• connect to Microsoft or service provider computer systems over the Internet,
• use Internet protocols to send to the appropriate systems standard computer information, such as
• your computer’s Internet protocol address,
• the type of operating system, browser and name and version of Silverlight you are using, and
• the language code of the device where you installed Silverlight, and
• automatically download and install, or prompt you to download and/or install, current updates to Silverlight.
In some cases, you will not receive a separate notice before this feature takes effect. By installing the software, you consent to the transmission of standard computer information
and the automatic downloading and installation of updates.
s.
Microsoft Digital Rights Management. If you use Silverlight to access content that has been protected with Microsoft Digital Rights Management (DRM), in order
to let you play the content, the software may automatically
• request media usage rights from a rights server on the Internet and
• download and install available DRM Updates.
For more information about this feature, including instructions for to turning the Automatic Updates off, go to go.microsoft.com/fwlink/?LinkId=147032.
t.
Windows Rights Management Services. The software contains a feature that allows you to create content that cannot be printed, copied or sent to others without
your permission. You must connect to Microsoft to use this feature for the
fi
rst time. Once a year, you must re-connect to Microsoft to update it. You may choose not
to use this feature.
u.
Windows Time Service. This service synchronizes with time.windows.com once a week to provide your licensed device with the correct time. You can turn this
feature off or choose your preferred time source within the Date and Time Control Panel applet. The connection uses standard NTP protocol.
v.
Windows (or Microsoft) Update Feature. You may connect new hardware to the licensed device. Your licensed device may not have the drivers needed to communi
cate with that hardware. If so, the update feature of the software can obtain the correct driver from Microsoft and install it on your licensed device. You can switch
off this update feature.
5. PROOF OF LICENSE
The elements of a valid license include a genuine product key, successful activation of the software, an authentic Windows label such as a Certi
fi
cate of Authenticity (COA), and proof of
purchase from a supplier of genuine Microsoft software. A valid license may also include a Windows activation
fi
le installed on the licensed device by SEGA. If there is a COA or other Windows
label, it must be af
fi
xed to the licensed device or appear on the SEGA’s software packaging or peripherals when purchased. If you receive an authenticity label separate from your licensed device,
it does not establish proof of license. For further information about Microsoft genuine software, see howtotell.com.
6. UPDATES AND UPGRADES
You may only obtain updates or upgrades for the software from Microsoft or authorized sources. You may not be able to obtain certain updates or upgrades from SEGA, or Microsoft, if your
copy of the software is improperly licensed. Certain upgrades, support, and other services may be offered only to users of genuine Microsoft software. For more information about Genuine
Windows, see go.microsoft.com/fwlink/?LinkId=104612.
To use upgrade software, you must
fi
rst be licensed for the software that is eligible for the upgrade. Upon upgrade, this agreement takes the place of the agreement for the software you upgraded
from. After you upgrade, you may no longer use the software you upgraded from.
7. FONTS, ICONS, IMAGES, AND SOUNDS
a.
Font components. While the software is running, you may use its fonts to display and print content. You may temporarily download the fonts to a printer or other
output device to print content, and you may embed fonts in content only as permitted by the embedding restrictions in the fonts.
b.
Icons, images, and sounds. While the software is running, you may access and use its icons, images, sounds, and media only from the licensed device. You may not
share the sample images, sounds and media provided with the software or use them for any other purpose.
8. .NET FRAMEWORK
The software includes one or more components of the .NET Framework, which you may use only as described at go.microsoft.com/fwlink/?LinkId=66406 if you use the .NET Framework
components to conduct internal benchmark testing.
9. VHD BOOT
. Additional copies of the software created using the software’s Virtual Hard Disk functionality (“VHD
Image”) may be pre-installed on the physical hard disk of the licensed device. These VHD Images may only be used for maintaining or updating the software installed on the physical hard disk
or drive. If the VHD Image is the only software on your device, it may be used as the primary operating system but all other copies of the VHD Image may only be used for maintenance and
updating.
10. NOT FAULT TOLERANT.
The software is not fault tolerant. SEGA installed the software on the licensed device and is responsible for how it operates on the device.
11. RESTRICTED USE.
The Microsoft software was not designed for systems that require fault-tolerant performance. You may not use the Microsoft software in any device or system in which
a failure or fault of any kind of the software could reasonably be seen to lead to death or serious injury of any person, or to severe physical or environmental damage.
12. EXPORT RESTRICTIONS.
You must also comply with all domestic and international export laws and regulations that apply to the software, which include restrictions on destinations, end
users, and end use. For further information on geographic and export restrictions, visit go.microsoft.com/fwlink/?LinkId=141397 and microsoft.com/exporting.
13. NO WARRANTIES FOR THE SOFTWARE
. The software is provided “as is”. You bear all risks of using it. Microsoft gives no express warranties, guarantees or conditions. Any warran-
ties you receive regarding the licensed device or the software do not originate from, and are not binding on, Microsoft or its af
fi
liates. When allowed by your local laws, SEGA and Microsoft
exclude implied warranties of merchantability,
fi
tness for a particular purpose and non-infringement.
14. LIABILITY LIMITATIONS
. You can recover from Microsoft and its af
fi
liates only direct damages up to two hundred
fi
fty U.S. Dollars (U.S. $250.00), or equivalent in local currency. You
cannot recover any other damages, including consequential, lost pro
fi
ts, special, indirect or incidental damages.
This limitation applies to:
· anything related to the software, services, content (including code) on third party internet sites, or third party programs, and
· claims for breach of contract, breach of warranty, guarantee or condition, strict liability, negligence, or other tort to the extent permitted by applicable law.
It also applies even if Microsoft should have been aware of the possibility of the damages. The above limitation may not apply to you because your country may not allow the exclusion or limita-
tion of incidental, consequential or other damages.
15. REFUND PROCEDURES
If you are seeking a refund, contact SEGA to determine its return policy for a refund or credit. You must comply with that policy, which might require you to return the software with the entire
licensed device on which the software is installed for a refund.
16. ENTIRE AGREEMENT
This agreement (together with printed-paper license terms or other terms accompanying any software supplements, updates, and services that are provided by SEGA, or Microsoft, and that
you use), and the terms contained in web links listed in this agreement, are the entire agreement for the software and any such supplements, updates, and services (unless SEGA, or Microsoft,
provides other terms with such supplements, updates, or services).
17. FOR AUSTRALIA ONLY.
Our goods come with guarantees that cannot be excluded under the Australian Consumer Law. You are entitled to a replacement or refund for a major failure and
compensation for any other reasonably foreseeable loss or damage. You are also entitled to have the goods repaired or replaced if the goods fail to be of acceptable quality and the failure does not
amount to a major failure. Goods presented for repair may be replaced by refurbished goods of the same type rather than being replaced. Refurbished parts may be used to repair the goods.
For further information regarding this warranty and to claim expenses in relation to the warranty (if applicable), please contact the manufacturer or installer; see the contact information provided
in the system packaging.
viii
MICROSOFT SOFTW
ARE LICENSE
AGREEMENT
Summary of Contents for SONIC DASH EXTREME
Page 10: ...LIST OF 3 rd PARTY RIGHTS ix...
Page 13: ...xii This page intentially left blank...
Page 49: ...36 EXPLANATION OF TEST AND DATA DISPLAY 9 9...
Page 50: ...EXPLANATION OF TEST AND DATA DISPLAY 37 9 9 9 3 SYSTEM INFORMATION...
Page 51: ...38 EXPLANATION OF TEST AND DATA DISPLAY 9 9...
Page 52: ...EXPLANATION OF TEST AND DATA DISPLAY 39 9 9 9 4 STORAGE INFORMATION...
Page 53: ...40 EXPLANATION OF TEST AND DATA DISPLAY 9 9...
Page 54: ...EXPLANATION OF TEST AND DATA DISPLAY 41 9 9 9 5 JVS TEST...
Page 55: ...42 EXPLANATION OF TEST AND DATA DISPLAY 9 9...
Page 56: ...EXPLANATION OF TEST AND DATA DISPLAY 43 9 9 JVS INPUT TEST...
Page 57: ...44 EXPLANATION OF TEST AND DATA DISPLAY 9 9 9 6 MONITOR TEST...
Page 58: ...EXPLANATION OF TEST AND DATA DISPLAY 45 9 9 9 7 SPEAKER TEST...
Page 59: ...46 EXPLANATION OF TEST AND DATA DISPLAY 9 9 9 8 COIN ASSIGNMENTS...
Page 60: ...EXPLANATION OF TEST AND DATA DISPLAY 47 9 9...
Page 61: ...48 EXPLANATION OF TEST AND DATA DISPLAY 9 9...
Page 62: ...EXPLANATION OF TEST AND DATA DISPLAY 49 9 9 DETAIL SETTING...
Page 63: ...50 EXPLANATION OF TEST AND DATA DISPLAY 9 9...
Page 64: ...EXPLANATION OF TEST AND DATA DISPLAY 51 9 9 GAME COST SETTINGS...
Page 65: ...52 EXPLANATION OF TEST AND DATA DISPLAY 9 9 9 9 CLOCK SETTING...
Page 66: ...EXPLANATION OF TEST AND DATA DISPLAY 53 9 9...
Page 67: ...54 EXPLANATION OF TEST AND DATA DISPLAY 9 9 9 10 NETWORK SETTING...
Page 68: ...EXPLANATION OF TEST AND DATA DISPLAY 55 9 9 MAIN NETWORK...
Page 69: ...56 EXPLANATION OF TEST AND DATA DISPLAY 9 9...
Page 70: ...EXPLANATION OF TEST AND DATA DISPLAY 57 9 9 NETWORK TEST...
Page 103: ...90 COIN HANDLING 12 STERLING PRICE OF PLAY SETTINGS SW1...
Page 104: ...COIN HANDLING 91 12 EURO PRICE OF PLAY SETTINGS SW1...
Page 128: ...GAME BOARD 115 16...
Page 129: ...116 GAME BOARD 16...
Page 130: ...GAME BOARD 117 16...
Page 131: ...118 GAME BOARD 16...
Page 132: ...GAME BOARD 119 16...
Page 133: ...120 GAME BOARD 16...
Page 134: ...GAME BOARD 121 16...
Page 135: ...122 GAME BOARD 16...
Page 137: ...PARTS LIST 18 18 124 ASSY TOP SONIC DASH STRUCTURE 18 PARTS LIST...
Page 141: ...PARTS LIST 18 18 128 4 ASSY MAIN CABI SND 1000UK D 1 3...
Page 156: ...PARTS LIST 18 18 143 16 ASSY MAIN ELEC SND 4000UK D 2 2...