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• Button Definition

1. Press and hold “GAME/POWER” button for about 3 second to turn off the unit at working status or click the 

button to turn on the unit at power off status.

2. At working status, click “GAME/POWER” button to choose games (G01—G18). The “GAME/POWER” button 

can be also used to exit game and back to beginning status.

3. The “OPTION/ELIMINATE” button can be used to choose a sub-game (G01—G18) when setting a game, and 

eliminate 1 throw when a game starts.

4. Use “PLAYER” button to choose the number of players before playing, the default value is 2.

5. The “DOUBLE” button is only used for G02, please see game operating instructions for details.

6. The “START” button is used to start a game or change to next player.

7. Press the “Sound”button to toggle the sound on and off. If sound is turned on, a “SPEAKER” icon will appear 

on the screen.

• Sound Indication

“Laser”

 --- Sound represents the Single Segments was hit.

“Double”

 --- Sound represents the Double Segments was hit.

“Triple”

 --- Sound represents the Triple Segments was hit.

“Score”

 --- Sound represents the scoring.

“Close”

 --- Sound represents Scoring Segment closed.

“Open”

 --- Sound represents Scoring Segment opened.

“Too High”

 --- Sound represents the points are subtracted.

“Winner” 

--- Sound represents the first winner appears.

“Bull’s-Eye”

 --- Sound represents the Bull’s-Eye was hit.

“Next/Player”

 --- Sound indicates next player to play after the previous player threw three darts.

“Ye”

 --- Sound represents the target segment is hit.

“Sorry”

 --- Sound represents the target segment isn’t hit.

• Game Rules

G01 Count-Up

 (100 ` 200 ` 300 ` 400 ` 500 ` 600 ` 700 ` 800 ` 900)

The score for each player will be added up the homologous points accompany the homologous segment is hit 

until the specified point total reached. The one who first reaches or exceeds the specified point total is winner.

G02 Count-Down 

(101 ` 201 ` 301 ` 401 ` 501 ` 601 ` 701 ` 801 ` 901)

With every hit by the player, the specified point total will deduct the homolo-

gous point of the hit. The onewho first reduce the specified point total to 

“ZERO” is the winner. 

The players can choose various game modes by using the “DOUBLE IN/

OUT” button. (See the picture below.)

Double in 

(101 ` 201 ` 301 ` 401 ` 501 ` 601 ` 701 ` 801 ` 901)

When “Double in” is shown on the LCD screen, it means “Double In” game is 

played which can only start by hitting the double scoring segments.

Double out 

(101 ` 201 ` 301 ` 401 ` 501 ` 601 ` 701 ` 801 ` 901)

When “Double out “is shown on the LCD screen, it means “Double Out” game is played which can only end by 

hitting the double scoring segments. If the player’s score is reduced to 1 or below 0, it means “burst dart” and 

the player can not get score at this turn but can only keep the score of last turn.

Double in/out 

(101 ` 201 ` 301 ` 401 ` 501 ` 601 ` 701 ` 801 ` 901)

When both “Double in” and “Double out” are shown on the LCD screen, it means “Double in” and “Double out” 

game is played which can only start and end by hitting the double scoring segments. If the player’s score is 

reduced to 1 or below 0, it means “burst dart” and the player can not get score at this turn but can only keep the 

score of last turn.

G03 Round Clock

 (5 ` 10 ` 15  ` 20)

1. (5 ` 10 ` 15  ` 20 )Means hitting any scoring segment to get points.

“5” Hit the scoring segments from 1 to 5.

“10 ” Hit the scoring segments from 1 to 10.

“15” Hit the scoring segments from 1 to 15.

“20 ” Hit the scoring segments from 1 to 20.

2 . The player should shoot darts to the segment based on the indication of the dartboard. If the segment is 

hit, the dartboard will voice out “Yes”, or will voice out “Sorry”. After the segment is hit, next segment will be 

indicated.

G

04 Round Clock-Double 

(205 ` 210 ` 215  ` 220)

1. (205 ` 210 ` 215  ` 220) Means only hitting double scoring segment to get points.

“205” Hit the scoring segments from 1 to 5.

“210” Hit the scoring segments from 1 to 10.

“215” Hit the scoring segments from 1 to 15.

“220” Hit the scoring segments from 1 to 20.

2. The player should hit the segment based on the indication of the dartboard. If the correct segment is hit, the 

dartboard will voice “Yes”, or will voice “Sorry”. After the segment is hit, next segment will be indicated.

G05 Round Clock-Triple 

(305 ` 310 ` 315  ` 320)

1. “305 ` 310 ` 315  ` 320” Means only hitting triple scoring segment to get points.

“305” Hit the scoring segments from 1 to 5.

“310” Hit the scoring segments from 1 to 10.

“315” Hit the scoring segments from 1 to 15.

“320” Hit the scoring segments from 1 to 20.

2. The player hit the segment based on the indication of the dartboard. If the segment is hit, the dartboard will 

voice out “Yes”, or will voice out “Sorry”. After the segment is hit, next segment will be indicated.

G06 Simple Cricket

 (000 ` 020 ` 025)

1. It is valid only when 15,16,17,18,19,20 or bull’s-eye is hit.

2. The player who first hits all the above numbers three times is the winner.

Hit single scoring segment -----count once

Hit double scoring segment ----count twice

Hit triple scoring segment ---- count three times

3. “000” – The player can hit any segment of 15,16,17,18,19,20 and bull’s-eye. 

There is no priority of these segments.

4. ”020”—The player must hit 20 three times first, then follow 19, 18, 17, 16, 15 

and bull’s eye in order.

5. ”025”—The player must hit the bull’s-eye three times first, then follow 15, 16, 17, 18, 19, 20 in order.

6. Every segment has three “ (” indicators. When it is hit once, one “ ( ” will be turned on. When all the” ( ” are 

turned on, the game is over. (See the picture below.)

7. The player who turns on all the “ ( “ first is the winner.

G07 Score Cricket 

(E00 ` E20 ` E25)

1. It is valid only when 15,16,17,18,19,20 or bull’s-eye is hit.

2.  The player should hit all the above numbers.

Hit single scoring segment -----count once

Hit double scoring segment ---count twice

Hit triple scoring segment ---count three times

3. “E00” – The player can hit any segment of 15,16,17,18,19,20 and bull’s-eye. 

There is no priority of

these segments.

4. ”E20”—The player must hit 20 three times first, then follow 19, 18, 17, 16, 15 and bull’s eye in order.

5.  ”E25”—The player must hit the bull’s-eye three times first, then follow 15, 16, 17, 18, 19, 20 in order.

6. Every segment has three “( ” indicators. When it is hit once, one “( ” will be turned on.

7. If the player has hit the scoring segment 3 times, it will open to be hit for score for this player, but it will be 

closed and can not be hit for score if it has been hit for 3 times by all the players.

8. Every player must try to hit the scoring segment as possible as the player can when it is at ”open” status.

Double
Single
Triple

Single

25 Score

Double 25 Score

Segment

Result

Single segment

“Single” --- one base

Double segment

“Double” ----two bases

Triple segment

“Triple”------three bases

Bull’s-eye

25 Score

Double Bull’s-eye

Double 25 score

Bull's Eye (red dot)

• Scoring Rule

Summary of Contents for E-Dartboard

Page 1: ...E Dartboard E Dartboard Fl chettes lectroniques E dartbord Bersaglio elettronico per freccette Gebrauchsanweisung Instruction Manual Mode d Emploi Handleiding Manuale d istruzioni...

Page 2: ...und jedes Mal wenn ein Dart ein g ltiges Segment trifft wird die Punktezahl vom verbliebenen Punktstand abgezogen Der erste Spieler der Null Punkte hat ist Sieger Die Spieler k nnen verschiedene Spie...

Page 3: ...zeigten Zahlen eingeblendet ist ist das Spiel vor ber Der Unterschied zum letzten Spiel ist dass ein Zahl ge ffnet werden muss bevor Score Punkte gewertet werden Eine Zahl ist ge ffnet nachdem sie dre...

Page 4: ...d zuf llig eine Zahl ausgew hlt und eingeblendet diese Zahl muss der Spieler treffen innerhalb von 10 Sekunden Wenn das Segment getroffen worden ist ert nt Yes bei einem Fehlwurf ert nt Sorry Wenn die...

Page 5: ...ng segments from 1 to 10 15 Hit the scoring segments from 1 to 15 20 Hit the scoring segments from 1 to 20 2 The player should shoot darts to the segment based on the indication of the dartboard If th...

Page 6: ...layer 2 Each player has a basic life value at the beginning When no life value left the player will be kicked out of the game The first player must hit the number segment randomly given out 3 If hitti...

Page 7: ...inder 7 When there is only one player who has life value the game is over and this player is the winner 8 The game should be played by more than 2 players G18 Legs Under UO3 U05 U07 U09 U11 U13 U15 U1...

Page 8: ...ouble 2 etc Les autres points atteints ne comptent pas 205 il faut toucher les doubles de 1 5 dans l ordre 210 il faut toucher les doubles de 1 10 dans l ordre 215 il faut toucher les doubles de 1 15...

Page 9: ...le prochain chiffre qu il touche sera celui du joueur suivant S il a besoin des 3 fl chettes pour atteindre sa cible l appareil attribue automatiquement un chiffre au joueur suivant Si le joueur ne pa...

Page 10: ...knop in te drukken zie uitleg bij de tekens Double in 101 201 301 401 501 601 701 801 901 Wanneer Double in weergegeven wordt kan het spel pas begonnen worden wanneer een dubbel segment getroffen wer...

Page 11: ...De speler die alle getallen gesloten heeft en die het hoogste aantal punten heeft is de winnaar G08 Cut Throat Cricket C00 C20 C25 Bij dit spel tellen alleen treffers met de getallen 15 16 17 18 19 20...

Page 12: ...getal hebben Druk op NEXT om naar de volgende speler te gaan Wanneer alle spelers hun getal berekend geworpen hebben kan het spel beginnen Elke speler moet eerst een keer zijn eigen getal treffen om e...

Page 13: ...di un doppio valgono due volte il singolo numero I centri di un triplo valgono tre volte il singolo numero 000 Centri nei campi a piacere dei numeri 15 16 17 18 19 20 e nel bull s eye senza ordine pr...

Page 14: ...ro semplice contano come un punteggio normale I centri di un doppio valgono due volte il singolo numero I centri di un triplo valgono tre volte il singolo numero Vince il giocatore che per primo centr...

Page 15: ...ti Il giocatore perde una vita se preme direttamente il tasto START o se una freccetta non centra alcun segmento Questo gioco prevede almeno 2 giocatori G18 Legs Under UO3 U05 U07 U09 U11 U13 U15 U17...

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