Patch Tutorial
Patch 1: Texturizer
This patch will take an incoming sound and granularize it,
creating stereo effects and backgrounds, or completely new
sounds.
1. Set Blend, Tone, Length and Delay to 12:00.
2. Set Regen to minimum, and Sparse and Cohere to
maximum.
3. Set the switches to “Fwd” and “Hld”.
4. Patch a melodic sequence into In L (and In R if stereo),
and patch Out L and R to your mixer.
Try tapping the Flow button to freeze the grains, holding
part of the incoming audio; tap again to unfreeze.
Play with the Sparse and Cohere settings to change how
the grains sound and how often they trigger.
Try using the Tone knob to add filtering and tonal effects.
Patch 2: Grain Delay
This patch acts as a clocked (or unclocked) delay, with some unique textures that come
from granularization.
1. Set Blend, Tone, Length and Delay to 12:00.
2. Set Regen to minimum, and Sparse and Cohere to maximum.
3. Set the switches to “Fwd” and “Clk”.
4. Patch a percussive sequence into In L (and In R if stereo), and patch Out L and R to
your mixer.
5. Patch a clock signal into Flow, or tap a tempo into the Flow button.
Use the Delay knob to divide/multiply the incoming clock and change the delay rate.
Try different Rev/???/Fwd settings to change the playback direction of the grains in the
echos.
Change the Sparse setting to activate more grains and give your echos more varied
texture.
Find more patches in the upcoming Melotus Versio patchbook.
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