3) Game Rules and Features
Here are a few game walkthroughs from the community.
Tilt Pinball Forum
http://tiltforums.com/t/alice-cooper-nightmare-castle-rulesheet/3950
This Week In Pinball
Features:
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2 ball locking Frankenstein Castle mech
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Left ramp accessible from two directions with a lock diverter
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Working “ball chopping” guillotine ramp
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Three ramp shots
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“Danesi style” “Cold Ethyl” drop target lock system, inline style with subway access
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Four subway access points, including a castle turret from the upper playfield to the subway
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Three drop targets
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4 ball multiball
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Three flippers
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Balcony drop lock
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Magneat-O Save
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Vortex of Doom habitrail
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Comic book style animations
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Over 700 speech calls from Alice Cooper himself
As of code version 1.07
At the heart, Alice Cooper’s Nightmare Castle is about tracking down and killing monsters, you know, the usual. The end goal is to survive your encounters with all nine monsters, reaching a finale where you can escape from the castle with a
billion-dollar treasure.
Tracking down monsters starts in the foyer, where you can hit the center bank to change the target monster. Shooting left and right orbits advance you through the castle’s rooms, and you can see your position on the map at the bottom of the
screen. The “X” shows your location, and the “M” shows the location of the monster. You can also advance directly to the monster through a mystery award or by opening the secret passage.
Once you’ve reached a monster, you play an untimed battle, and each monster’s battle is different. For example, in the Werewolf battle you must hit a lit shot to load your gun, then hit the center targets to fire. If you defeat the monster you earn a
frenzy bonus, a timed round with unlimited ball save and extra scoring opportunities, followed by a chance to cash in again with a final hurry-up. All of this is meant to celebrate your victory.
Each monster you battle, win or lose, raises the value of all other monsters by 20%. This means you should plan ahead: do you want to play your favorite battle first, or save it for later when it will be worth even more?
SKILLSHOT
Launch the ball and attempt to shoot the ramps, orbits, or crypt lock to light the secret passage and the outlane ball save. The right ramp will award the skill shot even if the ball only goes half way up. Hitting any other shot, or the slings, will fail
the skillshot.
ROOM TRAVEL
At the beginning of the game, and after any monster battle, you start out at the entrance to the castle, in the lowest room of the grid.
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