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12

making. Press the FWD key repeatedly to see the rest of the
moves in this line of play, as noted below. The principal
variation is shown to a maximum depth of four ply, or four
individual moves. The BACK key can be used to back up
and see previous displays again.

• Predicted line of play: 1st move.
• Predicted line of play: 2nd move.
• Predicted line of play: 3rd move.
• Predicted line of play: 4th move.

Since the first move of the predicted line of play is the

move the computer assumes you will make, you can also
consider this move as a hint! So—whenever you need help,
press HINT/INFO on your turn! For details, see Section 2.5.

6.2 Search Information

Press HINT/INFO a second time to get information on

the computer’s search. Use the FWD key to cycle through
the four displays listed below. The BACK key can be used to
back up and see previous displays again.

• Numerical evaluation of the current position, based on a

pawn being worth 1.0 points. A positive number indicates
that White is ahead. 

Note that this score is not valid on

the Problem Solving Levels or Tactical Levels, since a
different search method is used.

• Two numbers. The first is the current search depth, or

the number of individual moves the computer is looking
ahead. The second is the number of moves the com-
puter has examined so far.

• The move currently being evaluated.
• The search speed, or number of positions (nodes) being

searched every second. Watch as this number changes!

6.3 Chess Clocks

Press HINT/INFO a third time to gain access to chess

clock information. Use the FWD key to cycle through all the
clock displays, as described below. The BACK key can be
used to back up and see previous displays again.

• Time since the last move was executed.
• Total elapsed time for White.
• Total elapsed time for Black.
• Remaining time for White 

(Speed Chess/Tournament

Levels only).

• Remaining time for Black 

(Speed Chess/Tournament

Levels only).

The chess clocks keep track of the time for both sides.

The clocks stop whenever you take back a move, check
level settings, select options, verify or set up a position, or
turn the computer off. In all of these cases, however, the
times are retained in memory, and the clocks resume as
soon as play is continued. Whenever you change the playing
level or press YES/

?

?

?

?

?

 and NO/X together to reset the com-

puter for a new game, the chess clocks are always reset to

0:00:00

.

6.4 Move Count/Game Moves

Press HINT/INFO a fourth time to show the move num-

ber in the game so far. You can then use the BACK key to
cycle back through the moves of your game (up to 64 indi-
vidual moves). The FWD key can also be used to go forward
again at any point and see all the moves. This gives you an
opportunity to go back and write down the moves (up to the
last 64 individual moves) of a game that turns out to be
unexpectedly great!

• Move number in game so far.
• Moves of the current game.

7. VERIFYING/SETTING UP POSITIONS

7.1 Verifying Positions

See “IT’S EASY TO VERIFY PIECES!” for a step-by-
step example of using Verify Mode.

If you should knock over the chess pieces or if you think

your board position may be incorrect, the computer can
verify all piece locations for you.

When it is your turn, press one of the Piece Symbol Keys

(

!

@

#

$

%

, or 

&

). The computer says the name of the

piece, and uses board lights and the display to show you
where the first piece of that type is located. The display
shows the piece, color, and square location, and the light
turns on for that square. Press the same Piece Symbol Key
again to see the location of the next piece of that same type.
All the White pieces are shown first, then the Black pieces.

NO/

YES/

POSITION

NO/

YES/

WHITE

e2

e3

d8

h5

1. Press NO/X and YES/

?

 together to

reset the computer for a new game.
Display: 

0:00:00

.

TRY OUT POSITION MODE!

2. Press POSITION to enter Position

Mode. Display: 

-POS-

.

3. Press the White pawn down on

Square e2, and remove it from the
board. Display: 

[!-E2

.

4. Press that same pawn down on

Square e3 to add it to the board.
Display: 

[!+E3

.

5. Press the Black Queen down on

Square d8, and remove it from the
board. Display: 

]%-D8

.

6. Press that same Queen down on

Square h5 to add it to the board.
Display: 

]%+H5

.

7. Press WHITE to change the color to

move next.

8. Press NO/X to exit; then press YES/

?

to confirm your new position and
return to game play.

For more details, see Section 7.2.

NO /

NO/

YES/

1. Press NO/X and YES/

?

 together to

reset the computer for a new game.
Display: 

0:00:00

.

IT’S EASY TO VERIFY PIECES!

2. Press KNIGHT.

Display: 

[@b1

 (1st White Knight).

Square b1 lights up.

3. Press KNIGHT again.

Display: 

[@G1

 (2nd White Knight).

Square g1 lights up.

4. Press KNIGHT again.

Display: 

]@b8

 (1st Black Knight).

Square b8 lights up.

5. Press KNIGHT again.

Display: 

]@g8

 (2nd Black Knight).

Square g8 lights up.

7. Repeat the above for any piece you

want to verify! Press NO/X to exit
Verify Mode.

6. Press KNIGHT again.

Display: 

@

 (no more Knights left on

the board).

For more details, see Section 7.1.

Summary of Contents for Chess Academy

Page 1: ...rchase an optional AC DC adapter Please use only the adapter specified in Section 8 3 as using any other adapter could damage the computer and will invalidate your warranty Please also read the precau...

Page 2: ...e Rook s indicated from and to squares to finish the castling move A Kingside castle is displayed as 0 0 and a Queenside castle as 0 0 0 Pawn Promotion When you promote a pawn first press your pawn do...

Page 3: ...ts openings library The computer s library includes most major openings and many positions from grandmaster play If the current board position is in its library the com puter plays a response to that...

Page 4: ...ey give away material less consistently They progressively start to consider the material worth of pieces more and more and eventually only occasionally give pieces away On the higher Fun Levels the c...

Page 5: ...mputer announces this e g Black loses on time and flashes timE along with the elapsed time to show that the game is over If you select a Speed Chess Level you may want to set the clocks to display cou...

Page 6: ...ollowing Tutorial Lessons can be changed at any time If you change in the middle of a tutorial that lesson is discon tinued and the new one begins To view the current Tutorial Lesson at any time press...

Page 7: ...85 FAmE 86 Famous games tu 86 FAmE 87 Famous games tu 87 FAmE 88 Young and wild Kramnik tu 88 YOUnG 89 Young and wild Topalov tu 89 YOUnG 90 Young and wild Anand tu 90 YOUnG OPENING SYSTEMS II LESSON...

Page 8: ...moved Auto Response remains off and you can continue play Note that this option will automatically go back to its default setting of Aut whenever you start a new game by simultaneously pressing YES a...

Page 9: ...2 Predicted variation to depth 3 rd 3 rd 3 Predicted variation to depth 4 rd 4 rd 4 Search depth move examined rd d rd d Evaluation value rd E rd E Nodes searched per second rd n rd n Time per move r...

Page 10: ...the computer to see combinations that would otherwise take much longer to compute Turning this option off by choosing SEL makes the program switch to a powerful Brute Force algorithm This search meth...

Page 11: ...lete descriptions of these options and full details on exactly how to interpret the displays go on to Section 6 6 GAME INFORMATION In a normal game of chess you would never ask your opponent what move...

Page 12: ...are always reset to 0 00 00 6 4 Move Count Game Moves Press HINT INFO a fourth time to show the move num ber in the game so far You can then use the BACK key to cycle back through the moves of your ga...

Page 13: ...com puter asks for confirmation with End press YES to return to normal play with your new board position Note that any legal board position can be set up using the above procedures The computer will n...

Page 14: ...piece The computer is waiting for you answer a question or give some input during a tutorial The computer is reminding you to do something for example to put a captured piece back on the board after a...

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