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“Snap before fade” will cause the channel to jump immediately to the next scene level as soon as the new scene
is called. Use this setting for channels that control motor speed so that pan and tilt will move at the correct speed
during the fade. You can also use this setting for wheel channels that you want to change at the start of long
crossfades. This is usually the default setting for speed and mode channels.
“Snap after fade” will cause the channel to jump immediately to the next scene level at the end of a crossfade.
Use this setting for wheels and effects that you want to take effect after a long crossfade is complete. This is
usually the default setting for color and effects wheels.
COPY FIXTURE
This is used to copy the fixture type and attributes from one fixture number to another. When setting up a group
of fixtures that are all the same type, this feature saves time by letting you copy the fixture choice rather than
searching through the list for each fixture. Use the + and - switches or data wheels #1 and #2 to select a fixture
number to copy from and to. You must press “enter” to complete the copy process. If auto patch is enabled you
will be given the warning that some addresses may change. Press “yes” to continue or “no” to exit. If a fixture is
already set up at the “copy to” location, you will be asked if you want to copy over the existing fixture, press “yes”
to copy over it or “no” to exit.
PAN AND TILT INVERT
The joystick can be used to control pan and tilt if a fixture has a pan and tilt feature. Sometimes a fixture is
oriented in a way so that its pan or tilt movement is opposite that of the joystick movement. You can use this to
invert the direction of the pan or tilt for each fixture. This setting will not affect the faders or the wheels when they
are used to control pan or tilt. With this menu displayed, use the + and - switches or data wheel #1 to select the
fixture then use data wheels #2 or #3 to set the invert states for pan or for tilt. You must then press, “enter” to save
the selection.
ADJUST FACTORY CHASES
DMX Control 1024 provides 48 preprogrammed chases of pan and tilt movements that are referred to as factory
chases. These are mostly circle movements and some other pan and tilt effects. This menu allows you to adjust
the pan and tilt centers of these chases. This feature is helpful when one of the circle chases is close to what you
want but is not pointing in the exact desired location. Use this while the chase is running so that you can see the
results. First select the factory chase number (1-48) using data wheel #1 then adjust the pan or tilt offset using
data wheels #2 or #3. The offset can be adjusted in a plus or minus direction. This menu does not require you to
press “enter” to complete the change. Be aware that any scene that uses this factory chase will be affected by
this adjustment.
SELECT HOME SCENE
This allows you to select a home scene that will be called automatically whenever you use the “clear all” function
by holding down the “black” switch for 2 seconds. This can be used to call up a default lighting configuration such
as all beams centered, full intensity at white when building a new scene. Use the menu switches or data wheels
1 and 2 to select the desired page and scene number then press “enter”. You must of course first create the scene
and save it before you do this. You can use any saved scene as the home scene.
SET MIDI CHANNEL
This allows you to select the MIDI channel that DMX Control 1024 will send and receive on. Select from 1-16
using the + or – switches or use data wheel #1 then press, “enter”. Read the section on MIDI for more info.
VIEW MEMORY SIZE
This allows you to see how much memory is left for scenes and shows. It is displayed in kilobytes remaining.
Memory usage varies depending on the size and complexity of the scenes.
SAVE MEMORY FILE
This allows you to back up the memory on a flash card , the message ”Press enter to save file to card” will appear
on the top line of the display. The default file name will appear on the bottom line. You can use the data wheel or
an external keyboard to enter a new file name. Insert a flash card in the drive and press enter. The message ”File
has been saved to card” will appear when finished. The content of the entire memory is backed up including all
menu settings, scenes, presets, chases and shows. The card file is a binary file with the file extension .sdm and
is compatible with Windows as long as you adhere to Window’s file naming rules. The file name can use up to 8
characters. You do not need to add the extension when typing in the file name. Read the section at the end of this