Rugged Interactive
Unit 1, Callywith Court
Callywith Industrial Estate, Bodmin
Cornwall, UK
PL31 2RQ
+
44 (0) 1726 981 123
www.rugged
-
interactive.co.uk
hello@rugged
-
interactive.co.uk
SkyClimb –
Section 3 - Installation
©
Rugged Interactive
2021
3.4 – Detailed Installation
Read this manual before installing SkyClimb.
Installation Guidelines:
§
Complete the
Site Survey
form prior to delivery and/or installation.
§
Send a completed
Installation Checklist
after any installation to Rugged Interactive.
§
A typical installation should take 2 people about 3 hours.
§
No obstructions or protrusions in the installation area: e.g. skirting boards, pipes, cables and wiring
conduits.
§
Avoid trapped and/or pinched cables.
§
Use good practice when running data cables to and from products, external pods and sensors.
Support long cables at least every 50 cm and provide adequate strain relief for connection points.
§
To prevent electric shock, keep all electric components away from contact with water.
§
IMPORTANT: Take anti-static precautions.
Structure:
§
The units must be mounted to a construction capable of supporting its weight and gameplay.
§
Mount onto plywood (12 mm minimum) or equivalent, mechanically mounted to a steel framework
(50 mm box minimum).
§
Units should be installed as flush as possible to the wall, embedded in a purpose-made cut-out.
Adequate holes will need to be cut during installation to provide clearance for cable access to rear.
§
Avoid clashing the steel uprights with the fixing holes.
§
Do not fix to plasterboard faced partition. Avoid stud walls or unsupported portal infills.
Fixings:
§
The manufacturer will supply fixings.
§
All fixings must be tight and secure.
Installation Heights:
§
Take into consideration the primary user groups for the park and the height / curvature of the wall
when determining the installation height.
§
Layout of the pods are at the discretion of the installer / park constructor.
If a leaderboard upgrade has been purchased:
§
The display screen should be mounted at a suitable height away from the gameplay area but easily
visible.
§
The Touchscreen should be at a height and in a location that is easy for participants to use.