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GLOSSARY (CONT.)
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MICROPROCESSOR
The MICROPROCESSOR is the "brain" of the computer. It looks at the
SOFTWARE instructions and then carries them out, reading DATA from
the proper ADDRESSES, performing the instructed function, and then
writing the result in the proper ADDRESS.
PART
In the DMX the term PART refers to a segment of a Song. Each
Sequence recorded in a Song adds another PART to the Song. There is
no set limit to the number of PARTS that a song may contain, however
each PART can only be one of the one hundred sequences.
PROMPT
A statement which appears on the display when the DMX needs infor-
mation from you; for example, which sequence to play, what tempo to
play at, etc.
QUANTIZE
A process of Founding off, in the case of the DMX the rhythms that
are played, to the closest specified increment. In the DMX, your
recordings can be QUANTIZED to the nearest Quarter note, Eighth note,
or other smaller subdivisions down to a Forty-Eighth note.
RANDOM ACCESS MEMORY (RAM)
Random Access Memory acts like a piece of scratch paper for the
MICROPROCESSOR. Unlike Read Only Memory (ROM, PROM, or EPROM), RAM
can be read from AND written into by the MICROPROCESSOR. RAM is
usually used in a computer system to store information that is
constantly changing. In the case of the DMX, that includes notes,
tempos, sequences, etc.
SEQUENCE
A succession of events stored in the DMX as numbers. The DMX will
remember the events as played and then will repeat them upon command.
SOFTWARE
The computer program or instructions that the computer follows to do
its assigned task. In the DMX and X-series synthesizers, the SOFT-
WARE is stored in EPROMS located on the circuit boards.