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4

Press LEVEL to enter Level Mode, and the computer

displays the currently selected level. Use the FWD and
BACK keys to increase or decrease the levels by one. As a
shortcut, press LEVEL repeatedly to skip over ten levels at a
time. While changing levels, you will see the display toggle
between the level number and the descriptive level display.
For example, the display for Fun Level 2 will alternate be-
tween 

L2

 and 

Fun: 2

. When your desired level is dis-

played, simply press YES/

?

?

?

?

?

 to enter your level selection into

the computer and exit Level Mode.

If you have pressed LEVEL to verify the level but do not

wish to actually change levels, press NO/X to exit Level
Mode. This returns you to normal play without changing the
level or clock settings, even while the computer is thinking.

Please also note the following, in regard to setting levels:

• The level can be changed at any time during the game.
• Changing the level always resets the chess clocks.
• If you change the level while the computer is thinking,

the clock is reset and the current search is aborted. If
LEVEL is pressed while the computer is thinking but the
level is not changed (that is, if NO/X is pressed instead
of YES/

?

?

?

?

?

), the computer will also abort its search.

HANDICAPPED LEVELS
3.1 Fun Levels

LEVEL DESCRIPTION

ALTERNATING DISPLAY

1

Fun Level 1 ...................................

L  1  Fun: 1

2

Fun Level 2 ...................................

L  2  Fun: 2

3

Fun Level 3 ...................................

L  3  Fun: 3

…ALL THE WAY UP TO…

58

Fun Level 58 .................................

L 58  Fun:58

59

Fun Level 59 .................................

L 59  Fun:59

60

Fun Level 60 .................................

L 60  Fun:60

These unique “Fun Levels” are strongly handicapped and

meant primarily for beginners and younger players. On these
levels, your computer is much more “human” than most other
chess computers—it gives everyone a chance to win, in a
world where chess machines are typically relentless and
often quite difficult to beat. Although the general consensus
seems to be that computers never make mistakes, on some
of these levels, this computer actually does! The Fun Levels
cover a rating range from 0 to 1900 ELO points.

By the way, if you don’t do so well on these levels, the
computer will automatically suggest tutorials for you!

Various handicaps are built into some of these levels,

demonstrating common mistakes made by beginners. You
may see the computer deliberately ignore the material worth
of the pieces, and ignore key concepts such as pawn struc-
ture, centrality, mobility, and King safety. It may overlook or
walk into mates, develop its Queen too early, and make
impulsive captures and checks. Chess books often advise of
basic rules, yet players see their opponents breaking these
rules and getting away with it. The Fun Levels provide a way
of practicing the punishment of these typical mistakes, thus
enabling the beginner to strengthen his game against the
human opponents he is likely to face!

On some of the weaker Fun Levels, the computer will not

only leave pieces unguarded, but might also actually try to
lose material. Watching the computer throw away its Queen
would not even be uncommon! As the levels get higher, they
give away material less consistently. They progressively start
to consider the material worth of pieces more and more, and
eventually only occasionally give pieces away. On the higher
Fun Levels, the computer doesn’t actually give away mate-
rial—instead, it plays more like a beginner who has learned
the basics of the game. You might still see it make mistakes
such as opening itself up to threats of check or checkmate.
Why not try out all the Fun Levels—and try to learn from the
computer’s mistakes!

COMPETITION LEVELS
3.2 Casual Play Levels

LEVEL AVERAGE TIME PER MOVE

ALTERNATING DISPLAY

61

1 second per move ......................

L 61  L 0:01

62

2 seconds per move ....................

L 62  L 0:02

63

5 seconds per move ....................

L 63  L 0:05

64

10 seconds per move ....................

L 64  L 0:10

65

15 seconds per move ....................

L 65  L 0:15

66

30 seconds per move ....................

L 66  L 0:30

67

45 seconds per move ....................

L 67  L 0:45

68

1 minute per move .......................

L 68  L 1:00

69

2 minutes per move .....................

L 69  L 2:00

70

3 minutes per move .....................

L 70  L 3:00

The first ten Competition Levels are meant for casual

chess play. Whenever you choose one of these levels, you
are selecting an average response time for the computer. On
these levels, the computer uses a Selective Search, allowing
it to quickly come up with move combinations which would
otherwise take much longer to find.

Note that the response times are averaged over a large

number of moves. In the opening and endgame, the com-
puter tends to play faster, but in complicated middlegame
positions, it may take longer to move.

3.3 Tournament  Levels

LEVEL NUMBER OF MOVES/TOTAL TIME

ALTERNATING DISPLAY

71

40 moves in 1 hour 20 min. ...........

L 71  1:20:40

72

40 moves in 1 hour 30 min. ...........

L 72  1:30:40

73

35 moves in 1 hour 45 min. ...........

L 73  1:45:35

74

40 moves in 1 hour 45 min. ...........

L 74  1:45:40

75

35 moves in 1 hour 30 min. ...........

L 75  1:30:35

76

40 moves in 2 hours ......................

L 76  2:00:40

77

45 moves in 2 hours 30 min. .........

L 77  2:30:45

78

50 moves in 2 hours. .....................

L 78  2:00:50

79

40 moves in 2 hours 30 min. .........

L 79  2:30:40

80

40 moves in 3 hours ......................

L 80  3:00:40

The Tournament Levels require you to make a certain

number of moves within a given amount of time. If a player
exceeds the allotted time for a given number of moves, the
computer announces this (e.g., 

White loses on time) and

displays 

timE

 along with the elapsed time to show that the

game is over.

If you select a Tournament Level, you may want to set the

clocks to display countdown time instead of the elapsed time
(see Section 5.1). When the game time runs out, the count-
down clock automatically reverts back to the normal display.

3.4 Speed Chess Levels

LEVEL TOTAL TIME PER GAME

ALTERNATING DISPLAY

LEVEL

LEVEL

YES/

?

1. Press LEVEL. The current playing

level is displayed.

Let’s say you want to select the first

Speed Chess Level.

WANT TO SET A PLAYING LEVEL?

HERE’S HOW!

Select any other level the same way! The
Level Chart shows you the different displays.

2. Press FWD or BACK to increase or

decrease the levels by one. Watch
for Speed Chess Level 81 (

L 81

),

displayed as 

0:05:99

.

3. When 

L 81

 and 

0:05:99

 are

displayed, you are on the correct
Speed Chess Level.

4. Press YES/

?

 to enter this level into

the computer. That’s it!

SHORTCUT: To skip over ten levels

at a time, press LEVEL repeatedly!

For more info on choosing levels, see Section 3.

BACK

FWD

Summary of Contents for Chess Academy

Page 1: ...rchase an optional AC DC adapter Please use only the adapter specified in Section 8 3 as using any other adapter could damage the computer and will invalidate your warranty Please also read the precau...

Page 2: ...e Rook s indicated from and to squares to finish the castling move A Kingside castle is displayed as 0 0 and a Queenside castle as 0 0 0 Pawn Promotion When you promote a pawn first press your pawn do...

Page 3: ...ts openings library The computer s library includes most major openings and many positions from grandmaster play If the current board position is in its library the com puter plays a response to that...

Page 4: ...ey give away material less consistently They progressively start to consider the material worth of pieces more and more and eventually only occasionally give pieces away On the higher Fun Levels the c...

Page 5: ...mputer announces this e g Black loses on time and flashes timE along with the elapsed time to show that the game is over If you select a Speed Chess Level you may want to set the clocks to display cou...

Page 6: ...ollowing Tutorial Lessons can be changed at any time If you change in the middle of a tutorial that lesson is discon tinued and the new one begins To view the current Tutorial Lesson at any time press...

Page 7: ...85 FAmE 86 Famous games tu 86 FAmE 87 Famous games tu 87 FAmE 88 Young and wild Kramnik tu 88 YOUnG 89 Young and wild Topalov tu 89 YOUnG 90 Young and wild Anand tu 90 YOUnG OPENING SYSTEMS II LESSON...

Page 8: ...moved Auto Response remains off and you can continue play Note that this option will automatically go back to its default setting of Aut whenever you start a new game by simultaneously pressing YES a...

Page 9: ...2 Predicted variation to depth 3 rd 3 rd 3 Predicted variation to depth 4 rd 4 rd 4 Search depth move examined rd d rd d Evaluation value rd E rd E Nodes searched per second rd n rd n Time per move r...

Page 10: ...the computer to see combinations that would otherwise take much longer to compute Turning this option off by choosing SEL makes the program switch to a powerful Brute Force algorithm This search meth...

Page 11: ...lete descriptions of these options and full details on exactly how to interpret the displays go on to Section 6 6 GAME INFORMATION In a normal game of chess you would never ask your opponent what move...

Page 12: ...are always reset to 0 00 00 6 4 Move Count Game Moves Press HINT INFO a fourth time to show the move num ber in the game so far You can then use the BACK key to cycle back through the moves of your ga...

Page 13: ...com puter asks for confirmation with End press YES to return to normal play with your new board position Note that any legal board position can be set up using the above procedures The computer will n...

Page 14: ...piece The computer is waiting for you answer a question or give some input during a tutorial The computer is reminding you to do something for example to put a captured piece back on the board after a...

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