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When you or one of your opponents plays their 

last card, the hand is over. Whoever won the 

round is then awarded points based on the 

cards left in the remaining players’ hands (see 

SCORING).

If the last card played in a hand is a Draw Two or 

a Wild Draw Four card, the next player must draw 

the 2 or 4 cards respectively.  These cards are 

counted when the points are totaled.  

If no player is out of cards by the time the DRAW 

pile is depleted, the deck is reshuffled and play 

continues.

WINNING THE GAME

Rounds of play continue until one player has 

a score of 500 points, and then he/she is the 

winner!  

SCORING

The first player to get rid of his/her cards receives 

points for cards left in the opponents’ hands as 

follows:

 

All number cards (0-9) …………...Face Value

 

Draw Two …………………………20 Points

 

Reverse ……………………………20 Points

 

Skip ……………………………….20 Points

 

Wild ………………………………50 Points

 

Wild Draw Four …………………..50 Points

FUNCTIONS OF THE ACTION 
CARDS

The functions of the action cards, and when they 

may be played, are defined below. 

DRAW TWO CARD –

 When this card is played, 

the next player must draw 2 cards and miss 

his/her turn.  This card can only be played on 

matching colors and other Draw Two cards.  If 

turned up at the beginning of play, the starting 

player must draw 2 cards. 

REVERSE CARD –

 This simply reverses direction 

of play, changing from clockwise to counter-

clockwise, or vice versa.  This card may only be 

played on a matching color or on another Reverse 

card.  If this card is turned up at the beginning 

of play, the dealer goes first, then play moves 

counter-clockwise instead of clockwise. If used in 

a two-player match, it will act the same as a Skip 

card, and it will be the same player’s turn again.

SKIP CARD –

 The next player to play after this 

card has been laid loses his/her turn and is 

“skipped.”  The card may only be played on a 

matching color or on another Skip card.  If a Skip 

card is turned up at the beginning of play, the 

starting player is “skipped,” hence the player to 

the left of that player commences play.

UNO®!  Test your UNO® skills like never before 

with an electronic handheld version of the 

classic card game!  The amazing Thiniant™ color 

screen technology will make you come back for 

more as you battle against 1, 2, or even 3 virtual 

opponents.  The first player to score 500 points 

wins the game!  So, score big points as you get 

rid of all your cards and leave your opponent with 

a full hand....  

NOTE: When you first purchase your game, 

it will be in demo mode. To exit demo mode, 

press the RESET button located on the back 

of the housing.

BUTTON FUNCTIONS

ENTER/PLAY –

 Press this button to turn the 

unit ON.  This button will allow you to play the 

currently highlighted card which will be moved to 

the DISCARD pile. Also use this button to enter 

selections during initial game set-up.

SCROLL LEFT –

 Press this button to “scroll left” 

through your cards. Also use this button to toggle 

between the number of players and levels of 

difficulty during game set-up.

SCROLL RIGHT –

 Press this button to “scroll 

right” through your cards. Also use this button to 

toggle between the number of players and levels 

of difficulty during game set-up.

SOUND/NEW GAME –

 Press this button to 

turn the SOUND on/off. Also press and hold this 

button for 2 seconds to start a new game. 

DRAW/HI-SCORE –

 Press this button to draw a 

card from the DRAW pile.  Also press and hold 

this button for 2 seconds to view the HI-SCORE.

M0253  

For 1 player / Ages 7 and up

INSTRUCTION MANUAL

P/N 823B3300   Rev.B

E

UNO® –

 Press this button to turn the unit ON.  

Press this button to say “UNO!” Also press this 

button to call “UNO!” on an opponent.

BASIC GAME RULES

OBJECT OF THE GAME

The object of UNO® is to get rid of all the cards in 

your hand before your opponent(s).  Your score is 

based on the cards left in your opponents’ hands 

when you discard your final card (See SCORING).

NUMBER OF PLAYERS

The first thing to do is to select the number of 

players that you want to play with. You can select 

2, 3, or 4 players. Use the SCROLL LEFT and 

SCROLL RIGHT buttons to toggle to the desired 

number of players and then press ENTER to lock 

in your selection. 

SKILL LEVELS

After selecting the number of players, you must 

next select the level of difficulty. There are two 

levels of difficulty to select from before you begin 
a game: 

level 

(EASY) and level 

II 

(HARD). Use 

the SCROLL LEFT and SCROLL RIGHT buttons 

to toggle to the desired skill level and then press 

ENTER to lock in your selection. 

HOW TO PLAY

Each player begins the game with 7 cards.  The 

remainder of the deck is turned face down as the 

DRAW pile, and the top card from the DRAW pile 

is turned face up to begin the DISCARD pile. If 

an Action Card is the first one turned up from the 

DRAW pile, certain rules apply (See FUNCTIONS 

OF ACTION CARDS).
When it is your turn (when your player indicator 

is flashing through the different colors) to play a 

card, the card you play must match the top card 

on the DISCARD pile, either by number, color, or 

symbol.  

For example, if the top card is a red 7, you could 

put down a red card or a 7 card of any color.  

Alternatively, you could put down a Wild card or 

a Wild +4 card (See FUNCTIONS OF ACTION 

CARDS).

If you don’t have a card to match the one on the 

DISCARD pile, and you have no Wild or Wild 

+4 cards to play, you must take a card from 

the DRAW pile.  If the card you pick up can be 

played, you are free to put it down immediately.  

Otherwise, it will be the next opponent’s turn.

You may choose not to play a playable card from 

your hand.  If so, you must draw a card from the 

DRAW pile.  If playable, that card can be put 

down in the same turn, but you may not use any 

other card from your hand after the draw. If the 

card that you just drew is playable, yet you do not 

want to play it, simply wait for a few seconds and 

play will continue with the next opponent’s turn.

GOING OUT

When you have only one card left, you must call 

“UNO!” (by pressing the UNO® button).  You can 

either call “UNO!” just prior to playing your 2nd to 

last card (if this card is in the highlight position) 

or immediately after playing your 2nd to last card. 

Failure to call “UNO!” will allow your opponents 

to call “UNO!” first. If an opponent calls “UNO!” 

before you do, the unit will automatically pick up 2 

cards from the DRAW pile for your hand. 

Your opponents must also call “UNO!” when they 

have only 1 card left, so pay attention! If you call 

“UNO!” on an opponent with only 1 card left, 

before they call “UNO!” themselves, then they will 

be forced to pick up 2 cards from the DRAW pile.

ENTER/PLAY

DRAW/

HI-SCORE 

SOUND/

NEW GAME  

SCROLL 

RIGHT 

SCROLL 

LEFT 

UNO®

®

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