4
GAME DESCRIPTION
4-1
HOW TO PLAY
When you insert coins, they will be counted in the credit display at the bottom of the screen. When you insert enough
coins for a game, the message at the bottom will change from “INSERT COIN(S)” to “PRESS START BUT- TON,”
and the start buttons on both sides will flash. Up to 24 credits can be counted at once. Coins inserted after 24 credits
are recorded will not be counted or returned. However, the number of coins inserted will be counted in the data display
and the coin meter.
NOTE: The number of credits required for a game can be set in SYSTEM TEST MODE.
Which START button you press determines which side you play on. Once you press the start button, the game be-
gins.
Once the game starts, the video demonstration will play, followed by the 1 title, and then it will go to the actual
game.
4-2
GAME SCREENS
This game has two modes, one is "Mission" and the other is "Wave".
NOTE: Mode Select can be set in Game Assignments. (See 9-3-5>WAVE.)
"Mission" is the story mode. Procced the stages with story,
When you choose the Mission mode, you can select the stages you want to play.
"WAVE" means "time Attack mode". The game was limited by time and no life system.
The game is over when setting stage numbers for a play has finished (See 8-9) to each player.
Summary of Contents for TARGET BRAVO
Page 7: ......
Page 62: ...STERLING PRICE OF PLAY SETTINGS SW1...
Page 63: ...EURO PRICE OF PLAY SETTINGS SW1...
Page 90: ...12 DESIGN RELATED PARTS...
Page 93: ...ASSY CONTROLLER GST 2100 D 1 2...
Page 99: ......
Page 100: ......