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2.2 Leg installation and backbox assembly 
 

#5 - Using 2 of the ⅝” headed pinball legs bolts per leg, start with either of the front legs. Thread the leg bolts into the corresponding holes on the corners of the front of the cabinet. Using your ratchet or wrench, tighten adequately to make sure the 
leg is attached to the machine. With the assistance of a friend or helper slowly tip the game forward until the two from legs are resting on the floor. Now, as a team, pick up the rear of the cabinet and attach the back two legs in the same fashion as 
the front. You may want to find a stool or other sturdy support system to rest the game on while attempting this. Once the rear legs bolts are inserted and tightened you can set the game down on its legs. 
 
#6 - Using your wire cutters, cut the plastic strap that runs the length of the game. ATTENTION!, be careful there is some tension on this strap and it may release with some force. Once the strap is free, now you can lift the backbox into position. 
Be mindful to make sure none of the wiring gets pinched while lifting the backbox. Use the clasp on the backbox and the cabinet to temporarily hold the backbox upright. This should not be used as a permanent fastener. Using the keys from the 
parts box, open the coin door and retrieve the backbox keys. With these keys, unlock the backbox lock and remove the backglass by gently lifting up on the “lift channel” and then swing the glass out and down from the channels it is supported in. 
Now, using the head bolt and washer provided, secure the backbox to the base cabinet. At this time thoroughly check for any loose or disconnected connection(s) in your backbox. When you are done, reinstall the backglass and engage the lock. 
Place the backbox key back on the hook in the coin door. 
 
#7 - With the coin door open, grasp the lever located at the top right of the door frame and pull it to the left. This will release the mechanism that holds the “lockdown bar” in place. Set the lockdown bar aside in order to remove the playfield glass. 
Now close your coin door to keep it out of the way of the playfield glass. In order to remove the playfield glass, simply slide the glass down the front of the machine. This is tempered glass, so please take care not to hit the edges of it on anything 
as it may shatter. With the glass safely stored off to the side, we are ready to level the machine. 
 
 

2.3 Pitch and Level Adjustments 
 

#8 - With your small bubble level you can level the side to side action of your game. Placing the level on the playfield itself will give you the most accurate results. First level the back of the game. With your friend or helper watching the level, 
crawl under the machine and rotate the leg leveler counterclockwise to make the leveler “longer.” Do this until your bubble is between the two lines on your level. Repeat this process for the bottom of the playfield. Once that is done, you can use 
your pitch level to adjust the pitch of the game. The steeper the pitch, the faster the game will play. We recommend a pitch of 6.5°. The pitch can be increased by raising the back of the game. This is accomplished by making the leg levelers on the 
back legs longer. Once the proper pitch is established, recheck the level of the playfield.  
 

2.4 Ball Installation 

 
#9 - Now remove the pinballs from their package. Please take a minute to inspect them for any nicks or scratches. Also, this is a good time to wipe them off before installing them into the game. Once you are satisfied that they are acceptable, place 
them on the lower playfield and let them naturally fall into the trough. Please install all 4 balls that come with the game.  
 

2.5 Tilt 
 

#10 - The tilt plump bob is a metal cone, that when makes contact with the ring it is inside of, will issue a “Tilt Warning.” After repeated “tilts” the machine’s coils will shut down and the player will lose their current ball. To install the tilt plump 
bob (hereafter referred to as simply tilt bob) open the coin door on the front of the game. Located on the inside left of the base cabinet you will find a long metal rod inside a metal closed hoop. Insert the narrow end of the tilt bob onto the metal rod 
and then tighten the nut on the side of the tilt bob. The farther up the metal rod you go, the less movement will be necessary to “tilt” the machine. After playing a couple of games you can adjust this to your liking.  
 

2.6 Volume and Amp Adjustments

 

 
#11 - The volume for Alice Cooper's Nightmare Castle is controlled by the two black buttons mounted to the inside of the coin door. The amplifier has been set from the factory. PLEASE DO NOT adjust the amplifier directly.

 

 

 
 
 

 

Summary of Contents for Alice Cooper's Nightmare Castle

Page 1: ...Alice Cooper s Nightmare Castle Service Manual Cover Page 0 rev 01 17 2020...

Page 2: ...4 2 4 Machine Replay 12 4 2 5 Machine Standard 12 4 2 6 Machine Sound 12 4 3 Tests 4 3 1 Switch Test 13 4 3 2 Led Test Single 13 4 3 3 Led Test All 13 4 3 4 Coil Test 13 4 3 5 Music Test 13 4 3 6 Shak...

Page 3: ...escape from the castle with a billion dollar treasure Game Design Charlie Emery Programmer Fawzma Rules Direction Bowen Kerins Animations David Bunyip van Es Music Matt Piggy D Montgomery Soundtrack A...

Page 4: ...ey are not damaged 2 If your game came in a box then there are a couple of ways to begin If your game did not come in a box then continue on to step 3 Begin by opening the flaps on the top of the box...

Page 5: ...ered glass so please take care not to hit the edges of it on anything as it may shatter With the glass safely stored off to the side we are ready to level the machine 2 3 Pitch and Level Adjustments 8...

Page 6: ...t to check for proper function for the basics of the machine If the machine does not seem to function properly see the troubleshooting guide at the end of this manual or contact Service SpookyPinball...

Page 7: ...nge the target monster Shooting left and right orbits advance you through the castle s rooms and you can see your position on the map at the bottom of the screen The X shows your location and the M sh...

Page 8: ...move two rooms or advance to monster and sometimes point values are there other awards If not collected the mystery will eventually time out and need to be lit again MULTIBALLS CRYPT MB Lock a ball in...

Page 9: ...in during this time may change with new code After the frenzy ends the left target above mystery scoop will light for a hurry up based on your mode performance then you will be returned to the entranc...

Page 10: ...a countdown timer will start The timer will only count down while the ball is hidden from view such as being in a scoop subway or going through one of the orbits under the upper playfield Count the ti...

Page 11: ...t navigate to the right Green Go into the menu further Home Settings Gameplay Features Machine Coils Machine Pricing Machine Replay Machine Standard Sound Tests Switch Test Led Test Single Coil Test M...

Page 12: ...any hits for secret passage advance 3 1 Slingshot Left Left Slingshot 15 1 Lock Reward On On Off Slingshot Right Right Slingshot 15 1 Ball Save Timer Time given to save the ball if drained 13 1 90 Dro...

Page 13: ...ay Score 2 500 000 1 500 000 30 000 000 Replay Score Enabled Yes Yes No Replay Type Auto Adjust Auto Adjust Fixed 4 2 5 Machine Standard 4 2 6 Machine Sound Setting Description Factory Min Max Setting...

Page 14: ...he game coils The coil pulses can be started and stopped by pressing the start button or the enter button on the coin door A coil will continue to pulse until the test is existed or the start enter bu...

Page 15: ...4 4 2 Coin Op Audits The coin op audits screens show information for the operators of the game This is mainly designed for the coin door use and shows coin count for each coin slot service credits cu...

Page 16: ...nt this is where that will be done 4 5 3 Factory Reset A factory reset can be useful if you have changed a lot of settings and would like to start fresh or if you just purchased a used game and would...

Page 17: ...5 Game Parts work in progress 16...

Page 18: ...at Service SpookyPinball com Basic Spooky Pinball spans more than one game Code updates https www youtube com watch v e7llE4hbQJQ Pinball Glass Removal https www youtube com watch v UJjq6_SpIGg Playf...

Page 19: ...7 Layouts 7 1 Coil Layout 18...

Page 20: ...p Target 3 Knockdown 07 Loop Magnet 08 Flipper Lower Left Main 09 Flipper Lower Left Hold 10 Left Scoop 11 Lower Magnet Save Magnet 12 Drop Target 1 Knockdown 13 Sling Left 14 Drop Target 2 Knockdown...

Page 21: ...7 2 Switch Layout 20...

Page 22: ...30 Chop Opto 53 Trough 2 10 Flipper Lower Right 31 Right of Magnet 54 Trough 3 11 Launch Button 34 Right Ramp Opto 55 Trough 4 13 Tilt 35 Right Subway 56 Left Subway 14 Flipper Lower Left 36 Drop Targ...

Page 23: ...7 3 RBG Layout Lighting 22...

Page 24: ...ht 30 gi mode target right 51 gi sling lower right 72 left gi flipper left 10 gi upper lane middle 31 gi mode target left 52 gi sling upper right 73 outer right orbit 11 gi upper lane left 32 center t...

Page 25: ...le 11 GI Upper Lane Left 12 Upper Lane Left 13 Upper Lane Right 14 Extra Ball 15 Lab Lock 2 16 I Love the Dead 17 Ethly 18 Vampire Stake 19 Back Board 5 20 Back Board 6 21 Back Board 4 22 Back Board 3...

Page 26: ...used to further minimize the risk of balls getting stuck behind these slingshot rubbers 3x 2 Rubber Rings 1x 1 1 4 Rubber Ring 5x 1 Rubber Rings 3x 1 1 16 Thin Stern Compatible Rubber Post Sleeves 1x...

Page 27: ...Spooky Pinball LLC 184 Ridge Ave Benton WI 53803 Service SpookyPinball com This manual was made in collaboration with Spooky Pinball 26...

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