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Interface

Blend

: Dry/wet balance control. When turned fully left, the

unmodified input signal is passed through. Fully right, only
the processed signal is heard. Points in the middle give you
a mix of both.

Sparse

: Changes the number of grains from 24 at minimum

to 1 at maximum. Grains become more obvious as the knob
is turned up.

Tone (bipolar)

: Filter and effects. To the left of 12:00, Tone

acts as a lowpass filter and adds in detuned subharmonics.
To the right of 12:00, Tone acts as a highpass filter and
adds in a slightly detuned octave-up shimmer.

Length

: Changes the length of the grain from .2s to 2s.

Regen

: Feedback control. All the way to the left, feedback

is minimized. As the knob is turned, the amount of feedback
increses, creating longer textures and complex effects. Past
3:00 the grain feedback ducks based on new sounds at the
input.

Delay

: Sets the delay time of the grains from .1s to 8s.

When in clocked mode, Delay acts as a clock divider/
multiplier with the following settings: 1/8, 1/4, 1/2, 3/4, 1/1,
5/4, 3/2, 7/4, 2/1

Cohere

: Reduces the randomness of grain triggering as the knob is turned up.

Flow

: Gate/trigger input and respective button; behavior is based on the Clk/Hld/Frz

switch setting.

Rev/???/Fwd

: Grain playback direction. Selects between backward, chaos, and

forward.

Clk/Hld/Frz

: Mode selector that sets the button behavior.

Clk

: In Clk mode, the Flow button acts as a tap tempo, and the Flow input acts as a

clock in. Holding the button down for a few seconds clears a tapped clock. Note that
clocks set in this mode are remembered when switching modes.

Hld

: In Hld mode, Flow acts as a grain-freeze toggle. Pressing the Flow button or

sending trigger inputs freeze the current grain until the next button press or trigger
in.

Frz

: In Frz mode, the Flow button freezes the current grain while the Flow button is

pressed or a gate at the Flow input is high, and unfreezes when the button is
released or the gate goes low.

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Summary of Contents for Melotus Versio

Page 1: ...control and manipulation of triggering direction and randomness Audio can be filtered with a lowpass highpass combo filter that adds haunting shimmers and subharmonics Plus grains can be frozen by hand or with triggers and gates or clocked to create rhythmic effects Plus Melotus Versio is a DSP platform and can be transformed into a completely different effect by loading a growing number of altern...

Page 2: ... NOT POWER In general unless a manual tells you otherwise DO NOT CONNECT THOSE TO POWER Warranty Noise Engineering backs all our products with a product warranty we guarantee our products to be free from manufacturing defects materials or workmanship for one year from the date a new module is purchased from Noise Engineering or an authorized retailer receipt or invoice required The cost of shippin...

Page 3: ...y time of the grains from 1s to 8s When in clocked mode Delay acts as a clock divider multiplier with the following settings 1 8 1 4 1 2 3 4 1 1 5 4 3 2 7 4 2 1 Cohere Reduces the randomness of grain triggering as the knob is turned up Flow Gate trigger input and respective button behavior is based on the Clk Hld Frz switch setting Rev Fwd Grain playback direction Selects between backward chaos an...

Page 4: ...g the Tone knob to add filtering and tonal effects Patch 2 Grain Delay This patch acts as a clocked or unclocked delay with some unique textures that come from granularization 1 Set Blend Tone Length and Delay to 12 00 2 Set Regen to minimum and Sparse and Cohere to maximum 3 Set the switches to Fwd and Clk 4 Patch a percussive sequence into In L and In R if stereo and patch Out L and R to your mi...

Page 5: ...ares via our firmware webapp In the unlikely event that the need arises firmware patches for Melotus will also be available on that site Webapp link https portal noiseengineering us To update the firmware on your Melotus Versio 1 Turn off the power to your case and unscrew MV 2 Remove the power connector on the back of MV 3 Plug a micro USB connector suitable for data transfer into the port on the...

Page 6: ...appy with the first version of anything Adding the freeze modes brought out a whole new side to Melotus along with delay duties you could now grab a sound and manipulate it or extend notes from a sequence Of course adding that created some unintended effects which needed taming Finally all the stray grains and unintentional screams were contained and we had a beautiful texturizer we all loved Melo...

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