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Early Reflection (E/R)
Parameters
No.
Name
Range
Comments
–
FxA(B) On/Off
On, Off
Turns the effect on or off.
1
Type
1 ~ 4
Determines the type of waves to be reflected:
1= density of the reflected waves increases over time, 2 = density of the reflected
waves does not change, 3 = density of the reflected waves decreases over time,
4 = density of the reflected waves changes randomly.
2
Level Mode
Dec, Fix, Inc
Determines how the sound level of the reflected waves will change:
Dec = level of the reflected waves decreases over time, Fix = level of the reflected
waves does not change, Inc = level of the reflected waves increases over time.
3
PreDelay
0 ~ 150 ms
Determines the length of time between the input of the original sound and the output
of the reflected wave.
4
Diffusion L
0 ~ 100
Determines the density (time interval) of the reflected waves.
5
Diffusion R
0 ~ 100
Determines the density (time interval) of the reflected waves.
6
Direct Level
0 ~ 100
Determines the level of the direct sound.
7
Effect Level
0 ~ 100
Determines the level of the effect sound.
The effect lets you simulate early
reflections (the first sound waves to be
reflected back when using reverb, etc.).
You can also use this effect for a multi-
tapped delay type of sound shaping.
2 Channel Effects
Direct
Direct
Effect
Effect
CH1
(CH3)
CH2
(CH4)
CH1
(CH3)
CH2
(CH4)
Pre Delay
E/R Unit
Pre Delay
E/R Unit