7
6
GAME DISPLAY
1 PLAYER MODE
PAUSE MENU
After pausing, select and enter one of the following items:
EXIT MENU
Close the pause menu and continue playing.
KEYCONFIG
Make various device setups.
QUIT GAME
End the current game and return to the title screen.
1
POINTS
The current number of points earned.
2
REMAINING OPPONENTS
Indicates the number of opponents you must
eliminate in order to complete the mission.
(
Arcade Mode
and Mission Mode only)
3
SIGHT
Use to aim. The shape will vary according to the
weapon used.
4
OPPONENT CURSOR
Appears on an opponent when in range. Color
indicates when the opponent will attack
(red = imminent). In “Highest Point Total” missions,
the opponent’s cursor is alw ays red.
5
TIME
The allotted time remaining. A session will end when
this reaches zero if the mission objectives are not
completed.
6
RADAR MAP
Shows the position of your opponents (red) relative
to your position (green).
(
Arcade
and
Mission Modes
only).
7
STRENGTH GAUGE
Indicates your physical strength. This gauge will
decrease when damage is inflicted by an opponent.
If it reaches zero, your character will go down and
you will res tart.
8
WEAPON & AMMO
Indicates the weapon currently in use and amount
of ammo remaining.
9
TOTAL ELAPSED TIME
0
COMBO GAUGE
When an enemy is shot, this gauge turns to green.
Shoot the next enemy before this gauge turns to
earn combo points.
5
1
3
2
4
6
7
8
9
0
SPACE
Z
C
TAB
---
---
*
^
@
$
E
D
S
F
KEYBOARD
A
C
F
I
B
E
H
K
D
G
J
L
TYPE
Fire Weapon
Jump
Toggle Weapon
Toggle View
---
---
Look Up
Look Right
Look Down
Look Left
Move Forward
Move Backward
Move Lef t
Move Right
B
The following diagrams show the main alternative command methods available. Note that each main
method (A, B, etc.) has and additional three types of configuration (e.g., method A1, A2 and A3)
available. Experiment to determine the control device and configuration setting that is right for you.
ALTERNATIVE COMMAND SETTINGS
SUB-DEVICE
BASIC CONTROLS
The following chart lists the command settings available when using a sub-device, such as the
Dreamcast Mouse, to supplement a main device for gameplay.
L
R
S
---
L
S
L
R
R
L
R
---
R
L
R
L
S
L
---
---
S
R
L
R
S
S
L
R
R
R
R
L
L
---
---
L
---
---
---
S
---
---
S
S
---
S
S
S
Fire Weapon
Toggle Weapon
Toggle View
Jump
L
= Left Click
S
= Side Click
R
= Right Click
Analog
Thumb
Pad
TRIGGER
R
TRIGGER
L
A
BUTTON
B
BUTTON
X
BUTTON
Y
BUTTON
UP
RIGHT
DOWN
LEFT
D-Pad
*
^
@
$
Move Right
Move Left
Fire Weapon
Jump
Toggle Weapon
Toggle View
Look Up
Look Right
Look Down
Look Left
Move Forward
----
Move Backward
----
Move Forward
Move Backward
Fire Weapon
Jump
Toggle Weapon
Toggle View
Look Up
Look Right
Look Down
Look Left
----
Move Right
----
Move Left
Fire Weapon
Jump
Move Backward
Move Right
Move Left
Move Forward
Look Up
Look Right
Look Down
Look Left
Toggle Weapon
----
Toggle View
----
CONTROLLER
B
C
D
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