SR Motion
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Quick motion example
The following example shows shooting and
recording at a system frequency of 59.94P and a
frame rate of 6 FPS, and playback at a system
frequency of 23.98P.
When video recorded at 6 FPS (recording only the
valid frame images at a frame rate of 6 FPS when
shooting) is played back at 24 FPS, it is played
back in quick motion at 24/6 = 4 times normal
playback speed. Playback of the recorded file in
F65RAW/23.98P format is possible.
Relation between the target frame
frequency and number of frames
To obtain the desired slow and quick motion
effects, it is necessary to set the appropriate
number of shooting frames in accordance with the
target frame frequency. To obtain quick motion
effects, shoot with undercranking. To obtain slow
motion effects, shoot with overcranking.
Example: When the target frame frequency is
23.98P
To obtain quick motion effects:
Set
shooting
frames to 1 to 23 FPS.
To obtain slow motion effects:
Set shooting
frames to 25 to 60 FPS.
Setting shooting frames to 60 FPS results in
playback in slow motion at 0.4 times normal
playback speed.
Shooting: F65RAW/S59.94p
(6 FPS)
F65+Unit
Shooting at frame rate of 6 FPS
Target frame frequency: 23.98P
(Time code: 24F)
Recording: F65RAW/S59P
(23P)
6 FPS
System change
SELECT FPS = OFF
24 FPS
Review: F65RAW/23.98P
Quick motion playback at 4
times normal playback speed
Time code
advances
continuously
SR-PC4
Playback: F65RAW/23.98P
SRMemory card
60
FPS
30
24
FPS
1
(FPS)
Target
frames
frequency
23.98P
Slow motion
(overcrank shooting)
Quick motion
(undercrank shooting)
Normal
speed
playback
Number of frames shot