background image

 

Shoot the spinner, not much to say about that other than its activated after about 40 spines then there it ended after no activity over a certain about of time. 

SUPER SLINGS 

Same deal as spinners… but you have to hit the slings about 5 times within x amount of seconds for it to activate. 

EXTRA BALL 

Extra ball can be lit by shooting the upper right ramp 10 times (‘chops’ displayed on display). 

Will also be lit after starting third monster battle (including frank) 

Extra ball will light at the extra ball target on the left side of the upper playfield. 

BALL SAVES 

Ball save is activated when you complete the 4 bottom lanes. The outlanes will then light purple for a period of time. Draining on the outside lane when lit activates the drain magnet and will fling the ball back up the playfield, or at least is should. 
This mod is being coined Mag-Neat-O save. If you complete the fourth lane as you drain, the ball save will activate and be immediately used. During multiball the magnet is not active, and another ball will be auto-plunged instead. 

MONSTER BATTLES 

At the beginning of each battle, the ball save will activate. Complete the mode’s objective to start a 25(?) second ‘frenzy’ with unlimited ball save. Sometimes these frenzies seem to be unique modes, sometimes the mode will just run again during 
this time (may change with new code?). After the frenzy ends, the left target (above mystery scoop) will light for a hurry-up based on your mode performance (?), then you will be returned to the entrance to begin the next battle. 

FRANK 

See FRANK MB 

ETHYL 

From the upper playfield drop ball into the crypt via the rightmost lane. Another ball bill be auto-launched. Shoot first lower drop target or the rightmost lane again to release, then keep shooting the drop targets/scoop to collect jackpots. Mode ends 
when you drain one of the balls. (how to win?) 

IGOR 

Complete three sets of lit shots. First set will be three shots, then four, then five(?) 

VAMPIRE 

Stake/dismember the vampire by hitting the back target on the upper playfield four (?) times. 

ALICE 

Get to upper playfield and shoot past guillotine 2 times. The guillotine lowers a bit. Shoot a 3rd time to capture the ball in the guillotine. Theatrics play and Alice's head gets chopped off. 

WEREWOLF 

Shoot any green shot to load the gun, then shoot the three bank to fire the gun and damage the monster. Shots will light green again, but the ones you’ve already shot will be red instead. Shooting a red shot will damage the player. Health bars are 
shown on the screen. Defeat the wolf before it defeats you (usually 5 hits?). 

ZOMBIE 

One roaming shot will move back and forth across the playfield on the orbits, ramps, center scoop, and inner orbit (secret passage). Value will decrease on a timer until the shot is made. Complete 5 shots to finish the mode. 

Summary of Contents for Alice Cooper's Nightmare Castle

Page 1: ...Alice Cooper s Nightmare Castle Service Manual Cover Page 0 rev 01 17 2020...

Page 2: ...4 2 4 Machine Replay 12 4 2 5 Machine Standard 12 4 2 6 Machine Sound 12 4 3 Tests 4 3 1 Switch Test 13 4 3 2 Led Test Single 13 4 3 3 Led Test All 13 4 3 4 Coil Test 13 4 3 5 Music Test 13 4 3 6 Shak...

Page 3: ...escape from the castle with a billion dollar treasure Game Design Charlie Emery Programmer Fawzma Rules Direction Bowen Kerins Animations David Bunyip van Es Music Matt Piggy D Montgomery Soundtrack A...

Page 4: ...ey are not damaged 2 If your game came in a box then there are a couple of ways to begin If your game did not come in a box then continue on to step 3 Begin by opening the flaps on the top of the box...

Page 5: ...ered glass so please take care not to hit the edges of it on anything as it may shatter With the glass safely stored off to the side we are ready to level the machine 2 3 Pitch and Level Adjustments 8...

Page 6: ...t to check for proper function for the basics of the machine If the machine does not seem to function properly see the troubleshooting guide at the end of this manual or contact Service SpookyPinball...

Page 7: ...nge the target monster Shooting left and right orbits advance you through the castle s rooms and you can see your position on the map at the bottom of the screen The X shows your location and the M sh...

Page 8: ...move two rooms or advance to monster and sometimes point values are there other awards If not collected the mystery will eventually time out and need to be lit again MULTIBALLS CRYPT MB Lock a ball in...

Page 9: ...in during this time may change with new code After the frenzy ends the left target above mystery scoop will light for a hurry up based on your mode performance then you will be returned to the entranc...

Page 10: ...a countdown timer will start The timer will only count down while the ball is hidden from view such as being in a scoop subway or going through one of the orbits under the upper playfield Count the ti...

Page 11: ...t navigate to the right Green Go into the menu further Home Settings Gameplay Features Machine Coils Machine Pricing Machine Replay Machine Standard Sound Tests Switch Test Led Test Single Coil Test M...

Page 12: ...any hits for secret passage advance 3 1 Slingshot Left Left Slingshot 15 1 Lock Reward On On Off Slingshot Right Right Slingshot 15 1 Ball Save Timer Time given to save the ball if drained 13 1 90 Dro...

Page 13: ...ay Score 2 500 000 1 500 000 30 000 000 Replay Score Enabled Yes Yes No Replay Type Auto Adjust Auto Adjust Fixed 4 2 5 Machine Standard 4 2 6 Machine Sound Setting Description Factory Min Max Setting...

Page 14: ...he game coils The coil pulses can be started and stopped by pressing the start button or the enter button on the coin door A coil will continue to pulse until the test is existed or the start enter bu...

Page 15: ...4 4 2 Coin Op Audits The coin op audits screens show information for the operators of the game This is mainly designed for the coin door use and shows coin count for each coin slot service credits cu...

Page 16: ...nt this is where that will be done 4 5 3 Factory Reset A factory reset can be useful if you have changed a lot of settings and would like to start fresh or if you just purchased a used game and would...

Page 17: ...5 Game Parts work in progress 16...

Page 18: ...at Service SpookyPinball com Basic Spooky Pinball spans more than one game Code updates https www youtube com watch v e7llE4hbQJQ Pinball Glass Removal https www youtube com watch v UJjq6_SpIGg Playf...

Page 19: ...7 Layouts 7 1 Coil Layout 18...

Page 20: ...p Target 3 Knockdown 07 Loop Magnet 08 Flipper Lower Left Main 09 Flipper Lower Left Hold 10 Left Scoop 11 Lower Magnet Save Magnet 12 Drop Target 1 Knockdown 13 Sling Left 14 Drop Target 2 Knockdown...

Page 21: ...7 2 Switch Layout 20...

Page 22: ...30 Chop Opto 53 Trough 2 10 Flipper Lower Right 31 Right of Magnet 54 Trough 3 11 Launch Button 34 Right Ramp Opto 55 Trough 4 13 Tilt 35 Right Subway 56 Left Subway 14 Flipper Lower Left 36 Drop Targ...

Page 23: ...7 3 RBG Layout Lighting 22...

Page 24: ...ht 30 gi mode target right 51 gi sling lower right 72 left gi flipper left 10 gi upper lane middle 31 gi mode target left 52 gi sling upper right 73 outer right orbit 11 gi upper lane left 32 center t...

Page 25: ...le 11 GI Upper Lane Left 12 Upper Lane Left 13 Upper Lane Right 14 Extra Ball 15 Lab Lock 2 16 I Love the Dead 17 Ethly 18 Vampire Stake 19 Back Board 5 20 Back Board 6 21 Back Board 4 22 Back Board 3...

Page 26: ...used to further minimize the risk of balls getting stuck behind these slingshot rubbers 3x 2 Rubber Rings 1x 1 1 4 Rubber Ring 5x 1 Rubber Rings 3x 1 1 16 Thin Stern Compatible Rubber Post Sleeves 1x...

Page 27: ...Spooky Pinball LLC 184 Ridge Ave Benton WI 53803 Service SpookyPinball com This manual was made in collaboration with Spooky Pinball 26...

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