257
µ
PD17062
Fig. 20-8 Example of the Pattern of a Character with Rimming
× × × ×
0 H
× × × ×
1 H
× × × ×
2 H
× × × ×
3 H
× × × ×
4 H
× × × ×
5 H
× × × ×
6 H
× × × ×
7 H
× × × ×
8 H
× × × ×
9 H
× × × ×
A H
× × × ×
B H
× × × ×
C H
× × × ×
D H
× × × ×
E H
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
0
0
0
1
1
1
1
0
0
0
0
0
1
1
0
0
1
1
1
1
1
1
0
0
0
1
1
1
1
0
0
1
1
0
0
0
0
0
1
1
1
1
1
1
0
0
1
1
1
1
1
1
1
1
1
0
0
1
1
0
0
0
0
1
1
1
1
0
0
0
0
0
1
1
0
0
0
0
1
1
1
1
0
0
0
0
0
1
1
0
0
0
1
0
0
0
0
1
0
0
0
1
0
1
0
1
0
0
0
0
0
1
0
0
1
0
0
1
1
0
0
0
1
1
1
0
0
1
0
0
0
1
1
0
0
1
0
0
0
0
1
0
0
0
0
1
1
0
0
1
0
0
0
1
0
0
0
1
0
1
1
0
0
0
1
1
1
0
0
0
1
1
0
1
0
1
0
0
0
0
0
0
0
1
0
1
0
1
0
0
1
0
0
0
0
1
1
0
0
1
0
1
0
0
0
1
1
1
1
0
0
0
0
0
1
1
0
b
15
b
9
b
0
b
14
b
9
b
0
b
13
b
12
b
11
b
10
0
0
0
0
0
0
0
0
"1" (rimming)
ROM address
(in the CROM area)
Pattern data
Rim data
Pattern data
Rim data