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A Smart Turnout will allow one train  to go Left, (Passenger train goes to Station)
while the other  train goes to main line. (Freight train does not go to station).

All trains with the magnet offset to the left will go left, while all trains with the magnet
offset to the right will go right.

The Smart Turnout works for ALL trains- Electric, Battery and Live Steam.

For more fun, the YardMaster can directly drive a signal lamp synchronized with the
turnout. See the YardMaster manual for hookup details.

Smart Turnout

Y

M

ard

aster

Turnout Controller - Lamp Driver - Power Switcher

RR-Concepts.com

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Switch B

Sensor

Switch A

Sensor

YardMaster Power

TO TURNOUT

RR-Concepts.com

Accessories
output

Summary of Contents for YardMaster

Page 1: ...can be reset by cycling the power To do this turn your transformer off for a few seconds and then turn it back on The YardMaster will throw the turnout and switch the on board relay to it s previous s...

Page 2: ...igurations of the YardMaster to control them The Standard Yardmaster will control LGB style 2 wire turnouts The following YardMaster software versions are available Standard YardMaster for LGB style t...

Page 3: ...run If it does not then trigger the alternate sensor by briefly touching contacts 3 and 4 together with a piece of wire This is a one time operation since the YardMaster will remember the state when i...

Page 4: ...er RR Concepts com 1 2 3 4 5 6 20 19 18 17 16 15 7 11 8 12 9 13 10 14 Common Common Optional To Signal Light Optional To Signal Light Jumper wire around block Suggested f for track connections Station...

Page 5: ...trigger the alternate sensor by briefly touching contancts 3 and 4 together with a piece of wire This is a one time operation since the YardMaster will remember the switch state when it is power cycle...

Page 6: ...ensor by briefly touching contancts 3 and 4 together with a piece of wire This is a one time operation since the YardMaster will remember the switch state when it is power cycled Change direction of t...

Page 7: ...right will go right The Smart Turnout works for ALL trains Electric Battery and Live Steam For more fun the YardMaster can directly drive a signal lamp synchronized with the turnout See the YardMaster...

Page 8: ...ternating Path hookup will work for ALL trains Electric Battery and Live Steam For more fun the YardMaster can directly drive a signal lamp synchronized with the turnout See the YardMaster manual for...

Page 9: ...r to the SWITCH A terminals After the timer has expired or the B sensor is triggered the switch will return to the Switch B state and turn off the signal light This hookup assumes that the crossing li...

Page 10: ...ster The exiting turnout can be powered or non powered The YardMaster will switch when the train is clear of the sensor to prevent the train from parking on the sensor Place the sensor such that the t...

Page 11: ...ected to pin 17 and these two are connected to one of the train power lines Pin 19 is connected to pin 18 and these two are connected to the other train power lines Pins 7 and 8 are shorted together T...

Page 12: ...lled wires Typically a signal lamp will have one common wire and two separate wires going to the lamps A typical hookup is shown above For added interest signal lamps will enter a slow blinking state...

Page 13: ...ter section Hookup Attach 1 and 2 to center track section as shown Attach 4 and 6 to the accessories terminals of the power pack Polarity is not important Attach 7 and 8 to the sensor in the left loop...

Page 14: ...also used For example the YardMaster can be run by tapping off any track connection for block control operations where turnouts do not need to be controlled The YardMaster can also use the same DC Sta...

Page 15: ...result when the YardMaster fires For Twin Coil YardMaster versions attach pins 11 12 and 13 as shown Pin 11 is the common connection The twin coil YardMaster will pulse the signals to properly throw t...

Page 16: ...t will provide a 12VDC lamp output etc If switch control is not required requires higher voltages then the input voltage can be lowered as necessary to drive the signal lamps The YardMaster will flash...

Page 17: ...amps will change If a time delay has been programmed the YardMaster will switch back to the beginning state after the timer has expired If the Switch A sensor is CLOSED on power up the YardMaster will...

Page 18: ...hen the Switch A sensor is tripped the two Switch Common terminals will connect to the Switch A terminals Conversely when the Switch B sensor is tripped the Switch Common terminals will connect to the...

Page 19: ...ack up Note The time delay will not be operational when attached to a StationMaster To Enter Programming Mode To Change the time delay Time Delay Programming for StationStopper Reversing or Signal Lig...

Page 20: ...ndicates programming mode for all features Terminals 9 and 10 are for programming the node ID At any time briefly close 9 and 10 to view the currently programmed value When all programming is finished...

Page 21: ...priate number of blinks have occurred Each blink corresponds to 1 lap Normal mode is with 1 blink YardMaster fires after 1 lap When all programming is finished power down remove jumper between 3 and 4...

Page 22: ...ing mode STATUS LED Programming LED LED indicators Y M ard aster Turnout Controller Lamp Driver Power Switcher RR Concepts com 1 2 3 4 5 6 20 19 18 17 16 15 7 11 8 12 9 13 10 14 o The RED LED will fla...

Page 23: ...or as shown For example passenger trains have the magnet offset to the right and freight trains have the magnet offset to the left side Other scale trains can place the sensors where appropriate Very...

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