background image

Ask a grown-up to help you set up the game. Carefully remove all the 

pieces from the perforated panels. To set up the game board:

•  Insert the 

pegs

 

1

 into the 24 holes of the 

game device 

2

.

•  Cover everything with the 

game board surface

 

3

 .

•  Put the 

traps

 

4

 into the four compartments of the inlay.

•  Fit the 

utensils

 

5

 onto the pegs as shown in the 

illustration.

When playing for the first time

Before you begin

• Have the 

HEXBUG® nano®

 

6

bug tokens

  

7

 

and 

die

 

8

 ready.

• Each player chooses a corner with a trap. 
  If there are less than four players, barricade the 

unused traps with a 

door

 

9

. Surplus doors will 

not be needed. With only two players, choose 
traps opposite from each other.

• Turn all the 

utensils

 to one of the following 

starting positions.

1

9

2

3

4

5

If the die shows a knife, fork or spoon, 

quickly

 turn that 

one 

corresponding

 utensil.  

Example: if the die shows a knife, turn one knife.

If the die shows a question mark, 

quickly

 turn 

any one

 utensil; either a knife,  

fork, or spoon.

Let the game begin  

1. Start the HEXBUG® nano®

The youngest player starts. Turn on the the HEXBUG® nano® by flipping the  
switch found underneath the device and place it in the middle of the game board.

2. Roll the die

3. Turning utensils

4. Trap the HEXBUG® nano®

The HEXBUG® nano® will crawl all across the 
game board. You can direct its path and lure it  
into the trap by strategically turning utensils.  
Try to change its path so it ends up in your 
trap. As soon as it falls into a trap, the 
player who owns the trap receives a 
bug token. 
Turn off the HEXBUG® nano® 
momentarily and set all the utensils back to form one of the starting positions.  
The player who won the last bug token begins the next round.

End of game

The game is over as soon as someone has collected five bug tokens.

Tips for playing with the HEXBUG® nano®:

•  Don’t get it jammed when turning utensils.
•  Help it back on its feet if it turns over.
•  Nudge it if it gets stuck in a corner. 

Always turn the utensils so that they lock into 
place. The utensils should not be left at an angle. 
If a player takes too long, the other players can tell 
them to hurry up.
Play continues in a clockwise direction. The next 
player rolls the die and turns the corresponding 
utensil.

3

2

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