooble Crank three times to add a ball to the Multiball The first two hits will light a...

Page 9: ...e opportunities to make this shot Making the kill shot twice to kill both Risotto and his henchman and hitting the scoop will finish the mode Completion Condition Make both kills on the ramp and the f...

Page 10: ...ended into a dreamworld with real consequences They re being chased by Scary Terry a legally safe knockoff of Freddy Krueger who insists that they can run but cannot hide Shoot purple shots to run awa...

Page 11: ...137 you get an extra Megaseed There are mainly three different types of dimensions Dimensions that change the pf lighting music sounds Feature Dimensions that add positive score modifiers on shots Po...

Page 12: ...Scoring on the RIGHT half Negative FL 33p Activates all flippers together Yells FLEEP Negative FL 2p Upper flipper activates with left flipper button Negative W1L HM All targets slings play the Wilhe...

Page 13: ...gR w0of Where are they Summer Feature r5h 0ur Expressions of frustration Feature sp 0tz It s like a Hollywood premiere in here Feature sw 4mpy Watch out for them gators Feature...

Page 14: ...plier becomes a divisor and can t go back into the positive until all bad meeseeks are cleared Hitting the Meeseeks box during Mania will add 1 2 or 3 meeseeks at random based on available slots as we...

Page 15: ...ght navigate to the right Green Go into the menu further Home Settings Gameplay Features Machine Coils Machine Pricing Machine Replay Machine Standard Sound Tests Switch Test Led Test Single Coil Test...

Page 16: ...desc Enable or disable the backbox LED Balls Per Game options 1 10 increments 1 default 3 desc Number of balls each player gets per game Extra Ball Limit options OFF 1 2 3 4 5 6 7 8 9 10 default 4 des...

Page 17: ...ing the replay score Replay Backdown Amount options 100000 5000000 increments 50000 default 250000 desc Amount replay score auto steps down if not achieved Replay Increase Amount options 500000 500000...

Page 18: ...ow violently the shaker does the shaking Shaker Motor options On Off default On desc If set to off the shaker motor will do nothing No shakes Start Button Reset options ENABLED DISABLED default ENABLE...

Page 19: ...t bob to delay before registering again Tilt Switch Sensitivity ms options 0 30 increments 1 default 5 desc Time in milliseconds that the tilt must be closed before activation happens Tournament Rules...

Page 20: ...Left Reset options 10 50 increments 1 default 20 desc Left drop target reset pulse time in milliseconds Drop Target Right Knockdown options 10 50 increments 1 default 20 desc Right drop target knockdo...

Page 21: ...t LOW desc Flipper hold power strength Pop Bumper options 10 40 increments 1 default 30 desc Pop Bumper pulse time in milliseconds Scoop Eject options 10 40 increments 1 default 20 desc Scoop Eject pu...

Page 22: ...esc Sling pulse time in milliseconds Trough Eject Main options 10 50 increments 1 default 20 desc Main trough eject pulse time in milliseconds Trough Eject Portal options 10 50 increments 1 default 20...

Page 23: ...oins Number of Bonus Coins options 0 10 increments 1 default 0 desc Number of Bonus coins to give on Bonus coin action Coins Per Credit options 1 2 3 4 5 6 7 8 9 default 1 desc Coins required per paid...

Page 24: ...sic volume is this percentage of Main volume Lower is quieter Volume percentage Voice options 0 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 default 100 desc Voice volume is this percen...

Page 25: ...dventure is immediately available after 9th Adventure Easy Qualify Count options 0 1 2 3 4 5 default 2 desc Number of adventures that only require 1 ramp to light AntiGravity Power Drain Speed options...

Page 26: ...12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 default 10 desc Ball Save Duration When Add a ball is earned Ball Save Timer for Gromflomite Battl...

Page 27: ...T desc How quickly the portal meter charges with spinner hits Dimensions Easy Starts options OFF 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 default 6 desc Dimension changes allowed before righ...

Page 28: ...Meeseeks to collect for first Mania Meeseeks for second Mania options 8 12 increments 1 default 10 desc Number of Meeseeks to collect for second Mania Meeseeks gap between Manias options 8 15 incremen...

Page 29: ...default 2 0 desc Time in seconds between SLAM and DRAIN that will be save if available Starter Megaseed options ENABLED DISABLED default ENABLED desc If enabled a megaseed is lit on the pop bumper at...

Page 30: ...the game coils The coil pulses can be started and stopped by pressing the start button or the enter button on the coin door A coil will continue to pulse until the test is existed or the start enter b...

Page 31: ...de 4 4 2 Coin Op Audits The coin op audits screens show information for the operators of the game This is mainly designed for the coin door use and shows coin count for each coin slot service credits...

Page 32: ...ent this is where that will be done 4 5 3 Factory Reset A factory reset can be useful if you have changed a lot of settings and would like to start fresh or if you just purchased a used game and would...

Page 33: ...us at Service SpookyPinball com Basic Spooky Pinball spans more than one game Code updates https www youtube com watch v e7llE4hbQJQ Pinball Glass Removal https www youtube com watch v UJjq6_SpIGg Pl...

Page 34: ...6 Layouts 6 1 Coil Layout...

Page 35: ...6 2 Switch Layout...

Page 36: ......

Page 37: ...6 3 RBG Layout Lighting...

Page 38: ......

Page 39: ...op Row Insert 1 115 Rick s Car Headlights 12 GI Inside Ship Left Center 38 Left Drop Circle Top 64 Garage Shot Triangle 2 90 Portal Trough Triangle 116 House Interior 1 Right 13 GI Inside Ship Left 39...

Page 40: ...6 4 Rubber Ring Size and Layout...

Page 41: ...SpookyPinball LLC 50 Easy Street Benton WI 53803 Service SpookyPinball com This manual was made in collaboration with Spooky Pinball 26...

Reviews: