To Enter Programming Mode:
To Change the Lap Counter:
All programming is stored in flash memory and retained until re-programmed.
1 Power down YardMaster and short terminals 3 and 4 together.
2. Power up YardMaster with 3 and 4 still shorted. It should be blinking red/green/red. etc.
This indicates programming mode for all features.
Terminals 9 and 10 are for programming the lap counter. At any time briefly close 9 and 10
to view the currently programmed value.
To program the lap counter close terminals 9 and 10 and count the blinks. Open
the terminals when the appropriate number of blinks have occurred. Each blink corresponds
to 1 lap. Normal mode is with 1 blink. (YardMaster fires after 1 lap)
When all programming is finished power down, remove jumper between 3 and 4 (If present)
and power back up.
1.The lap counter will not function when attached to a StationMaster.
2. When attached to a StationMaster this lap number will become the Node ID.
3. Do not do this if attached to a StationMaster.
Notes:
Programming for Multiple
Laps
Y
M
ard
aster
Turnout Controller - Lamp Driver - Power Switcher
RR-Concepts.com
1
2
3
4
5
6
20
19
18
17
16
15
7
11
8
12
9
13
10
14
RR-Concepts.com
The YardMaster can be programmed to respond after
counting sensors. This is for multiple laps, etc.
DO NO PROGRAM FOR MULTIPLE LAPS IF
ATTACHED TO A StationMaster.