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The PRIZM Sound Board User's Manual
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efficient for just ensuring the saber won't be turned off accidentally. Set to zero
if you use an anti power off protection with parameter
offp
.
qon [0-3000]
: “quick-on”. Allows having the blade ignited in a specific
amount of time rather than matching the duration of the power on sound and
should not exceed the duration of any power on sounds.
qoff [0-3000]
: same thing as above, but for the blade retraction.
valsnd [0-1]
: enables or disables the repeat of the selected soundbank
description sound in the vocal menu. When disabled, it saves time in the
selection process. Also, when disabled, the aux. switch confirmation process
for rebooting the saber is disabled (see “rebooting the saber” paragraph).
lockup [0-1000]
: our module features an auxiliary switch to trigger
additional sound/visual effects. A short pressure on the switch generates the
blaster effect (the saber blade stops a blaster ray), plays one of the blaster
sounds. A longer pressure (maintained) triggers a blade lockup effect: while the
switch is pressed, the sound
lockup.wav
is played in loop with some
shimmering applied to the high-power LED. The parameter
lockup
specifies
the duration of the delay before triggering the lockup effect. A short value (50
to 100) will trigger the effect almost immediately: to trigger a blaster effect, the
user will have to release the button quickly. Conversely, a higher value will
leave more time to produce a blaster blocking feature.
resume [0-1]
: Enables the hum resume feature. Instead of starting the hum
from the beginning, the sound will resume from the position where it has been
interrupted within a ballpark of 10 ms.
High-power LED parameters :
focmix [000-111] :
Defines how the led dice are either mixed during the
Flash on Clash or added “on top” the main blade color (legacy CFv5 FoC effect).
See further in this document about that specific topic.
flks [0-20]
: speed of the energy variation / flickering effect of the blade. A
high value produces a damaged saber effect while a small value generates
subtile energy changes. The value 0 disables the effect (static blade).
flkd [0-100]
: depth (in %) of the energy fluctuation effect, i.e. the the
range over which the LED brightness will be affected during the effect. A low
value does not modify the energy very much while a high value « digs » big
steps of light intensity. To be used with the parameter
flkrs
.
fade [0-3000]
: color profile transition time. Must be lower than the Force
sound duration
tridenton [0-3000] :
Defines the delay of the secondary blades, in the
case of a cross-guard saber. Should remain < to the duration of the power on
sound.
tridentoff [0-3000] :
Same as above but during the power-off. If zero,
there is no Trident effect during the blade retraction and all channels fade out
normally.
tridentm [000-1111] :
Defines which LED channels are delayed to be
used with the Trident engine. Setting a 1 delays the corresponding channel