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Direction
- The bottom four buttons change the direction of the chase, either Forward
(top down), Reverse (bottom up), Bounce (down then up then down again) or Random.
Only one of these options can be selected at any one time. Remember, there is no need
to assign Links to any cues. The Direction will take care of figuring out which step comes
next in the sequence.
Build/Solo
- Chases run in either one of these modes. In regular Playlists, if you set the
level of (say) Light #1 in Cue 1 and don’t do anything else when you record Cue 2, Light
#1 will still be on. This “Build” (or “Tracking”) behaviour is how all Playlists work when not
running as a chase. If you change to the “Solo” option, if an intensity is not explicitly
recorded in a cue, the light will return to its default levels. (That may be 0% if nothing
else is driving it.)
Crossfade Time
- This value may be typed in or you can use the Blue wheel to adjust
the value between 0% and 100%. If your beat time is 60 and Crossfade Time is 100%,
each step will take one second to fade to its recorded values before directly moving to
the next step. If you change the Crossfade Time to 0%, then each step will be on stage
for one second before snapping to the next step in zero time. If you set the Crossfade
Time to 50%, it will take 0.5s to fade from one step to the next, hold that level for 0.5s
then move on to the next.
Hard/Soft
- These are shortcut keys to set Crossfade Time to 0% and 100%
respectively.
Having the four directions, the crossfade options and the Build/Solo parameters really
makes a single set of cues very versatile. Remember, as long as the Playlist is not
Locked for Editing, you can press the EDIT (pencil) button and move the order of the
cues to mix it up even more.
Summary of Contents for Cognito
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