Ask a grown-up to help you set up the game. Carefully remove all the
pieces from the perforated panels. To set up the game board:
• Insert the
pegs
1
into the 24 holes of the
game device
2
.
• Cover everything with the
game board surface
3
.
• Put the
traps
4
into the four compartments of the inlay.
• Fit the
utensils
5
onto the pegs as shown in the
illustration.
When playing for the first time
Before you begin
• Have the
HEXBUG® nano®
6
,
bug tokens
7
and
die
8
ready.
• Each player chooses a corner with a trap.
If there are less than four players, barricade the
unused traps with a
door
9
. Surplus doors will
not be needed. With only two players, choose
traps opposite from each other.
• Turn all the
utensils
to one of the following
starting positions.
1
9
2
3
4
5
If the die shows a knife, fork or spoon,
quickly
turn that
one
corresponding
utensil.
Example: if the die shows a knife, turn one knife.
If the die shows a question mark,
quickly
turn
any one
utensil; either a knife,
fork, or spoon.
Let the game begin
1. Start the HEXBUG® nano®
The youngest player starts. Turn on the the HEXBUG® nano® by flipping the
switch found underneath the device and place it in the middle of the game board.
2. Roll the die
3. Turning utensils
4. Trap the HEXBUG® nano®
The HEXBUG® nano® will crawl all across the
game board. You can direct its path and lure it
into the trap by strategically turning utensils.
Try to change its path so it ends up in your
trap. As soon as it falls into a trap, the
player who owns the trap receives a
bug token.
Turn off the HEXBUG® nano®
momentarily and set all the utensils back to form one of the starting positions.
The player who won the last bug token begins the next round.
End of game
The game is over as soon as someone has collected five bug tokens.
Tips for playing with the HEXBUG® nano®:
• Don’t get it jammed when turning utensils.
• Help it back on its feet if it turns over.
• Nudge it if it gets stuck in a corner.
Always turn the utensils so that they lock into
place. The utensils should not be left at an angle.
If a player takes too long, the other players can tell
them to hurry up.
Play continues in a clockwise direction. The next
player rolls the die and turns the corresponding
utensil.
3
2