78
Adding effects
24: FB PCH SHIFT
(Feedback Pitch Shifter)
This pitch shifter allows the pitch shifted sound to be fed back into
the effect.
fig.MFX-24
25: REVERB
The Reverb effect adds reverberation to the sound, simulating an
acoustic space.
fig.MFX-25
Level Balance
A100:0B–
A0:100B
Adjusts the volume balance be-
tween the Pitch Shift A and Pitch
Shift B sounds.
Balance
D100:0W–
D0:100W
Adjusts the volume balance be-
tween the direct sound and the
pitch shift sound.
With a setting of D100:0W only the
direct sound will be output, and
with a setting of D0:100W only the
pitch shift sound will be output.
Level
0–127
Adjusts the output level.
Parameter
Value
Description
Mode
1, 2, 3, 4, 5
Higher settings of this parame-
ter will result in slower re-
sponse, but steadier pitch.
Coarse #1
-24– +12 [semi]
Adjusts the pitch of the pitch
shifted sound in semitone steps
(-2- +1 octaves).
Fine #1
-100– +100
[cent]
Makes fine adjustments to the
pitch of the pitch shifted sound
in 2-cent steps (-100- +100 cents).
Pre Delay
0–500 [ms]
Adjusts the time delay from
when the direct sound begins
until the pitch shifted sound is
heard.
Feedback #
-98– +98 [%]
Adjusts the proportion (%) of
the processed sound that is fed
back into the effect.
Negative (-) settings will invert
the phase.
Pan
L64–63R
Adjusts the stereo location of the
pitch shifted sound.
L64 is far left, 0 is center, and
63R is far right.
Low Gain
-15– +15 [dB]
Adjusts the gain of the low fre-
quency.
High Gain
-15– +15 [dB]
Adjusts the gain of the high fre-
quency.
Balance
D100:0W–
D0:100W
Adjusts the volume balance be-
tween the direct sound and the
pitch shift sound.
With a setting of D100:0W only the
direct sound will be output, and
with a setting of D0:100W only the
pitch shift sound will be output.
Level
0–127
Adjusts the output level.
Parameter
Value
Description
L in
R in
L out
R out
2-Band
EQ
Balance W
Balance W
Balance D
Balance D
2-Band
EQ
Feedback
Pitch Shifter
Parameter
Value
Description
Type
ROOM1,
ROOM2,
STAGE1,
STAGE2,
HALL1,
HALL2
Selects the type of Reverb effect.
ROOM1: dense reverb with
short decay
ROOM2: sparse reverb with
short decay
STAGE1: reverb with greater
late reverberation
STAGE2: reverb with strong ear-
ly reflections
HALL1: reverb with clear rever-
berance
HALL2: reverb with rich rever-
berance
Pre Delay
0.0–100 [ms]
Adjusts the time delay from
when the direct sound begins
until the reverb sound is heard.
Time #
0–127
Adjusts the time length of rever-
beration.
HF Damp
200–8000 [Hz],
BYPASS
Adjusts the frequency above
which the reverberant sound
will be cut.
As the frequency is set lower,
more of the high frequencies
will be cut, resulting in a softer
and more muted reverberance.
If you do not want the high fre-
quencies to be cut, set this pa-
rameter to BYPASS.
Low Gain
-15– +15 [dB]
Adjusts the gain of the low fre-
quency.
High Gain
-15– +15 [dB]
Adjusts the gain of the high fre-
quency.
Balance #
D100:0W–
D0:100W
Adjusts the volume balance be-
tween the direct sound and the
reverb sound.
With a setting of D100:0W only the
direct sound will be output, and
with a setting of D0:100W only the
reverb sound will be output.
Level
0–127
Adjusts the output level.
L in
R in
L out
R out
Reverb
2-Band
EQ
Balance W
Balance W
Balance D
Balance D
2-Band
EQ
JUNO-D_e.book 78 ページ 2004年6月11日 金曜日 午後1時21分
Summary of Contents for JUNO-D
Page 19: ...19 Quick Start ...
Page 38: ...38 Memo ...
Page 39: ...39 Advanced Use ...
Page 100: ...100 Memo ...
Page 101: ...101 Appendix ...
Page 129: ...129 Memo ...
Page 130: ...130 Memo ...