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41
EN
Starting recording
with 2 seconds of
prestored audio data
— Time Machine Recording
When recording from an FM or satellite
broadcast, the first few seconds of material
are often lost due to the time it takes you to
ascertain the contents and press the record
button. To prevent the loss of this material,
the Time Machine Recording feature
constantly stores 2 seconds of the most recent
audio data in a buffer memory. When you
start recording the sound source, the
recording actually starts with the 2 seconds of
audio data stored in the buffer memory in
advance, as shown in the illustration below:
1
Do steps 1 to 5 in “Recording on an
MD manually” on page 36.
The MD deck stands by for recording.
r
REC
=
SELECTOR
+
0
)
p
·
∏
§
EJECT
•
•
•
•
•
•
•
•
•
0
10
§
OPEN/CLOSE
p
ENTER/YES
2
Start playing the source to be
recorded.
The most recent 2 seconds of audio data
is stored in the buffer memory.
3
Press ENTER/YES at the point you
want to start recording.
Recording of the source starts with the
2 seconds of audio data stored in the
buffer memory.
To stop Time Machine Recording
Press
p
on the MD deck.
Note
The MD deck starts storing audio data when the
deck is in recording pause and you start playing the
source. With less than 2 seconds of playing of the
source and audio data stored in the buffer memory,
Time Machine Recording starts with less than 2
seconds of audio data.
When you press
ENTER/YES in step 3
Recorded
portion
Time
Beginning of the
source to be recorded
End of the source
to be recorded
Audio data in 2-second
buffer memory