Design Notes
We’ve long wanted to create something in the realm of granular processing, and the
Versio platform seemed like the perfect place to create something grainy. In fact, it was
only one of quite a few granular concepts we’ve been exploring—we decided to go with
Melotus because it instantly gave us some wild and beautiful results, but this probably
won’t be the last time you hear something granular from us.
Initially, Melotus started out as a pure grain delay. We patched the first revision and
liked what we heard, but we’re almost never happy with the first version of anything.
Adding the freeze modes brought out a whole new side to Melotus: along with delay
duties, you could now grab a sound and manipulate it, or extend notes from a
sequence. Of course, adding that created some unintended effects which needed
taming. Finally, all the stray grains and unintentional screams were contained, and we
had a beautiful texturizer we all loved.
Melotus is not the granular for everyone, but we’ve made no secret that we’re huge fans
of Blakmoth and his Doombient genre. To a large extent, that inspired a chunk of the
direction this module took in the end. If you like darker drones, this is probably for you.
Melotus likes to take control: it plays you as much as you play it.
Special Thanks
Blakmoth
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