Raising the AIBO
®
Enter
tainment
Robot
99
The AIBO
®
Entertainment Robot
remembers
Besides the things it learns permanently, the AIBO robot also has a short-term memory. It
uses that memory to remember where items such as the AIBOne toy, pink ball, favorite place,
as well as the Energy Station are located.
When the AIBO robot finds the AIBOne toy, pink ball, or favorite place, it remembers its
location. When the AIBO robot has memorized such locations, you can ask it “Where is your
AIBOne?”, “Where is your ball?”, “Where is your station?”, or “Where is your favorite
place?”. It will then show you by facing in the respective direction. If you say “Find the
AIBOne”, “Find the ball”, or “Find the station”, the AIBO robot will walk in the direction
of the item.
This capability allows you to see some new movement and action patterns when living with
the AIBO robot.
For example, while playing with the AIBOne toy, if the AIBO robot comes near the location
where it remembers the pink ball, it may start to play with both the AIBOne toy and the pink
ball. When it remembers its favorite place or the Energy Station, it may take the AIBOne toy
and pink ball there to play.
When the AIBO robot is thinking of an item or place it remembers, the corresponding face
light pattern will be seen faintly. This lets you check what the AIBO robot currently
remembers.
By using the map display of the AIBO Entertainment Player, you can check the position of
remembered items on-screen. For details, see the “User Guide (AIBO Entertainment Player)”
(PDF).
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Summary of Contents for ERS-7M3 - Aibo Entertainment Robot
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