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• Button Definition
1. Press and hold “GAME/POWER” button for about 3 second to turn off the unit at working status or click the
button to turn on the unit at power off status.
2. At working status, click “GAME/POWER” button to choose games (G01—G18). The “GAME/POWER” button
can be also used to exit game and back to beginning status.
3. The “OPTION/ELIMINATE” button can be used to choose a sub-game (G01—G18) when setting a game, and
eliminate 1 throw when a game starts.
4. Use “PLAYER” button to choose the number of players before playing, the default value is 2.
5. The “DOUBLE” button is only used for G02, please see game operating instructions for details.
6. The “START” button is used to start a game or change to next player.
7. Press the “Sound”button to toggle the sound on and off. If sound is turned on, a “SPEAKER” icon will appear
on the screen.
• Sound Indication
“Laser”
--- Sound represents the Single Segments was hit.
“Double”
--- Sound represents the Double Segments was hit.
“Triple”
--- Sound represents the Triple Segments was hit.
“Score”
--- Sound represents the scoring.
“Close”
--- Sound represents Scoring Segment closed.
“Open”
--- Sound represents Scoring Segment opened.
“Too High”
--- Sound represents the points are subtracted.
“Winner”
--- Sound represents the first winner appears.
“Bull’s-Eye”
--- Sound represents the Bull’s-Eye was hit.
“Next/Player”
--- Sound indicates next player to play after the previous player threw three darts.
“Ye”
--- Sound represents the target segment is hit.
“Sorry”
--- Sound represents the target segment isn’t hit.
• Game Rules
G01 Count-Up
(100 ` 200 ` 300 ` 400 ` 500 ` 600 ` 700 ` 800 ` 900)
The score for each player will be added up the homologous points accompany the homologous segment is hit
until the specified point total reached. The one who first reaches or exceeds the specified point total is winner.
G02 Count-Down
(101 ` 201 ` 301 ` 401 ` 501 ` 601 ` 701 ` 801 ` 901)
With every hit by the player, the specified point total will deduct the homolo-
gous point of the hit. The onewho first reduce the specified point total to
“ZERO” is the winner.
The players can choose various game modes by using the “DOUBLE IN/
OUT” button. (See the picture below.)
Double in
(101 ` 201 ` 301 ` 401 ` 501 ` 601 ` 701 ` 801 ` 901)
When “Double in” is shown on the LCD screen, it means “Double In” game is
played which can only start by hitting the double scoring segments.
Double out
(101 ` 201 ` 301 ` 401 ` 501 ` 601 ` 701 ` 801 ` 901)
When “Double out “is shown on the LCD screen, it means “Double Out” game is played which can only end by
hitting the double scoring segments. If the player’s score is reduced to 1 or below 0, it means “burst dart” and
the player can not get score at this turn but can only keep the score of last turn.
Double in/out
(101 ` 201 ` 301 ` 401 ` 501 ` 601 ` 701 ` 801 ` 901)
When both “Double in” and “Double out” are shown on the LCD screen, it means “Double in” and “Double out”
game is played which can only start and end by hitting the double scoring segments. If the player’s score is
reduced to 1 or below 0, it means “burst dart” and the player can not get score at this turn but can only keep the
score of last turn.
G03 Round Clock
(5 ` 10 ` 15 ` 20)
1. (5 ` 10 ` 15 ` 20 )Means hitting any scoring segment to get points.
“5” Hit the scoring segments from 1 to 5.
“10 ” Hit the scoring segments from 1 to 10.
“15” Hit the scoring segments from 1 to 15.
“20 ” Hit the scoring segments from 1 to 20.
2 . The player should shoot darts to the segment based on the indication of the dartboard. If the segment is
hit, the dartboard will voice out “Yes”, or will voice out “Sorry”. After the segment is hit, next segment will be
indicated.
G
04 Round Clock-Double
(205 ` 210 ` 215 ` 220)
1. (205 ` 210 ` 215 ` 220) Means only hitting double scoring segment to get points.
“205” Hit the scoring segments from 1 to 5.
“210” Hit the scoring segments from 1 to 10.
“215” Hit the scoring segments from 1 to 15.
“220” Hit the scoring segments from 1 to 20.
2. The player should hit the segment based on the indication of the dartboard. If the correct segment is hit, the
dartboard will voice “Yes”, or will voice “Sorry”. After the segment is hit, next segment will be indicated.
G05 Round Clock-Triple
(305 ` 310 ` 315 ` 320)
1. “305 ` 310 ` 315 ` 320” Means only hitting triple scoring segment to get points.
“305” Hit the scoring segments from 1 to 5.
“310” Hit the scoring segments from 1 to 10.
“315” Hit the scoring segments from 1 to 15.
“320” Hit the scoring segments from 1 to 20.
2. The player hit the segment based on the indication of the dartboard. If the segment is hit, the dartboard will
voice out “Yes”, or will voice out “Sorry”. After the segment is hit, next segment will be indicated.
G06 Simple Cricket
(000 ` 020 ` 025)
1. It is valid only when 15,16,17,18,19,20 or bull’s-eye is hit.
2. The player who first hits all the above numbers three times is the winner.
Hit single scoring segment -----count once
Hit double scoring segment ----count twice
Hit triple scoring segment ---- count three times
3. “000” – The player can hit any segment of 15,16,17,18,19,20 and bull’s-eye.
There is no priority of these segments.
4. ”020”—The player must hit 20 three times first, then follow 19, 18, 17, 16, 15
and bull’s eye in order.
5. ”025”—The player must hit the bull’s-eye three times first, then follow 15, 16, 17, 18, 19, 20 in order.
6. Every segment has three “ (” indicators. When it is hit once, one “ ( ” will be turned on. When all the” ( ” are
turned on, the game is over. (See the picture below.)
7. The player who turns on all the “ ( “ first is the winner.
G07 Score Cricket
(E00 ` E20 ` E25)
1. It is valid only when 15,16,17,18,19,20 or bull’s-eye is hit.
2. The player should hit all the above numbers.
Hit single scoring segment -----count once
Hit double scoring segment ---count twice
Hit triple scoring segment ---count three times
3. “E00” – The player can hit any segment of 15,16,17,18,19,20 and bull’s-eye.
There is no priority of
these segments.
4. ”E20”—The player must hit 20 three times first, then follow 19, 18, 17, 16, 15 and bull’s eye in order.
5. ”E25”—The player must hit the bull’s-eye three times first, then follow 15, 16, 17, 18, 19, 20 in order.
6. Every segment has three “( ” indicators. When it is hit once, one “( ” will be turned on.
7. If the player has hit the scoring segment 3 times, it will open to be hit for score for this player, but it will be
closed and can not be hit for score if it has been hit for 3 times by all the players.
8. Every player must try to hit the scoring segment as possible as the player can when it is at ”open” status.
Double
Single
Triple
Single
25 Score
Double 25 Score
Segment
Result
Single segment
“Single” --- one base
Double segment
“Double” ----two bases
Triple segment
“Triple”------three bases
Bull’s-eye
25 Score
Double Bull’s-eye
Double 25 score
Bull's Eye (red dot)
• Scoring Rule