User’s Guide
Programming The Telephone
25
Regency™ Series 500 Single Line Caller ID Telephone
User’s Guide
Programming The Telephone
Regency™ Series 500 Single Line Caller ID Telephone
12
Flash into Memory
The
FLASH
key is a storable function into memory that is used to
provide a 600 milli second timed line break, like hanging up
momentarily. This function may be required for accessing line
features provided by your
telephone system or local
telephone company. For
example, the
FLASH
is used
to access line features such
as Call Waiting. In a centrex
application, it is convenient
to program the
FLASH
function along with the
system feature access code
and labeling the speed dial
position as CallPick-Up, Call
Transfer, etc. Contact your system coordinator or local telephone
company regarding special line features that you may have.
Note:
The
FLASH
function counts as 1 digit when stored into a
speed dial memory location.
Pause into Memory
The
PAUSE
key is used to
program a 3 second delay
into memory. A speed dial
number may need to pause
during its dialing sequence
prior to entering the next set
of digits to ensure proper
connections
Note: The
PAUSE
function counts as 1 digit when stored into a
speed dial memory location.
- You may also adjust the ringer volume while the telephone is
ringing due to an incoming call by simply pressing the
VOLUME key up or down. The
ringer volume control will
automatically set to the
selected level for the next
phone call (Figure 3).
Note:
The lowest level will turn off
the ringer.
Retrieving Messages
TouchLite® Message Retrieval Feature
1
Press the TouchLite® Message Retrieval Button to
automatically call your voice messaging service or "Message
Manager".
2
The mute feature is
automatically enabled.
Note
: The TouchLite® must be
programmed before messages can
be retrieved. Refer to page 16 for
programming instructions.
Note: When storing a password into memory, pauses should be
programmed into the dialing pattern to delay the connection. To
find the proper timing, continue to
change the SECOND OF WAIT
programming until the voicemail
connects properly. Refer to page
16 for programming instructions.
Figure 3