15
RECORDING A SONG (CONT.)
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OPERATION: PRESS: DISPLAY READS:
----------------------- ----------------------- ----------------
Erase Sequence 00 ERASE (hold) PART 5= SEQ 00
EDIT PART 5= SEQ **
("beep")
(You just removed the last
sequence in the song so you
are now at the end)
Rewind back < PART 4= SEQ 00
Rewind back < PART 3= SEQ 05
Insert a sequence RECORD (hold)
EDIT PART 3= SEQ 00
("beep") (Remember, you just inserted
a sequence, so all the
sequences after get moved
back accordingly.)
Replace Sequence 00
with Sequence 26 26 PART 3= SEQ 26
Finish Editing EDIT SELECT SONG 00
ERASING A SONG
You may erase an entire song by holding ERASE and pressing SONG.
Individual sequences within a song may be erased in the edit song
mode (see RECORDING A SONG).
SONG TEMPO
Each sequence within a song will play at its programmed tempo,
allowing tempo changes within a song. When in song mode, changing
the tempo changes all of the tempos by a proportional amount, and
the display will show the original tempo plus the percent change
i.e., "TEMPO = 120 + 10%".
A WORD ABOUT THE UTILIZATION OF MEMORY
The total memory capacity of the DMX is 2000 events. There are many
ways this capacity can be divided amongst sequences. For instance,
the DMX can accommodate one sequence of 2000 notes, or 100 sequences
of 20 notes each. In general, it is best to take advantage of the
repetitive nature of music by constructing songs from short
sequences.
Each part of a song requires one-third as much memory as a single
event in a sequence! A song consisting of one bar repeated eight
times uses only one fifth the memory of an eight bar sequence.
Therefore, the most efficient use of memory is achieved by using the
SONG mode whenever possible.