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C

LASSIC 

D

ETECTIVE 

G

AME

For 3 to 6 players / Ages 8 to adult

Rules ©1986 Hasbro, Inc. Printed in U.S.A.

Object

Mr. Boddy— apparently the victim of foul play— is found in one of the rooms of
his mansion. To win, you must determine the answers to these three questions:
Who done it? Where? and with What Weapon?

Equipment

• 

Clue ® Game Board: This shows nine rooms in Mr. Boddy’s mansion

 

• 

6 colored tokens, each representing one of the Suspects:

      Colonel Mustard— yellow; Miss Scarlet— red; Professor Plum— purple;
      Mr. Green— green; Mrs. White— white; and Mrs. Peacock— blue

• 

6 miniature weapons: Rope, Lead Pipe, Knife, Wrench, Candlestick, Revolver

 

• 

Pack of cards: One card for each of the six Suspects, six Weapons and nine Rooms

 

• 

Pad of detective “notebooks” to aid in your investigation

 

• 

Confidential “Case File” envelope

 

• 

1 die

Setup

1. Look on the board for the START space and Suspect name nearest you. Take that
Suspect token as your playing piece and put it on that space. If fewer than six are
playing, be sure to place the remaining token(s) onto the appropriate name(s)—
they might, after all, be involved in the crime, and they must be on the premises!

2. Place each of the weapons in a different room. Select any six of the nine rooms.

Summary of Contents for Clue Classic Detective Game

Page 1: ...n green Mrs White white and Mrs Peacock blue 6 miniature weapons Rope Lead Pipe Knife Wrench Candlestick Revolver Pack of cards One card for each of the six Suspects six Weapons and nine Rooms Pad of detective notebooks to aid in your investigation Confidential Case File envelope 1 die Setup 1 Look on the board for the START space and Suspect name nearest you Take that Suspect token as your playin...

Page 2: ...n either by rolling the die or if you re in a corner room using a Secret Passage Rolling Roll the die and move your token the number of squares you rolled You may move horizontally or vertically forward or backward but not diagonally You may change directions as many times as your roll will allow You may not however enter the same square twice on the same turn You may not enter or land on a square...

Page 3: ...you just named is there If the player does have one of the cards named he or she must show it to you and no one else If the player has more than one of the cards named he or she selects just one to show you If that opponent has none of the cards that you named then the chance to prove your Suggestion false passes in turn to the next player on the left As soon as one opponent shows you one of the c...

Page 4: ... the room that you most recently left You may not forfeit a turn to remain in a particular room But if you re trapped in a room because your opponents are blocking the door s you must remain there until a door is unblocked and you can move out of the Room 4 You may make a Suggestion that includes a Suspect or Weapon that s already in your Room In this case transferring one or both of those items i...

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