
3) Game Rules and Features
Here are a few game walkthroughs from the community.
Tilt Pinball Forum
http://tiltforums.com/t/rick-morty-rulesheet/6391
Layout
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Left outlane - Contains the S in “SLAM”. A ball that rebounds around the left target bank or a misfire from the upper flipper can often wind up in this area, so be careful.
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Left inlane - Contains the L in “SLAM”. Fed to by the portal kickout (see below).
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Portal kickout - This scoop sends the ball flying towards the left flipper at a fast speed; a ball that’s about to be kicked out of this scoop will have a light show indicating it. This scoop is where balls shot into the Garage will be sent out, so be on guard!
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Slam bumper - Replacing the left slingshot on this game is a single pop bumper that sends the ball even more out of control than usual, potentially leading to quick drains. Completing SLAM at the bottom lanes will activate the Slam Save to prevent
this unfortunate incident.
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Left target bank - Contains three standup targets labeled “BETH”, “SUMMER”, and “JERRY”. Once all three targets are hit, they will qualify the mystery award at the Center scoop. There is also a Rick target just above the left 3 bank. Hitting it will
cause the Kalaxian Crystal to flash and Rick will shout out one of his catch phrases. This doesn’t seem to do much else besides that currently but there is a GC award for “The Most Rick” for spouting the most catch phrases.
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Left garage entrance - This entrance to the garage can only be made using the upper flipper, and it’s a pretty late shot from up there. This is also where the super skill shot is collected at the start of a ball. This shot starts Pickle Rick, if available (the
arrows on this shot and the far right orbit shot will light purple and Rick will begin to tell you over and over to “come to the garage” like in the episode). This shot and the right orbit are also used to change dimensions once lit by charging the portal
gun.
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Left ramp - This steep ramp heads behind the back panel of the game and feeds the upper flipper, similarly to the left ramp in Black Rose. A shot to the left ramp will qualify the scoop to start an Adventure, indicated by its insert.
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Noob Noob standup - This single target is located between the left garage entrance and the side loop, and scores the skill shot at the start of the ball but doesn’t do much else (with one exception… read the Total Rickall section for more info). It’s a
gimme, so why would it score much anyway?
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Side loop - This shot can be made from the upper flipper and sends the ball right back to the upper flipper for more sequential shots. Typically, you can make this loop off of an early upper flipper shot. A diverter near this shot can force right orbit
shots to exit out of the entrance to this shot. There is a spinner in front of this loop. Collects Extra Ball when available.
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Spinner - A satisfying spinner is located in front of the side loop, and collecting enough spins to fully power up the portal gun will light both garage entrances to activate a portal to another dimension.
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Left lock - This part of the Danesi Lock 2.0 is easier to make as a backhand from the left flipper and has a drop target with Rick’s face on it on the front. Locks a ball when lit and also used during modes.
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Scoop - Located in between the Danesi Lock 2.0 is a scoop that can easily be made from either flipper. Shooting the scoop when lit will collect Mystery, start an Adventure after the left and/or right ramp has been shot (see Adventure Qualification), or
start Multiball when two balls are locked.
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Ship - This replica of Rick & Morty’s spaceship sits above the scoop and shakes at certain times during play; it also bobbles around when balls are locked. Really nice light show effects here.
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Right lock - This part of the Danesi Lock 2.0 is easier to make as a backhand from the right flipper and has a drop target with Morty’s face on it on the front. Locks a ball when lit and also used during modes.
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Flooble Crank - This unique target takes the form of a metal rod that runs back underneath the right ramp to a hidden captive ball. Shots to the Flooble Crank will transfer force through the rod into the captive ball, qualifying the locks and adding
power to the anti-gravity battery near the right outlane.
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Right ramp - This ramp is generally less steep than the left ramp and although it’s easiest to make with the left flipper, it can be backhanded from the right flipper on a strong shot. Making this shot will light the scoop to start an Adventure.
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Right lane - This is a curvy, tight lane that feeds the upper flipper. Depending on your position it might be a better idea to make this shot rather than the steep left ramp. Also used during modes.
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Right garage entrance - This pseudo-orbit is another way to enter the garage that tends to be easier than the upper flipper shot, but the ball wont enter the garage unless the shot is strong enough. Otherwise, it will just fall into the side loop. Starts
Pickle Rick if available and also changes dimensions once the portal gun is ready, just like the left garage entrance.
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Meeseeks Box - This target located to the far right of the game will spawn a Meeseeks at a random shot. Shoot the lit shot to move Meeseeks to the display and apply enhanced (or divided!) scoring to that shot. See the “Meeseeks Multipliers and
Meeseeks Mania Multiball” section below for a detailed explanation on Meeseeks.
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Anti-gravity battery - The return of the classic Williams style Magna-Save! Use the extra flipper button on the right side of the game to try and send a ball going down the right outlane back into play. The magnet itself is located directly underneath
the “A” in “SLAM”. The goal is to skillfully toggle the magnet on and off to guide balls back into play. Balls can be saved from the right outlane with very little battery usage if timed correctly. Any time the magna save button is held the battery will
drain on the playfield to indicate how much charge is left. You can also hold it down if you have enough charge and the ball will eventually settle into place for an easy drop into the right inlane but this will eat up all of your charge.
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Right inlane - Contains the A in “SLAM”. Fed to by the right ramp.
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Right outlane - Contains the M in “SLAM”. Keep an eye on your anti-gravity battery, otherwise, you’re boned.
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Plunger - The plunger on this game is designed to send the ball directly to the upper flipper for the skill shot. However, it has been reported to go around the right lane on some games. This behavior isn’t intentional.
Summary of Contents for Rick and Morty
Page 1: ...Rick and Morty Service Manual rev 02 06 2021...
Page 34: ...6 Layouts 6 1 Coil Layout...
Page 35: ...6 2 Switch Layout...
Page 36: ......
Page 37: ...6 3 RBG Layout Lighting...
Page 38: ......