
8
Touch the Position icon to adjust where the light is pointing, using one of the following:
Wheels: Use the encoder wheels to set pan and tilt in degrees.
Libraries: Recall previously user-recorded positions.
Joystick: Touch the screen to move the light relative to its current position.
Bullseye: Touch the screen to move the light relative to its home position.
Touch the Shape icon to adjust attributes that affect the light’s beam, such as gobo
wheels and rotation, barrel zoom, and shutters.
Wheels: Select Wheels to access a secondary bank of attribute options. Only
attributes supported by the light will be shown. Select the attribute then use the
encoder wheels to adjust its values.
Libraries: Recall previously user-recorded shape settings.
How to Set an Effect
Select one or many lights. Then touch Control to open the CONTROL tasks. Choose
the attribute family that you wish to run the effect on (Intensity, Color, Position, Shape).
After setting an initial value, touch the Effects icon, then “New Effect”. The available
effects will be shown. Select the one you want.
Use the encoder wheels to change how the lights behave.
Rate (yellow wheel): Affects the speed of the effect.
Size (red wheel): Affects the variance or height of the effect. For example, the
size of a ballyhoo effect determines how far a light will move from where it was pointed
when the effect began.
Offset (green wheel): Affects where each light is placed on the effect curve. For
example, in a rainbow color effect, if the offset is zero degrees, all lights will be the same
color because they are all sitting at the same spot on the transition curve. If the offset is
45 degrees, adjacent lights will now be different colors. When the offset reaches 180
degrees, adjacent lights will be at the top and bottom of the effect curve and the rainbow
will consist of only two colors at any given time.
Repeat (blue wheel): Affects how many lights are at the top of the effect curve at
one time. For example, in a marquee effect, if repeat is set to 1, only one light out of the
selection will be “on” at any given time.
The order that lights are selected is important when planning the effect. For example,
when running a marquee effect on six lights, if the lights are selected 123-456, the effect
will appear to move from left to right. If the lights are selected 123-654 instead, the
effect will appear to move toward the center.
Multiple effects may be run at the same time. To end an effect in SELECT, touch the
“Stop Effect” icon, or use the Release button. When the effect is recorded in a Cue, a
change must be recorded to the attribute controlled by the effect in a subsequent Cue to
end it. Otherwise the effect will remain running in the background (also called ‘tracking
through’).
Summary of Contents for Cognito
Page 2: ...2...