Shoot the spinner, not much to say about that other than its activated after about 40 spines then there it ended after no activity over a certain about of time.
SUPER SLINGS
Same deal as spinners… but you have to hit the slings about 5 times within x amount of seconds for it to activate.
EXTRA BALL
Extra ball can be lit by shooting the upper right ramp 10 times (‘chops’ displayed on display).
Will also be lit after starting third monster battle (including frank)
Extra ball will light at the extra ball target on the left side of the upper playfield.
BALL SAVES
Ball save is activated when you complete the 4 bottom lanes. The outlanes will then light purple for a period of time. Draining on the outside lane when lit activates the drain magnet and will fling the ball back up the playfield, or at least is should.
This mod is being coined Mag-Neat-O save. If you complete the fourth lane as you drain, the ball save will activate and be immediately used. During multiball the magnet is not active, and another ball will be auto-plunged instead.
MONSTER BATTLES
At the beginning of each battle, the ball save will activate. Complete the mode’s objective to start a 25(?) second ‘frenzy’ with unlimited ball save. Sometimes these frenzies seem to be unique modes, sometimes the mode will just run again during
this time (may change with new code?). After the frenzy ends, the left target (above mystery scoop) will light for a hurry-up based on your mode performance (?), then you will be returned to the entrance to begin the next battle.
FRANK
See FRANK MB
ETHYL
From the upper playfield drop ball into the crypt via the rightmost lane. Another ball bill be auto-launched. Shoot first lower drop target or the rightmost lane again to release, then keep shooting the drop targets/scoop to collect jackpots. Mode ends
when you drain one of the balls. (how to win?)
IGOR
Complete three sets of lit shots. First set will be three shots, then four, then five(?)
VAMPIRE
Stake/dismember the vampire by hitting the back target on the upper playfield four (?) times.
ALICE
Get to upper playfield and shoot past guillotine 2 times. The guillotine lowers a bit. Shoot a 3rd time to capture the ball in the guillotine. Theatrics play and Alice's head gets chopped off.
WEREWOLF
Shoot any green shot to load the gun, then shoot the three bank to fire the gun and damage the monster. Shots will light green again, but the ones you’ve already shot will be red instead. Shooting a red shot will damage the player. Health bars are
shown on the screen. Defeat the wolf before it defeats you (usually 5 hits?).
ZOMBIE
One roaming shot will move back and forth across the playfield on the orbits, ramps, center scoop, and inner orbit (secret passage). Value will decrease on a timer until the shot is made. Complete 5 shots to finish the mode.
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