V
iewing 3D images
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Using 3D Eyewear
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As a guide, 3D Eyewear should not be used by children younger than about 5 - 6 years old.
As it is difficult to judge younger children’s reactions to fatigue or discomfort, it may be difficult to
prevent them from suddenly feeling unwell.
• When this product is being used by a child, the parent or guardian should check to ensure that the
child’s eyes are not becoming tired.
•
When using the 3D Eyewear, do not place breakable objects near to the user.
The user may mistake the 3D objects they are viewing as real objects causing them to move, which
may cause damage to surrounding objects that may lead to injury.
•
Do not move around while wearing the 3D Eyewear.
The surrounding area appears dark, which may result in falling or other accidents that may cause
injury.
•
Only use the 3D Eyewear for the specified purpose.
•
Do not use if the 3D Eyewear is cracked or broken.
Doing so may result in injury or eyesight fatigue.
•
If a malfunction or fault occurs in the 3D Eyewear, stop use immediately.
Continuing to use the 3D Eyewear may result in injury, eyesight fatigue, or may cause you to feel
unwell.
•
Stop using the 3D Eyewear immediately if your skin feels unusual.
In rare cases, the paint or materials used in the 3D Eyewear may cause an allergic reaction.
•
Stop using the 3D Eyewear immediately if you experience any redness, pain, or itching on the
nose or temples.
Prolonged use may cause such symptoms due to excess pressure, which may result in the user
feeling unwell.
Using Precautions
Infra-red receiver section
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Do not soil the infra-red receiver section or attach stickers etc. to it.
• Doing so may prevent the receiver from receiving signals from the television, which may prevent the
3D Eyewear from operating normally.
•
If the 3D Eyewear is affected by other infra-red data communication equipment, the 3D images
may not be displayed correctly.
Cautions during viewing
•
Do not use devices that emit strong electromagnetic waves (such as cellular phones or personal
transceivers) near the 3D Eyewear. Doing so may cause the 3D Eyewear to malfunction.
•
If the 3D Eyewear is used in a room in which fluorescent lights (50 Hz) are used, the light within
the room may appear to be flickering. In this case, either darken or switch off the fluorescent
lights when using the 3D Eyewear.
•
Wear the 3D Eyewear correctly. 3D images will not be correctly visible if the 3D Eyewear is worn
upside down or back-to-front.
•
Other kinds of displays (such as computer screens, digital clocks, or calculators etc.) may
be difficult to see while wearing the 3D Eyewear. Do not wear the 3D Eyewear when watching
anything other than 3D images.